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	<title>GamerHusbands Radio &#187; Reviews</title>
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		<title>Review: MLB10: The Show</title>
		<link>http://www.gamerhusbands.com/review-mlb10-the-show/</link>
		<comments>http://www.gamerhusbands.com/review-mlb10-the-show/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 20:30:41 +0000</pubDate>
		<dc:creator>storybook77</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2773</guid>
		<description><![CDATA[Opening day is finally here and I’ve put MLB 10: The Show through its spring training paces.  Is this the best baseball game ever or am I just happy it&#8217;s baseball season again? The presentation and graphics of MLB 10 are some of the best the PS3 has to offer along with Uncharted 2 and [...]]]></description>
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<p>Opening day is finally here and I’ve put MLB 10: The Show through its spring training paces.  Is this the best baseball game ever or am I just happy it&#8217;s baseball season again?<span id="more-2773"></span></p>
<p>The presentation and graphics of MLB 10 are some of the best the PS3 has to offer along with Uncharted 2 and God of War 3.  There’s not another sports game that comes close to the amount of detail found in this game.  All of the stadiums are beautifully rendered including the Twins new home, Target Field. Every scoreboard works as it should, you’ll see the current batter, his stats, and the pitchers pitch count up on the big screen in the stadium along with special animations when a significant play happens such as a homerun, walk, strikeout, etc.  In franchise or season mode, you’ll see the out of town scores updated as the game progresses.  They also have the details that make stadiums unique such as the Ivy at Wrigley doesn’t turn green until it gets warm, you can hit one out into McCovey Cove at AT&amp;T Park which will update the splash counter in the stadium, and the Liberty Bell rings when the Phillies hit one out at Citizens Bank Park.  Last year’s big addition was the real time lighting transition when playing a game that started around dusk.  This year they’ve taken that idea a step further by having real time lighting in all games so that you’ll see the shadows creep across the field in a realistic manner as the game progresses and when it’s cloudy, you’ll see the shadows for those too.  The fans are really well done and while they still repeat, it’s not as apparent as it has been in years past.  You’ll see them stand to cheer, go for foul balls, and even lean over the rails for a ball if it comes close.  The authenticity of the ball parks and their unique quirks are only part of what make this game stand out. </p>
<p>Player models, for the most part, look like their real life counterparts although it’s time for the MLB: The Show team to finally deliver the new player models that they’ve been working on the past couple of years.  The models haven’t had any significant upgrades since this series debuted on the PS3.  What makes the player models really stand out is the animation of the players since there is an absolute plethora of motion-captured animations for almost any situation.  You’ll see underhanded tosses to second to begin the double play, bare handed grab and throws, throws from the knees, outfielders round off realistically when approaching a ball on the ground, and also play balls off the wall fairly well.  You’ll see a great variety in batting stances and pitching motions as well.  There are some clipping issues on occasion, most notably on slides, where the player seems to go through a part of another player, and plays at the wall in certain stadiums where the collision detection is a bit off, but this is unfortunately a side effect of the old player models. </p>
<p>Aurally, the game is pretty good at making you feel as if you’re at the ballpark.  The crack of the bat, the pop of the glove, crowd noise, umpires, stadium specific sounds, music, etc… are all really well done.  The commentary is still some of the best in the business but is growing quite stale for those of us who’ve been playing the series for a while.  I want the commentators to talk more about how my players/teams are doing in the season overall, not just how they are performing for that particular game.  Sure they bring up hitting streaks, milestones, but I’d like them to comment on things like how player x has fared against pitcher x the last time the two faced each other.  The sounds of the game feature is great for those who want to customize their experience by putting their own batter walkup music, reliever entrance music, home run music, and even custom cheers and jeers for players (this requires a mic connected to the PS3).  The music editor is pretty straightforward, allowing you to pick any song on your PS3 hard drive and setting up to 3 marks of where you want to start the song when it’s played in game.  Then all you do is go to the player(s) of your choice and edit them.</p>
<p>All of the aesthetics would mean nothing if the game play wasn’t great but thankfully, it is.  The pitching/batting is the meat and potatoes of any baseball game.  If a baseball game fails at this, than it is virtually unplayable in my opinion.  The Show has the most realistic video game representation of this showdown that I’ve ever played.  On the surface, the mechanics of it are fairly simple.  On the pitcher’s side, you pick a pitch with the corresponding button, set the location you desire with the left stick, and then, by default, use a golf swing type meter to determine the power and accuracy of the pitch. (A classic pitch control is available which I believe all you have to do is pick the pitch, aim, and push the button to throw letting the pitcher’s attributes handle the rest.) On the batter’s side, you can guess the pitch and location (optional, for me I turn this off), if you guess right then it indicates it on the screen and you get a ratings boost for that pitch. Also before the pitch you can influence the type of hit that you want by using the right stick, for example, if you have a runner on 3<sup>rd</sup>with less than two outs, then you would push up on the right stick to try and get a fly ball, but it isn’t automatic.  After the pitch is thrown, you aim your swing with the left stick and either take a power (square) swing or a contact (X) swing.  This all sounds really simple right?  Wrong.  This is where The Show’s learning curve is the steepest, particularly on the batting side of things but once you learn the intricacies, is very rewarding.  Adjusting to the speed of the pitches, the different types, determining what’s a ball or a strike in seconds, and learning to be patient at the plate instead of hacking at anything that comes near the plate are all things that you will have to learn in order to become a successful hitter in The Show.  I recommend for new players, playing on rookie mode which only requires you to press the X button and time the swing properly then once you’ve become used to that, step up the difficulty.  There are several different views and sliders for both hitting and pitching so find a set that suits you best.  On the harder levels, pitchers will work the corners and will also continue to test you if you keep chasing pitches outside of the zone and hitters (especially Ryan Howard, ugh) will punish you for hanging one over the plate.  You’ll also want to make use of the pickoff while pitching to keep runners on base honest.  Umpires, by default, are variable meaning that they each have their own definition of the strike zone and will make the occasional bad call or consistently call border line calls strikes or balls. The only real negative is that there are far too many passed balls, wild pitches, beaned  batters, and dropped third strikes even with the sliders tweaked (though a lot better with the tweaks). </p>
<p>Once the ball is put in play, it becomes pretty standard video baseball game fare, with visual cues to show who you are controlling, where the ball is going to land if it’s in the air, and the ability to make diving and leaping catches with the push of a button.  Throwing isn’t much more complicated either as the buttons are mapped to the corresponding bases depending on the game mode and the view you are facing.  Hold down the corresponding button to determine the strength of the throw before the ball is in the glove to “pre-load” the throw.  The harder the throw, the higher chance for an error, so be careful.  Base running is easy once you get acquainted with the controls.  Hold down L1 to advance all of the runners and R1 to retreat all or if you’re looking to control one runner, use the left stick to highlight that player’s yellow circle on the diamond overlay and push the corresponding base button to tell the player which base to advance or retreat to. The presentation and animations already mentioned are what makes this part of the game so fun to watch unfold.</p>
<p>Online play still has its share of lag issues but it’s noticeably better than last year.  I’ve played a few games and haven’t had one yet that I considered unplayable.  For best performance, use a wired connection.  I have yet to play in a league yet since everyone is waiting on opening day rosters so I will not be going into much detail about the online play.  Although, I’m hopeful that they can get the lag issues addressed and give us a fully functional online franchise next year instead of a glorified season mode where trading is pretty much meaningless since prospects are worthless in a single season league.</p>
<p>Offline, you have a few different modes to play with.  The main ones being Franchise, Road to the Show, and the Home Run Derby mini-game.</p>
<p>Home Run Derby is a fun, albeit easy diversion.  Its set up just like the major league all star version as in you get 10 outs per round and every swing that isn’t a homer is considered an out.  Hitting in this mode is very easy and just requires you to aim and press a button to swing.  I can see this mode being a lot of fun with a few friends over but alone it gets pretty monotonous after a couple of rounds.</p>
<p>Franchise mode will let you control one team or all teams.  If you control all teams than you can also opt to control all injuries and trades to mimic the real life regular season should you choose to.  You’ll have 40-man, MLB, AAA, AA, and single A rosters at your disposal though you won’t be have the option to play single A games.  You’ll be able to trade, draft, claim players off waivers, designate players for assignment, offer arbitration, and vie for free agents’ attention.  There’s also a handy transaction handbook within the game to help explain the rules of drafting, free agency, contracts, waivers, etc.  As you might’ve known, franchise let’s you play through several seasons while trying to build or keep your team as a world series contender year in and year out.  The All-Star break in franchise now includes the futures game and the home run derby.  If you’ve played franchise mode in other sports games then this will be familiar territory as you’re given certain goals by your owner to meet over a certain period of time and have to accomplish or sim all of the offseason stuff between seasons which includes spring training.</p>
<p>Road to the Show is where you make a player and customize him to your liking before either being drafted or choosing the team that you want to start off with.  You start off in AA and try to work your way up to The Show by meeting goals set by your manager.  This mode has some very basic RPG elements to it as you gain points by accomplishing things in game, such as getting hits, walks, driving in runs, or as a pitcher, strikeouts, ERA, and hits allowed.  You then spend the points on attributes to improve your players ratings.  You will also be given a chance to improve these attributes periodically through drills that are offered to you by the team.  New this year is that if you choose to be a catcher than you will call the whole game from behind the plate.  This works pretty much the same as pitching sans the meter.  You pick the pitch and the location you want it in, the cpu handles the rest.  I played as the catcher once and the game lasted a little too long for my tastes since as a catcher, you aren’t going to be making too many plays in the field aside from the occasional steal attempt or pop foul ball.  Also new this year is the ability to choose how much of the game you watch.  You can choose to only show the plays that you take part in or you can watch the whole game from a bench perspective if you so choose or anywhere in between.  RttS is very fun and very addictive, though as a hitter it can be very frustrating when you’re going through a slump since you only get a few opportunities to prove yourself, especially early on in your career.</p>
<p>If you’re a baseball fan and you already own a PS3, this is the only game you should consider.  If you don’t have a PS3 and you can afford one, get one and you won’t be disappointed.  If you must suffer with MLB 2k10, then I genuinely feel for you since you’ll be missing out on possibly the best baseball game ever made (that’s a debate for another time, and only MVP or High Heat should even be mentioned).</p>
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		<title>Review: God of War 3</title>
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		<pubDate>Sat, 03 Apr 2010 19:04:33 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2767</guid>
		<description><![CDATA[Epic. Its an adjective that has been as over-used in game reviews as red exploding barrels in first person shooters. Unfortunately, my vocabulary isn&#8217;t expansive enough to pick a word other than &#8220;epic&#8221; after playing to completion Sony&#8217;s God of War 3. From a visual perspective, this game is the latest title in the PS3&#8242;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerhusbands.com/review-god-of-war-3/gow3/" rel="attachment wp-att-2768"><img src="http://www.gamerhusbands.com/wp-content/uploads/2010/04/gow3.jpg" alt="" width="191" height="220" class="aligncenter size-full wp-image-2768" /></a></p>
<p>Epic. Its an adjective that has been as over-used in game reviews as red exploding barrels in first person shooters. Unfortunately, my vocabulary isn&#8217;t expansive enough to pick a word other than &#8220;epic&#8221; after playing to completion Sony&#8217;s God of War 3. From a visual perspective, this game is the latest title in the PS3&#8242;s exclusive arsenal that says, &#8220;Nope. Can&#8217;t do this on 360.&#8221; (Not being a fanboy by saying that folks&#8230;Its the truth) Gameplay is a challenging roller-coaster ride of adrenalin&#8211;literally from beginning to end&#8230;However, it was this trilogy&#8217;s end that made my jaw hit the floor, and utter, &#8220;WTF WAS THAT?!&#8221; Don&#8217;t worry. There are no spoilers in this review.<span id="more-2767"></span></p>
<p>First and foremost, this game represents a refining in the gameplay from the first two games. Adventure game purists say that God of War 2 is the best in the series, but if your a hardened brutal combat junkie like me, GoW3 puts a fine polishing stone to the combat fundamentals put forth in the first two games, and refines them to near perfection.</p>
<p>Combat is still &#8220;pick up and play&#8221; easy. Square and triangle buttons pound out the beat-down, circle grabs, the right stick dodges, etc. Button mashers will be well at home here. Those who dig deeper into the combat system will notice greater refinements. Your sub-weapons like Apollo&#8217;s Bow have unlimited usage that is tied to a replenishable meter that is immediately below your magic. This allows you to build high combos on bosses, and keep stronger enemies off balance. In addition, Kratos has picked up a couple of new powerful combat moves. Grab a grunt enemy and press the square button, and you&#8217;ll use Zeus&#8217; hapless minion as a battering ram that will allow Kratos to plow through entire phalanxes of undead soldiers. Another new maneuver is the ranged grapple. Hold R1 and hit the circle button and Kratos&#8217; selected main weapon will fly out and grab an enemy, and send Kratos&#8217; body plowing into the enemy with a defensive line crushing shoulder smash. The move can be done on the ground and in the air, and is an invaluable tool in keeping the pressure on tougher enemies and bosses&#8211;often setting them up for QTE high damage moves and kills. Remember those annoying Wraiths in the first two games that would phase underground and try to rush you from beneath? Just hold R1 and tap the circle to yank them from the ether, and slam them head first into the concrete.</p>
<p>Magic is far more intuitive in GoW3, because the magic is now tied to the main weapon. Switching magic powers only requires a tap on the coresponding digital pad to select the main weapon. My favorite combo: Starting with the Neman Lion Gauntlets, send the power wave to knock an enemy skyward, switch to Nemesis Whip for an electric blast, and finish&#8211;if your magic bar is long enough&#8211;with a Claws of Hades Cyclops soul attack. Its instant death for tougher enemies, and deals heavy damage to bosses. With all the combat tools this game offers to the player, its really up to you to decide how you play the game. No&#8211;it ain&#8217;t Ninja Gaiden deep (not even close), but combat sure is silky smooth, intuitive, and can be as flashy or simple as you choose&#8211;you&#8217;ll still get the job done.</p>
<p>GoW3 has got to have the greatest intro in the history of action games as far as I&#8217;m concerned. I&#8217;ll not spoil it (even though its been shown off by Sony at press events), because you really need to see it untainted by description. All I will say, is that while I was fighting alongside Kratos&#8217; allies as they encroached upon Mount Olympus, I thought I was looking at a scene from Peter Jackson&#8217;s latest special effects laiden action blockbuster. No joke&#8211;and the game only gets more grand and breath taking from there. The set pieces used in this game create a sense of scale between Kratos, his environment, and his enemies that I have never experienced in an action game before. Again, to go into further detail would be a dis-service, so all I can say is, YOU HAVE TO SEE IT FOR YOURSELF.</p>
<p>Graphically, this game overloads your senses with real time shadows and real time lighting effects that make Uncharted 2 look like a Playstation 1 effort. This game&#8217;s graphics engine processes all of this visual goodness while throwing massive amounts (and massive in size) enemies at you without a single hic-up, glitch, pop-in, or screen tear to be seen. Unbelievable. Your weapons, magic&#8211;even the orbs that power up your weapons and magic are individual light sources that reflect light off of shiny surfaces, and can brighten a dark area&#8230;AGAIN, IN REAL TIME. Shoot a flame arrow in a pitch black cave, and it will light up the walls as it flies through. The line between cut-scene and game is non-existant. This game is just the latest arrow in Sony&#8217;s quiver that shoots the line of differential smack through the Xbox360&#8242;s core. GoW3 could not be identically reproduced polygon for polygon on Microsoft&#8217;s console. I&#8217;m not being a fanboy&#8211;just speaking the truth. The level of detail in this game is sick.</p>
<p>With all that this game does so exceedingly correct, I was literally stunned when I got to the end. When I say the end of the game, I mean the VERY END; as in final seconds in the ending cut scene. Maybe Santa Monica Studio had poured so much creative energy into this project, that collectively, there was nothing left in the tank. Maybe someone at the studio felt inspired by the way the Sopranos series ended. I don&#8217;t know. All I do know is, I haven&#8217;t been this disappointed in a game ending since I watched my best friend finish Final Fantasy VII; and that ending stunk (Yup&#8211;I went there). Again, going into detail would be spoiler-ific, but dayum&#8211;Santa Monica Studio didn&#8217;t even try to attempt a quality ending. I liken it to taking a 1st class flight to see a landfill. The journey is great, but the final destination&#8211;not so much.</p>
<p>So, to bottom line the game: This game is what you bought your Playstation 3 for, or this game will convince you to buy a Playstation 3. Just like KillZone 2, and Uncharted 2. It is&#8211;in my opinion&#8211;the best looking game available on consoles to date; hands down. The game play is smooth, and the soundtrack sets the tone for the action like no other. It also has a wealth of bonus &#8220;making of&#8221; videos and challenge stages that open up upon completion of the game. This game deserves your hard earned dollars. However, if you are one who expects a game&#8217;s developers to at least <i>try to attempt a half-way decent ending</i> you may be left wanting&#8211;especially with the final gameplay elements leading up to those final toxic closing seconds are so good. It is the journey to that toxic end that makes this game a must own.</p>
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		<title>Review: Aliens vs Predator</title>
		<link>http://www.gamerhusbands.com/review-aliens-vs-predator/</link>
		<comments>http://www.gamerhusbands.com/review-aliens-vs-predator/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:36:08 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2683</guid>
		<description><![CDATA[At what point does style surpass substance? Can a great aesthetic make amends for faulty mechanics? Well&#8211;maybe Toyota owners would be best to answer those questions in general (just kidding&#8211;I&#8217;ve got a Prius). After playing Aliens vs Predator, I had to ask these questions, and my answers are a little different from the other opinions [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerhusbands.com/review-aliens-vs-predator/avp-2/" rel="attachment wp-att-2684"><img src="http://www.gamerhusbands.com/wp-content/uploads/2010/03/avp1.jpg" alt="" width="156" height="220" class="aligncenter size-full wp-image-2684" /></a></p>
<p>At what point does style surpass substance? Can a great aesthetic make amends for faulty mechanics? Well&#8211;maybe Toyota owners would be best to answer those questions in general (just kidding&#8211;I&#8217;ve got a Prius). After playing Aliens vs Predator, I had to ask these questions, and my answers are a little different from the other opinions about the game you may have heard.<span id="more-2683"></span></p>
<p>First, I have to put my biases regarding this game on the table. First, the Aliens and Predator IPs are my favorite sci-fi properties&#8211;ever. I like them more than Star Trek, more than Star Wars, more than Battlestar Galactica&#8230;All that. I have most of the AvP comic books, some of the Aliens and Predator novels&#8211;hell, I even paid theatre prices to see those below average AvP movies. Secondly, I&#8217;m a huge fan of Rebellion&#8217;s previous work with the AvP license on PC. I spent many hours at my best friend&#8217;s house playing through all the campaigns in AvP 1 and 2. Good times.</p>
<p>Rebellion&#8217;s newest effort harkens back to those PC classics, this time with a hi-res coat of HD goodness. Rebellion has a way of conveying the aesthetic of all three elements (Alien, Predator, and Colonial Marine) to such a degree, that you almost feel like you&#8217;re skulking down the dark steel hallways as a Marine, listening to your motion traker go off when <i>anything</i> in the environment moves. You feel dangerous  playing as the Alien as you stalk some hapless scientist from a vent shaft, and see the shock spread accross his face as the tongue bite brings him to the afterworld. As the Predator, it&#8217;s awesome taking down an armed Marine from a long range plasma cast shot, or distracting a small patrol and taking them out one at a time. As the Marine&#8211;well&#8211;you feel like a reluctant victim; the way it should be.</p>
<p>There were some problems that affected gameplay in the early PC versions that have been addressed in this game. As the Alien, the ability to run up walls and ceilings was completely disorienting. This doesn&#8217;t happen in this version. A simple cursor design always points toward the ground, so you never feel lost, even as you scurry upside down on ceilings, or jump from wall to wall. The game does a good job of representing the tools available to a young Predator hunter on his first outing. Wrist claws, Combistick, Plasma Caster, sound distorter and Cloaker are in full effect, and all these tools are a blast to use. You can even jump into the trees if things get a little hot&#8230;Unless you&#8217;re being pursued by a pack of Aliens, that is. The Marine&#8217;s tools are very familiar. You start off with a semi-auto pistol with unlimited ammo, and shortly after acquire the all purpose Pulse Rifle. During the course of the game, you&#8217;ll have access to a sniper rifle, shotgun, and even the life saving Smart Gun, and the sentinal gun emplacements. While you aren&#8217;t exactly helpless, the pressure is heavy as you watch that ammo counter get lower and lower on that Pulse Rifle fending off a horde of Xenos.</p>
<p>Well, with everything Rebellion did right, there is quite a bit that was done wrong&#8230;Even though I understand why they did some things. To begin with, I have never seen worse AI in an FPS than this. I mean, they don&#8217;t even try. As the Alien, you can almost kill Marines with impunity. All they&#8217;ll do is spout one of the several canned statements they can say. &#8220;Don&#8217;t let your guard down&#8221;, or &#8220;Don&#8217;t relax now Marine&#8221;, or my favorite &#8220;Did you hear that?&#8221; I actually impaled one of those brain-dead AI goofs as he was saying that. Now, I can understand why they did things that way to a certain extent. On Rebellion&#8217;s earlier  PC outings, using the Alien was almost impossible. If you were spotted by a Marine, it was game over. To compensate for this, they went to the extreme in the opposite direction by making all NPCs as dumb as a brick. I&#8217;ve laid waste to entire patrols by killing all the Marines in the same spot.</p>
<p>This could be overlooked if the AI improved in the Predator&#8217;s scenario, but its just as bad, if not worse. You can use the voice distorter to select a Marine, and the spot you want to have the distorted voice come from&#8230;Repeatedly. Have a patrol to get past? Simply send each Marine to the same spot, and run each run through with your wrist claws. The Marines don&#8217;t get any since until you activate the Plasma Caster. Even if they&#8217;re half way accross the map and facing the opposite direction, then they turn into Space Rambo&#8211;at least until you re-activate your cloaker, or jump onto a roof. They go back to dumb.</p>
<p>Control at times is clunky. Sometimes the Alien gets stuck transitioning from one surface to another. Movement with the Predator is the same. The Predator has a jump ability, where you highlight the area to jump to, but this interface isn&#8217;t smooth at all. When you&#8217;re trying to put space between you and a group of Aliens that movement interface isn&#8217;t consistant and simply doesn&#8217;t work. Mele combat is kind of a &#8220;simon says&#8221; mini-game. Press LB and RB to block, then hit RB to counter to knock the opponent to the ground and finish them off.  This is acceptable as the Alien or Predator, but seeing the Marine knock a Predator on its butt simply doesn&#8217;t ring &#8220;true&#8221; to the license. The Marine is the best working scenario mechanically. Its not Halo smooth, but it works.</p>
<p>Honestly, the Marine scenario is the best, because the Aliens act like they should, and the Predators act like they should. Aliens come at you through vents, through floors, and come at you in mass waves. Your encounters with Predators are limited, but when they do happen, they crank the tension up considerably.</p>
<p>There is a multi-player component to the game, but I haven&#8217;t had the opportunity to play. Nobody on my friends list has the game, and, in this time of Modern Warfare 2 and Battlefield: Bad Company 2, its unlikely I&#8217;ll get the opportunity to. I don&#8217;t do random matches, so I apologize for the incomplete review. From what I know of the multiplayer, the real fun is the Marine co-op &#8220;horde mode&#8221; where you and two others stand against wave after wave of Aliens.</p>
<p>So, it boils down to style over substance. I&#8217;m a fan of Rebellion&#8217;s previous AvP games on PC, and of the Aliens/Predator licenses in general. Rebellion is able to draw heavy from  their previous work, with the best set pieces that the license brings with it aesthetically. I can&#8217;t help but wonder how phenominal this game would have been if Rebellion&#8217;s environmental aesthetic prowess could have been paired with Bungie&#8217;s, Dice&#8217;s, or Infinity Ward&#8217;s mastery of FPS mechanics. Dare to dream, I guess&#8230;</p>
<p>So, in the end, I can only recommend this game to avid fans of the Alien/Predator license. The aesthetics are good enough to cover for the game&#8217;s poor play mechanics, but only to fanboys like me. Those who are used to the console standard FPSes from Bungie and others will be quickly turned off by how clunky this game works. Rebellion should have learned from what other developers have accomplished. The lame AI and the clunky gameplay mechanics are simply inexcusable in this day and age of console FPS gaming.  </p>
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		<title>Heavy Rain</title>
		<link>http://www.gamerhusbands.com/heavy-rain/</link>
		<comments>http://www.gamerhusbands.com/heavy-rain/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:32:48 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2615</guid>
		<description><![CDATA[Heavy Rain is one of the most engaging video games I’ve ever played.  To call it a video game doesn’t really do it justice.  Heavy Rain is about the story, first and foremost.  And the story is compelling.  Unlike so many titles where the story is an afterthought that seems tacked on to the game [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2614" class="wp-caption aligncenter" style="width: 385px"><a rel="attachment wp-att-2614" href="http://www.gamerhusbands.com/heavy-rain/heavy-rain-2/"><img class="size-medium wp-image-2614" src="http://www.gamerhusbands.com/wp-content/uploads/2010/03/heavy-rain-2-375x210.jpg" alt="" width="375" height="210" /></a><p class="wp-caption-text">Get that gun out my face, don&#39;t you know I&#39;m from Bosyorkatchewan?!?</p></div>
<p>Heavy Rain is one of the most engaging video games I’ve ever played.  To call it a video game doesn’t really do it justice.  Heavy Rain is about the story, first and foremost.  And the story is compelling.  Unlike so many titles where the story is an afterthought that seems tacked on to the game (Gears of War, anyone?); Heavy Rain feels like a rich, character driven story with a game added to it.</p>
<p>The game is not perfect, don’t get me wrong.  I’ll try and do this without spoilers, so feel safe to read on if you haven’t played it yet.  Heavy Rain is about a series of murders completed by the “Origami Killer”.  Named so because he leaves an origami figure with his victims.  You play as one of four characters, rotating between them as they all travel along separate &#8211; yet sometimes intermingling -paths to try and stop the killer.  There’s the good samaritan, the private investigator, the FBI agent, and the father trying to save his son.  Each one with their own vested interest in finding the murderer.  The story is well done, just what you would expect from a good mystery.  It starts off slow, and depressing (make sure you play the first couple hours on a sunny day).  Even with the slow start, the emotions that the main character was going through were palpable.  I was immersed and emotionally affected very early on in the story.  It picks up nicely a few hours in however, gradually building to the eventual set piece finale where the murderer is revealed.<span id="more-2615"></span></p>
<p>That being said, the story does have some flaws.  Mainly when you finally learn who the killer is and start to recount what happened previously, there are several WTF?!? moments.  I won’t go into detail, but post in the <a href="http://www.gamerhusbands.com/forum/viewtopic.php?f=5&amp;t=1087">Heavy Rain spoiler thread</a> in the forums if you’re interested.  It almost feels as if it were a movie where some of the “set-up” scenes were cut for length.  For the most part, I think the story did a good job of keeping me engaged and moved at a good pace.  I think the game could have been a tad bit short, but the length of the game does lend itself to replayability.  Due to the myriad of possible endings, most are going to retry at least portions of the game.</p>
<p>The controls are….let’s see &#8211; interesting.  This is not an action game.  There are no “twitch” style controls here.  There are some new, innovative control mechanics.  I like the idea of what Quantic Dream was trying to do, which is keep the player immersed in the game.  Sure, you could hit X to punch, square to kick, circle to run, triangle to interact with items – but I think that would take you out of the story.  One of the early sequences (also in the demo) where we see the controls start to take shape is when the FBI agent, Norman Jayden, is investigating a murder scene.  There is a muddy hill that he needs to climb to check for clues.  In order to do this, you must hit a series of three buttons, holding down each one.  The idea being one button for his right leg, another for his right arm, another for his left leg, etc.  I don’t know about you, but it’s not often that I’m simultaneously holding down three or four buttons on my controller.  If you miss a button, you fail and must try again.  If the action requires you to be slow or deliberate, you may have to perform a quarter-turn on the right stick very slowly.  Put all this into a more tense situation &#8211; escaping a burning building let’s say &#8211; and your adrenaline does start to pump.  If you’re like me, and invested in these characters, you want to help them, so you pay attention and hit the right sequence of buttons.</p>
<p>There are some six axis controls as well, most of it nicely done.  Thrust your controller up to jump, or to the left to clear off a table, tilt the controller to steer a car, etc.  Shaking the controller up and down to brush your teeth was a little over the top, but it was during the beginning in-game tutorial, so I’ll let it slide.  The sensitivity was fine, I rarely had any issues.  In addition there are some standard quick time event controls, usually revolving around combat.  On the medium difficulty, I found these to be pretty easy.  Even if you do miss one or two prompts in a fight, you won’t necessarily fail the sequence – your character my have a bit more bumps and bruises however.</p>
<p>Another game mechanic I thought was well designed was the characters’ “thoughts”.  If you are interviewing someone, for instance, your character’s thoughts will circle around their head in one or two word phrases with a corresponding button.  Press the button and the character asks the pertaining question.   It’s much better than beating you over the head with a huge wall of text dialog box with 5 options, which lead to another dialog box with 4 options, which then leads back to the first list so you can try another option.    Heavy Rain does the same thing in a much less obtrusive style.  You read the three or four one word options and make a choice.  If you delay and don’t make a choice, the game makes one for you.  That’s right, no dilly dallying here, you have to think quickly.  Also, most of the time you won’t be able to go through every option.  You, as the player, must decide which of the options are pertinent and will produce the best leads.  If your character is agitated, or under duress, the options will appear shaky and difficult to read. All of this adds to the immersion.</p>
<p>Graphically the game is really good.  The loading screens, which focus in on the face of the character you are about to play, are particularly striking.  Some of the best graphics I can remember.  But, like most of the other aspects of the game, there are some nagging drawbacks.  Some of the voice animations are glitchy, and I did notice some weird motion capture issues that can take you out of the moment.  None of it game breaking, but could have used some more polish.</p>
<p>The main complaint, by far &#8211; that I have with this game is the voice over work.  Quantic Dream is a French studio.  I imagine good American (Heavy Rain is set in Philadelphia) voice actors are hard to come by in Europe.  My guess, and this is only a guess, is that they sub-contracted the voice over work to a French Canadian casting agency.  Some of the character voices are fine.  Scott Shelby, the PI, was ok.  Madison, the good samaritan, was good.  Norman Jayden however, I thought was borderline awful.  His accent fluctuated from Boston to New York City to Saskatchewan and everywhere in between.  I really had problems with him.  The children were another bad example.  They were obviously bi-lingual Canadian.  I half expected them to whip out a helmet and skates and say “How’s it goin there, eh?  You fellas see the new tuuk my mum got me there?”  (Apologies to Canadian readers.)  My point is these kids did not sound like they were from Philadelphia.  Far from it.  In addition, I noticed some “bean” instead of “been”, “oot” instead of “out”, etc.</p>
<p>In summary, I greatly enjoyed my experience with Heavy Rain.  I’ll take something new and innovative that needs a little polish over a perfectly executed re-tread space cowboy game any day of the week.  This game was well done, even with the flaws I mention above.  With a bit more money and time, I think all the problems could have been fixed.  This is a business however, and there are budgets and deadlines.  I applaud Quantic Dream for the effort and hope the next in this style of game can build on it.  It’s not for everybody, but I think Heavy Rain is something every well-rounded gamer should try if given the opportunity.</p>
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		<title>Darksiders</title>
		<link>http://www.gamerhusbands.com/darksiders/</link>
		<comments>http://www.gamerhusbands.com/darksiders/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 23:22:41 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2404</guid>
		<description><![CDATA[One of the main things I like about Darksiders was how it really surprised me.  Surprised me by how good it was in a below the radar dark horse (pardon the pun) sort of way.  I feel this game stands up well against your triple-A high profile titles like Devil May Cry or Bayonetta.  That [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2403" class="wp-caption aligncenter" style="width: 385px"><img class="size-medium wp-image-2403 " src="http://www.gamerhusbands.com/wp-content/uploads/2010/02/darksiders_scythe2-375x220.jpg" alt="" width="375" height="220" /><p class="wp-caption-text">War.  He speaks softly but carries a BIG SCYTHE.</p></div>
<p>One of the main things I like about Darksiders was how it really surprised me.  Surprised me by how good it was in a below the radar dark horse (pardon the pun) sort of way.  I feel this game stands up well against your triple-A high profile titles like Devil May Cry or Bayonetta.  That being said, this game is not simply a brawler.  It is a true adventure game in the style of the popular Zelda series.  Having read and heard a few reviews of the game while deciding if I should buy it or not, I heard the Zelda comparison often.  But the similarities are obvious and in-your-face &#8211; from the grappling hook, to the horse, to the boomerang.  All the other aspects are there as well – puzzle solving, exploration, collecting health boosts (not hearts :p ), and of course the combat.  I’m not a Zelda expert, but I do enjoy the series, most recently having played through Twilight Princess on the Wii.</p>
<p><span id="more-2404"></span></p>
<p>In Darksiders, you play as one of the Four Horseman of the Apocalypse, War.  The game starts off with War coming to Earth believing that the apocalypse is at hand, ready to crack some skulls.  He finds it odd that his three horsemen brethren aren’t there with him, and soon learns that he was duped into believing that the seventh seal was broken and that in fact there is no apocalypse.  Don’t tell that to the humans though, because they’re wiped out in the aftermath of the fighting between the demons and angels.  War gets called before the Charred Council, who the Horsemen work for to keep the peace.  War takes the heat for the screw-up but convinces the council to let him go back to Earth to clear his name.  The council reluctantly agrees, with limitations.  War must be followed by “The Watcher”, a demon who keeps a tight leash on War, making sure that he keeps the council’s best interests at heart.  The Watcher is voiced by Mark “The Joker” Hamill, who does a pretty good job with it.  Also, most of War’s powers and weapons/skills are stripped from him – which of course you regain as you play though the story.  So War goes back to Earth – and thus ends the first 15 minutes of the game.</p>
<p>The rest of the game proceeds similar to your standard Zelda game – go to dungeon, solve various puzzles, beat dungeon boss, collect object, get rewarded with item/skill that allows you to beat the next dungeon – rinse/repeat.  The game does vary a bit with some arena style battles- kill x number of enemies using this skill, etc.  Also, there is an in game economy &#8211; the currency being souls – which you can trade with a demon merchant for skill combos and powerups.</p>
<p>The combat is fun – not too difficult (I played on the medium difficulty).  You can get technical by using certain combos in order to keep enemies at bay, or you can get by with simple button mashing with the occasional dodge thrown in.  There is good variety in the combat as well, with three different primary weapons combining with a handful of secondary weapons.  The three main weapons – sword, scythe, and a gauntlet/fist weapon – each have a powerup slot that you can use to boost the weapons damage, soul collecting ability, etc.  The enemy variety is good, fighting angels (who think you started this whole mess) and all manners of demons.  The boss battles are fun and varied – one on horseback with your hand gun, Western style for example.</p>
<p>Graphically the game is good, the 360 version had obvious screen tearing and frame rate issues, but they seem to be fixed with the recent patch, and weren&#8217;t game breaking.  No complaints.  The voiceover work was another pleasant surprise, I enjoyed listening to War’s dialogues with the various characters he came across in the game.</p>
<p>The final boss battle was a bit on the easy side, maybe because I had the pimped out armor and legendary weapon mods, but it set up for a nice sequel if one gets made.  I surely hope it does.</p>
<p>All in all, I put about 20 hours into this game, spilled thousands of gallons of demon blood (it keeps track, there’s an achievement at 3000 gallons) and enjoyed every minute of it.  If you’re into the Zelda style adventure games with a twist, you can’t go wrong with Darksiders.  I’d recommend it to anybody.</p>
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		<title>GHR Review: Bayonetta</title>
		<link>http://www.gamerhusbands.com/ghr-review-bayonetta/</link>
		<comments>http://www.gamerhusbands.com/ghr-review-bayonetta/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 08:58:54 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2144</guid>
		<description><![CDATA[Craftmanship. Its a word that 99.9% of the general public would never associate with a videogame. However, sometimes for a person like me, you come accross that ultra rare gem that meets that definition. In the world of brawlers, Ninja Gaiden stands out in a classroom of one, until now. The new star pupil is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-2145" src="http://www.gamerhusbands.com/wp-content/uploads/2010/01/bayonetta.jpg" alt="" width="156" height="220" /></p>
<p>Craftmanship. Its a word that 99.9% of the general public would never associate with a videogame. However, sometimes for a person like  me, you come accross that ultra rare gem that meets that definition. In the world of brawlers, Ninja Gaiden stands out in a classroom of one, until now. The new star pupil is Bayonetta. It is without a doubt, the second best brawler I have ever played&#8211;but for different reasons than my fanatical fanboyism love for Ninja Gaiden.<span id="more-2144"></span></p>
<p>Bayonetta is a challenging game, but it isn&#8217;t hard. What makes this project stand out is the uncanny ability Platinum Games has in balancing substance and style. No action game&#8211;including Ninja Gaiden&#8211;has been able to do it better. Bayonetta&#8217;s moves are so flashy at times they make Dante&#8217;s (Devil May Cry&#8217;s Dante I mean) seem basic and simple by comparison. Yet, each move has a purpose for a given situation, which augments depending on what weapon Bayonetta is using, but I&#8217;m getting ahead of myself.</p>
<p>Story is typical action game simple. In an attempt to prevent spoilers, I&#8217;ll keep it simple: Main character Bayonetta is an Umbram Witch, who is at war with the &#8220;angelic&#8221; forces of Jubileus and it&#8217;s Sages within the fictional European city of Vigrid.</p>
<p>Bayonetta has hand and feet mounted guns that can attack enemies at range, but her primary weapon is her hair. Known as Wicked Weave attacks, they are usually the final blow of a combo, and inflict the greatest amount of damages to enemies. Speaking of combos, they are simple to execute, and button mashers will find themselves struggling, but able to get through the game. Master the Witch Time technique though, and a whole other layer of gameplay is exposed. By dodging an attack at the last minute, all your enemies motions slow down, and enemy projectiles can be reflected back. Lesser enemies almost stop completely, while you move a little quicker than normal, and your attacks do more damage. Execute Witch Time against bosses, and you&#8217;ll cut them down to size in brutal style. Its fantastic.</p>
<p>I mentioned earlier about this game&#8217;s near perfect balance of substance and style. This gameplay equation consists of equal amounts of Witch Time, and Wicked Weave attacks. Here&#8217;s an example: When fighting an armoured Applaud, dodge&#8211;go into Witch time, hit Y,Y,B, Y. which will send the enemy skyward, continue with an air combo, then, when he&#8217;s sent crashing to the ground, execute Y, Y, B, B, B,  B which will send a high-heeled leg of hair crashing down. If the Applaud isn&#8217;t a bloody stain by the time the combo is over, than it&#8217;s armor is gone, and it will be in a stunned state, making it ripe for a Torture Attack finisher. There are countless set ups like this within the combat structure of this game, and they augment depending on the weapon you&#8217;re using. Execute the same combo while using the sword (best weapon in the game in my opinion) and your sword may execute a crowd clearing strike, cleaving all in half. Do that same combo using the Umbra gauntlets, and a fire fist may pound your opponent to bloody ash. Half the fun in the combat is discovering how your combos change depending on the weapon you&#8217;re using. Digging into this will be a blast for me.</p>
<p>Speaking of the combat, I almost forgot to mention the Torture Attacks. These are active quick-time events that occur when enough meter has been built by going into Witch Time, or enough damage has been dealt to a strong enemy. Bayonetta will summon guillotines, stretch racks, gibbotting racks, and iron maidens to deal gruesome ends to your angelic assailants.</p>
<p>I could go on and on about this game, but I have to say that this game probably won&#8217;t be everyone&#8217;s cup of tea. For one, this game is very Japanese. The music is comprised of J-pop re-mixes of &#8220;In Other Words&#8221;, and dialogue is dripping with J-pop culture, sexual innuendo and references to old Capcom and Sega games. This touches almost every gaming nerve in my digital funny-bone, but a lot of western oriented gamers may find it a turn off. Another turnoff may be Bayonetta&#8217;s stipper-like moves in the game&#8217;s cut scenes, and her boss destroying &#8220;Climax Attacks&#8221;. Though she&#8217;s never totally nude, her Wicked Weaves leave her provacatively covered (her clothes are made up of her hair), and cut scene camara angles focus a lot on her torso and exaggeratted backside. All that wasn&#8217;t an issue for me, but I can see how it can be a turn off for some.</p>
<p>This review is based off of the Xbox version. For those who only have a Playstation3 will be dissappointed only if they have played the Xbox retail version. Platinum Games didn&#8217;t do the Playstation3 code duties. They passed them on to the publisher Sega, and Sega did a sub-par job in comparison. PS3 colors aren&#8217;t nearly as vibrant as the 360, and according to what I&#8217;ve read online, there are still the same issues of slowdown (even though the 360 version has just a tinge of slowdown on a specific level that had a lot of enemies and colors are on screen) that were present on the demo. This was dissappointing for me, because this type of game is one I prefer to play on the Playstation3&#8242;s controller.</p>
<p>Bottom line&#8211;if you like brawlers, buy this game. Even if you only have a Playstation3, its worth getting. Based on what I&#8217;ve played of the demos for God of War 3, and Dante&#8217;s Inferno, they won&#8217;t be able to touch Bayonetta on the gameplay front. The action is silky smooth and fast, and quite addicting. Unless Itagaki or Team Ninja have some uber projects unmentioned yet, I&#8217;m milimeters close to calling Bayonetta my brawler of the year. Its that good.</p>
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		<title>Assassins Creed II</title>
		<link>http://www.gamerhusbands.com/assassins-creed-ii/</link>
		<comments>http://www.gamerhusbands.com/assassins-creed-ii/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 16:33:06 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1991</guid>
		<description><![CDATA[I wanted to wait until I played the last game in the list of what I considered to be game of the year candidates before I rendered my opinion of Assassin’s Creed II.  My list, by the way, in no particular order – Resident Evil 5, X-Men Origins: Wolverine, Batman: Arkham Asylum, COD: MW2, Borderlands, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1993" src="http://www.gamerhusbands.com/wp-content/uploads/2009/12/Assassins_Creed_2_cover.jpg" alt="Assassins_Creed_2_cover" width="256" height="320" /></p>
<p>I wanted to wait until I played the last game in the list of what I considered to be game of the year candidates before I rendered my opinion of Assassin’s Creed II.  My list, by the way, in no particular order – Resident Evil 5, X-Men Origins: Wolverine, Batman: Arkham Asylum, COD: MW2, Borderlands, Assassin’s Creed 2, L4D2, and The Saboteur.  Now back to Assassin’s Creed… <span id="more-1991"></span></p>
<p>For those of you who have not played Assassin’s Creed 1 or 2 – first of all, shame on you.  Taking place in the near future, you play as Desmond Miles, a regular guy who happens to be a direct descendant of a group of ancient assassins.  Desmond is captured by the evil corporation Abstergo, run by the Knights Templar.  Through a device called the Animus, Desmond is forced to re-enact the memories of his assassin predecessors in order to find clues to the whereabouts of  mysterious technology called “Pieces of Eden”.  Assassins Creed 1 concentrates on the life and memories of Altair, an assassin from the Holy Land during the time of the Crusades.</p>
<p>Assassins Creed 2 picks up right where the first left off, with Desmond trying to escape from the evil Abstergo.  Desmond is aided by a group of modern day assassins, who are looking to thwart the efforts of the Knights Templar.  Once out of Abstergo, Desmond is taken to a hideout where a new and improved Animus 2.0 is set up, ready for him to relive the memories of another assassin, Ezio Auditore.  In addition, Desmond’s new modern assassin friends have learned of a “bleeding effect” that the Animus produces where the user can physically gain the skills and abilities of the ancient subject.  So &#8211; modern day Desmond can become as badass as his assassin relatives.</p>
<p>The vast majority of gameplay in the second game takes place while inside the Animus,  in Florence, Forli, and Venice Italy.  Creed 2 improves on nearly every aspect of Creed 1.  Combat – in addition to new weapons, Ezio has a new arsenal of moves he can use.  In Assassins Creed 1, combat became jokingly easy at the end of the game when all of your combat skills were learned.  All you needed to do was wait for someone to strike, counter, and they were done.  In this way, I was able to take on 15-20 enemies at a time, barley taking a hit, if at all.  In AC2 there are new enemy types, two of which are difficult to counter, forcing you to vary your moves by using disarms and evades along with counters.  When all said and done, combat is much improved, more difficult and fun.</p>
<p>Missions – if I had a nickel for every time I heard Assassins Creed was too repetitive, I’d be richer then Tiger Woods’ flower salesman.  Ok the first one was repetitive.  But it was fun, and what game nowadays isn’t repetitive?    New  types of side missions, along with the interesting story line involving the likes of Lorenzo de Medici, Leonardo DaVinci, and Machiavelli keep Creed 2 fresh.  In addition, new ways to “blend” with your environment to escape from enemies and the ability to swim gives you even more options.</p>
<p>Collectors and completionists will love this game as well, since there are symbols or “glyphs” spread throughout the game that take you through minor sub-story line, as well as feathers that can be collected in each area for various bonuses and a special Auditore family cape to wear.  Another new aspect of the game I loved was the assassin tombs.  Each city in the game and one or two tombs that were only accessible by assassins.  Each tomb involved a Tomb Raider style running/climbing/jumping puzzle to unlock the tomb treasure room.  Each treasure room contained a stone seal used to unlock a special outfit in your family villa.</p>
<p>Overall, there are very few reasons not to play this game.  If you played the first but didn’t quite like it, play this game, it’s much improved.  If you have never have played an Assassins Creed game, this is the one to try.  If you liked the first game, well then this is a no brainer.  I took about 25 hours to complete this game, doing only a handful of side missions.  I’m not the fastest game player, but this game definitely gives you your money’s worth.</p>
<p>I can’t recommend this game enough.  That’s why it’s my game of the year.</p>
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		<title>Tekken 6</title>
		<link>http://www.gamerhusbands.com/tekken-6/</link>
		<comments>http://www.gamerhusbands.com/tekken-6/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 20:46:59 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1851</guid>
		<description><![CDATA[&#8220;If it ain&#8217;t broke, don&#8217;t fix it.&#8221; Its a familiar saying, and in the world of videogames and their sequels, it is practically a rule&#8211;for better or worse. From a developer&#8217;s perspective, history shows that people like what is familiar to them, and that comes out in sales figures. From a gaming enthusiast&#8217;s point of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamerhusbands.com/wp-content/uploads/2009/11/tekken-6.jpg" alt="tekken 6" width="191" height="220" class="aligncenter size-full wp-image-1852" /></p>
<p><b>&#8220;If it ain&#8217;t broke, don&#8217;t fix it.&#8221;</b> Its a familiar saying, and in the world of videogames and their sequels, it is practically a rule&#8211;for better or worse. From a developer&#8217;s perspective, history shows that people like what is familiar to them, and that comes out in sales figures. From a gaming enthusiast&#8217;s point of view, it can mean more of the same, with developers not being willing to stretch boundaries when it comes to gameplay.</p>
<p>Enter Tekken 6. From a game play perspective, Tekken has always been comfortably seated between the hard to master uber technical style of Virtua Fighter, and the gorgeous button mashiness of Soul Calibur (I&#8217;ll not even mention Dead or Alive). So, does Tekken&#8217;s latest entry break new ground, or re-run the same &#8216;ol same &#8216;ol? Click the jump to find out.<span id="more-1851"></span></p>
<p>To get to the jist, Tekken 6 doesn&#8217;t change much from its previous iterations. What it does do however, is refine the hell out of what Tekken did right. For those who are unfamiliar, Tekken&#8217;s game play is all about keeping your opponent off balance with quick strikes, air juggles, and keeping the pressure on when your opponent is on the ground. Tekken pros can exploit this system to the fullest&#8211;depleting over 80% of your health meter by following up one well placed launcher. If you didn&#8217;t like that fighting system from previous versions, this game isn&#8217;t going to change your mind. The core elements of Tekken&#8217;s style of combat are refined, with some re-balancing done to staple top tier characters like Kazuya, and injecting a new mix of high-low, and launcher attack cross-ups with new fighters like Bob. Combat has never been better, if this style is to your liking.</p>
<p>As with all things man made, this is not perfect. Namco, for some crazy reason, decided to showcase the Campaign Mode above the other modes that focus on one on one combat. It&#8217;s the first option you can select on the menu. The campaign is a re-iteration of &#8220;Tekken Force&#8221;&#8211;a poorly put together 3-D Final Fight style beat-em-up, that started in Tekken 3 (if I&#8217;m not mistaken). I&#8217;ll not go into great detail about it, but just know that it&#8217;s horrible. It plays bad, looks bad, and tries to tell the hard to follow bad story behind the Tekken series, and how one of the new characters Lars fits in with the Tekken world as it stands in T6. It can be skipped, but if you&#8217;re interested in customizing your favorite characters, or if you&#8217;d like to see the ending scenarios for the fighters, you have to unlock them by doing a run through of this mode at least once. The lion&#8217;s share of fight money which you need to buy the avatar like accents for your favorite fighters is earned in this mode too,  and why Namco tied the fighters&#8217; end stories and fight money earning potential to this campaign crap and not the actual fighting game is beyond me.</p>
<p>I didn&#8217;t have any problems with playing online. Some reviews have stated problems with lag, but in my limited time online, I did not have any lag issues. Setting up a lobby and sending an invite is an easy process. The usual Player / Ranked Match and voice chat options are there. You can also check the leaderboards and download &#8220;ghost&#8221; characters from your friends list, and top ranked players. Basically, a &#8220;ghost&#8221; is the game&#8217;s interpretation of how a human player uses a certain character. Its not very accurate, but it can give you an insight into how an opponent plays a certain character for training purposes.</p>
<p>Speaking of training&#8211;the training mode in Tekken 6 is missing the ability to record an opponent attack string&#8211;sort of. For the hardcore, this is critical in working out counter strategies against certain attacks, and working on your defense. Instead, you have the option to select attacks from the character you&#8217;re using as your training dummy, and the computer will toss them at you at random.  This is a poor substitute for a recording feature, as top players typically cancel one move to go into another to keep an opponent guessing on their defense, to set them up for an air juggle, or to keep the offensive pressure up while the opponent is on the ground. If you can&#8217;t record those exact custom pressure strings you may encounter while playing against a human opponent, you&#8217;ll have difficulty training against them, making it a little more difficult to get your game skill to the next level. You do have the option of  having a second person playing as the practice dummy, but they&#8217;ll probably just want to play the game with you instead helping you figure out how to counter Bob&#8217;s gut crush. Hopefully that will be something that will be addressed in the upcoming patch.</p>
<p>To wrap up&#8211;if you are a Tekken fan, you&#8217;ll want to own this game. It has some minor problems (*cough* campaign mode *cough*), but the combat is excellent. Online is robust, with an actual lobby (take note Capcom)  and invite system. As 3D fighters go, the Tekken series is my personal favorite. So yes, Tekken 6 is more of the same &#8216;ol same &#8216;ol, but that same &#8216;ol is so good.</p>
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		<title>Dragon Age: Origins</title>
		<link>http://www.gamerhusbands.com/dragon-age-origins/</link>
		<comments>http://www.gamerhusbands.com/dragon-age-origins/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:15:09 +0000</pubDate>
		<dc:creator>Bumblb19</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1840</guid>
		<description><![CDATA[Its been nearly 400 years since the last blight and the Grey Wardens are few in numbers because no one believes that another blight is coming and they think it is just legend. You however soon find out that the Archdemon will be here in a very short time. You are recruited at a young [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-large wp-image-1843" title="Dragon Age: Origins" src="http://www.gamerhusbands.com/wp-content/uploads/2009/11/dragon-age2-283x400.jpg" alt="Dragon Age: Origins" width="283" height="400" /></p>
<p style="text-align: justify;">Its been nearly 400 years since the last blight and the Grey Wardens are few in numbers because no one believes that another blight is coming and they think it is just legend.  You however soon find out that the Archdemon will be here in a very short time.  You are recruited at a young age by one of the Grey Wardens who has been around for a long time and seen many battles.</p>
<p style="text-align: justify;"><span id="more-1840"></span> The first hour or so of the game can take place in several locations and have several different stories.  This portion of the game is your origin story.  You can be a man, elf, or dwarf and then you have a background as a warrior, mage, or rogue.  Warriors are damage dealers, rogues are the stealthy type and can pick locks, and mages are, well, mages.  I could go on for hours describing this aspect of the game but you get the idea that you have a ton of choices in the very beginning and as the game moves on, the choices keep piling up.</p>
<p style="text-align: justify;">It is not quite the &#8220;60-80 hour minimum&#8221; game that everyone promised but it is still very long by today&#8217;s standards.  I got through it in about 40-50 hrs I think.  I haven&#8217;t checked my hr counter in a while but it was somewhere around 38 the last time I looked.</p>
<p style="text-align: justify;">Overall the game is very well done in my opinion.  It offers everything an RPG fan could want.  You&#8217;ve got loot gathering, magic, a small amount of weapon customization and a crapload of well written and acted dialogue.  Speaking of dialogue, don&#8217;t buy this game if you don&#8217;t like reading or listening to people talk because you will be doing a LOT of that during your time with this game.</p>
<p style="text-align: justify;">Gameplay is solid for the most part but there are things that frustrate me about it.  The collision detection in this game is a little too touchy.  I was always getting stuck on other characters or dead bodies while in combat and if they enemy you are attacking happens to move just a little bit, your character must also readjust.  Once you take the swing though, it hits the enemy no matter how far away you are from them.  This might sound like a good idea but it works the other way also.  Say you are fighting a huge ogre and he goes to take a swing at you so you move out of his way so you don&#8217;t get hit, well you still get hit even if you are 20 feet from him.  I&#8217;m starting to realize as I&#8217;m writing this that this review is going to sound very negative but I really loved the game.</p>
<p style="text-align: justify;">Dialogue is one of the huge draws of RPGs but in this game it takes it to a whole new level.  I guess I should be accustomed to it with games like Mass Effect and Fallout but it was getting tiring by the end of the game.  Through the dialogue options though you can make the story your own and the choices you make do have real consequences or benefits at times.  Other times, you think you are making a choice that will change the outcome but it doesn&#8217;t.  In those instances it usually boils down to &#8220;do you want to fight this person now or wait through 20 minutes of dialogue and then fight them.&#8221;  There are game altering choices though and unlike most RPGs, your party members are not set in stone and you don&#8217;t necessarily have to get all of them.  One of the characters you actually wont get unless you are able to persuade someone to let them out of jail.  Everything you do in the game also has an impact on how your party members feel about you and if they disapprove of you too much, they will leave(note: I did not have anyone leave because I was good for the most part but I know they can leave).  It was funny in one part where you have a choice to fight your way out or negotiate and I chose negotiate.  Well, one of my more aggressive part members took a huge disliking to that because I chose to negotiate.  Also, you can ask your party members to leave if you want to but again, I never did.  On the flipside, the more that a certain character likes you, the more it helps you out in that they get bonuses to things like attack, defense, magic power and so on.</p>
<p style="text-align: justify;">Now to the obvious flaws and dislikes of the game.  I ran into several glitches that in my opinion are not something that should be there.  Numerous times the game glitched right after a battle and I would have to do it over again.  It seems the game does not like you advancing too quickly.  On a couple occasions I had to actually fight the same boss twice because I talked to a certain character before the game registered the battle as being over and they initiated it again.  I was locked in a room once for the same reason and had to reload my last save.  The one nice feature is that you can save anytime, anywhere except in battle and I highly recommend it because you never know what you are going to run into.  Another is that if you advance the dialogue too quickly, the game wont recognize that the dialogue occurred and wont give you the item you were supposed to get.  My dog went looking for treats one time and I read the dialogue and got the items.  Soon after, I realized I missed something so I reloaded my last save.  The next time, I just rushed through the dialogue but the items did not show up.  That is the easiest example to explain but there were many other times that things like that happened.  Sometimes, it affected the quest I was trying to complete and I couldn&#8217;t complete the quest.</p>
<p style="text-align: justify;">I would recommend this game to RPG lovers but only to people who don&#8217;t mind a lot, and I mean a LOT, of dialogue(read: Teetocks, stay away).  Like was previously stated, you cant always rush through it either so its almost like they are forcing the game to be longer than it needs to be.  It was very rich and well done dialogue but by the end I found myself not wanting to listen to anymore.  The story is one of the best I&#8217;ve seen in a long time and you do make choices that actually affect the endgame.  Something I havent seen in a while.  mass Effect was different in that the choices you made only affected the next ten minutes of gameplay but they didnt really present themselves later in the game.  Dragon Age, however, takes the choices you make and integrates them into future dialogue sessions with other characters.</p>
<p style="text-align: justify;">One last thing, as much as I hate to admit it, I actually had to change the difficulty to casual for the final battle.  After dying ten times in a row and not being able to do anything about it, I just gave up and changed it to casual.  I had been playing the rest of the game on normal but I had to change it for my sanity&#8217;s sake.  I was so close to the end of the game but I couldn&#8217;t get there because they made it so insanely hard.</p>
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		<title>GHR Review: Ninja Gaiden Sigma 2</title>
		<link>http://www.gamerhusbands.com/ghr-review-ninja-gaiden-sigma-2/</link>
		<comments>http://www.gamerhusbands.com/ghr-review-ninja-gaiden-sigma-2/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 07:23:44 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1598</guid>
		<description><![CDATA[Ninja Gaiden is the definitive action brawler series. While new-comers like the recent Wolverine, and the long standing God of War and Devil May Cry series bring eye-popping visuals, no brawler can touch Ninja Gaiden&#8217;s level of game play. It demands everything you have as a player to beat it, and it grinds you into [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamerhusbands.com/wp-content/uploads/2009/10/ngs.jpg" alt="ngs" width="191" height="220" class="aligncenter size-full wp-image-1599" /></p>
<p>Ninja Gaiden is the definitive action brawler series. While new-comers like the recent Wolverine, and the long standing God of War and Devil May Cry series bring eye-popping visuals, no brawler can touch Ninja Gaiden&#8217;s level of game play. It demands everything you have as a player to beat it, and it grinds you into the dirt mercilessly with it&#8217;s obscene difficulty. I love it.<br />
Now, Team Ninja has brought out a remixed version of Ninja Gaiden II to the Playstation 3&#8211;this time without the series&#8217; controversal creator, Itagaki. Click the jump to see if Ryu&#8217;s katana is still as sharp as ever.</p>
<p><span id="more-1598"></span></p>
<p>Aside from an extra coat of graphical polish, the first thing you&#8217;ll notice about Sigma 2 is that it is the easiest Ninja Gaiden to date. I&#8217;ve finished the game on Warrior, and I&#8217;m over a third through the Mentor level, without dying much at all. I&#8217;ve put in many hours into the original Ninja Gaiden 2, and some might think that I&#8217;m just used to the game, but the visceral difficulty in this game has been drastically tuned down from the original&#8211;at least on the first three difficulty levels.</p>
<p>The remaining differences between NG 2 and Sigma 2 regard the elements of the game. Some good&#8211;some, probably should have been left on the planning board. To help make up for Ninja Gaiden&#8217;s always quirky camera, Ryu can auto target with projectile weapons like his compound bow. This feature comes in handy&#8211;especially when boarding Genshin&#8217;s airship. However, it kills the challenge on some bosses&#8211;like the sewer fiend, and the Arch Fiend&#8217;s first form. Beating them now is as easy as taking a picture with a digital camera&#8211;just click and shoot. Another difference is the way you power up your weapons with Muramasa. Instead of paying in essence orbs, you can only power them up at shop stations with a blue lantern. You can only power up one weapon one level at each blue-light station. This helps in that you always have enough essence to buy health items.</p>
<p>The additional campaign content is interesting, but it isn&#8217;t original. If you played the demo, you&#8217;ve fought the &#8220;okay&#8221; hand-sign statue. In the retail version of Sigma 2, you fight the statue again, immediately after defeating the Spider Ninja atop the heliport on the Sky Tokyo level. Basically, this boss (and another one I won&#8217;t spoil) are like Tecmo&#8217;s interpretation of the Rhodes Statue battle from God of War 2&#8211;minus the quick time events.</p>
<p>Another change&#8211;one I didn&#8217;t care much for&#8211;are the changes they made to the enemies. For example, enemies like the Spider-Ninjas give visual clues to their attack patterns. Their claws glow red just before they execute their unblockable grab attack. Thats too much telegraphing for my tastes.</p>
<p>Playing as the overly buxumed characters Rachel, Ayane, and Momiji is fun. They are competent characters with varied move sets, but the levels&#8211;especially Rachel&#8217;s&#8211;have a tacked on feel to them, and their end bosses are either re-hashed from NG Black/Sigma 1, or they are new, but have the boss appeal of static cling. Not a whole lot of thought went into them, and it shows. Momiji&#8217;s boss is a complete joke.</p>
<p>Bonus modes include a chapter challange, and a Mission Mode that includes online play. All weapons, characters, and costumes accessed in Mission Mode are acquired through completing levels in the campaign. The only way to play Mission Mode is online. Most of my matches have been lag free, but when it is present, its like playing the game through a View Master. It usually clears up though. When you play them solo, you&#8217;re hampered with an AI partner who couldn&#8217;t fight their way out of a paper sack. Unfortunately if you or your partner dies, the mission ends, so you&#8217;ll spend most of your time babysitting them, than slicing enemy ninjas and fiends. I was hoping the rediculously addictive Weapon Master mode would be on the disc; hopefully it will be available as DLC sometime soon, as it was for NG 2. For those who don&#8217;t know, Weapon Master allowed you to select a level, and begin with Acolyte class enemies, and battle up through Master Ninja class enemies, using only your selected main weapon and shurikens. It was a great way to get better at a given weapon for harder levels, and its nice to see how your score stacks agains the worlds best.</p>
<p>So, at the end of the day, I do like the game. For those who were turned off with NG Black/Sigma/NG 2&#8242;s difficulty should give Sigma 2 a try. It&#8217;s a fun game that will remain in my collection like every other Ninja Gaiden release. It will be most interesting to see what direction Team Ninja will take the house that Itagaki built. If you have a Playstation 3, give it a rent at least. Even with its short commings, its still fun to play, but not as thumb bust challenging as I like it.</p>
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		<title>Retro Game Challenge: Mini Review</title>
		<link>http://www.gamerhusbands.com/retro-game-challenge-mini-revew/</link>
		<comments>http://www.gamerhusbands.com/retro-game-challenge-mini-revew/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 19:31:06 +0000</pubDate>
		<dc:creator>Alfred &#34;GHR Maverick&#34;</dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1340</guid>
		<description><![CDATA[The median age of a gamer is in his/her mid 30&#8242;s, and those statistics show that the average gamer grew up in the golden age of electronic entertainment, the 80&#8242;s. If the names like Galaga, Life Force, Dragon Warrior, and Bad Dudes causes a grin from ear to ear, then make sure and give Retro [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1345" title="retrogamechallenge" src="http://www.gamerhusbands.com/wp-content/uploads/2009/09/retrogamechallenge.jpg" alt="retrogamechallenge" width="280" height="280" /></p>
<p>The median age of a gamer is in his/her mid 30&#8242;s, and those statistics show that the average gamer grew up in the golden age of electronic entertainment, the 80&#8242;s. If the names like Galaga, Life Force, Dragon Warrior, and Bad Dudes causes a grin from ear to ear, then make sure and give Retro Game Challenge a try. Click on the jump for the full review!</p>
<p><span id="more-1340"></span></p>
<p><img class="aligncenter size-medium wp-image-1342" title="cosmic" src="http://www.gamerhusbands.com/wp-content/uploads/2009/09/cosmic-375x280.jpg" alt="cosmic" width="375" height="280" /></p>
<p>Evil Game Master(Fanboy), Arino sends the heroine back to the past to play these Retro games. Most of the Retro Games are knock-off&#8217;s of their actual counterparts. Cosmic Zone, is actually Galaga. Arino has a set of 4 challenges for each game. Some of the are easy and are points oriented, while others require research. Don&#8217;t write the game off, because of research. Each game comes with a manual, and some of the challeges require a quick glance at the manual to learn certain tricks. This part of the game is done very well. Our heroine also has game magazines he can read for further knowledge, about the game loaded with tips and tricks. The magazines rekindle that old school EGM spark, and even feature some editors that you might recognize. After each of the four challenges are completed, a new game is opened.</p>
<p><img class="aligncenter size-medium wp-image-1343" title="ff1" src="http://www.gamerhusbands.com/wp-content/uploads/2009/09/ff1-375x285.jpg" alt="ff1" width="375" height="285" /></p>
<p>Some might find the grind of the game annoying, but this is gaming  before achievements. Finding portals in Cosmic Zone, or trying to pass the 200,000 point barrier was the ultimate bragging right. Rally King is similar to RC Pro Am, while Phantasy Zone is similar to,<span style="text-decoration: underline;">( insert generic 80&#8242;s RPG here</span>). This game sat around in the pile of shame for months, and now it had made a home in the DS. The game magazines are a great homage to the days when waiting for the mailman to bring a new EGM was norm, and the first section you looked at were the, Tips N&#8217; tricks. RGC has a more to offer instead fancy graphics and short quest. It reminds us why we fell in love with games 25 years ago.</p>
<p><span style="text-decoration: underline;"><strong>Pros:</strong> </span>Great Spinoffs of 80&#8242;s era games, like: Galaga, RC Pro Am, Dragon Quest(Dragon Warrior). challenges are fun and not too hard. Hours and hours of retro gameplay. The games have a lot of content. the magazines are funny to read and provide with hints and cheats for the games.</p>
<p><strong><span style="text-decoration: underline;">Cons: </span></strong> The grind might prove to be to tedious for modern gamers. Graphics show their date. Some of the challenges  require a lot of replay.</p>
<p><strong>Score: 9/10</strong></p>
<p>Quick Notes:</p>
<p><strong>Developer:</strong> indieszero<br />
<strong>Publisher: </strong> Xseed Games<br />
<strong>Platform: </strong>Nintendo DS<br />
<strong>Release date:</strong> February 2009<br />
<strong>Rating:</strong> Everyone</p>
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		<title>Madden 10 Meta review</title>
		<link>http://www.gamerhusbands.com/madden-10-meta-review/</link>
		<comments>http://www.gamerhusbands.com/madden-10-meta-review/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 19:28:40 +0000</pubDate>
		<dc:creator>Alfred &#34;GHR Maverick&#34;</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1312</guid>
		<description><![CDATA[Review By GamerHusbands Staff: Joe(JDsBlackBox), Bob(FullTil101), and Alfred(GHR Maverick) We&#8217;re trying a different approach to the Madden 10 review. We all have different opinions and different likes and dis-likes. Make sure and leave a comment telling us what you think about this format. Click on the jump to read the full review. -The GamerHusbands Joe(JD) [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1319" title="maaden10" src="http://www.gamerhusbands.com/wp-content/uploads/2009/09/maaden10.jpg" alt="maaden10" width="350" height="350" /></p>
<p>Review By GamerHusbands Staff: Joe(JDsBlackBox), Bob(FullTil101), and Alfred(GHR Maverick)</p>
<p>We&#8217;re trying a different approach to the Madden 10 review. We all have different opinions and different likes and dis-likes. Make sure and leave a comment telling us what you think about this format. Click on the jump to read the full review.</p>
<p>-The GamerHusbands</p>
<p><span id="more-1312"></span></p>
<p><strong>Joe(JD) &#8211; </strong>Madden 10 is another improvement over it&#8217;s predecessor.  This year&#8217;s version is the best looking to date, as it should be.  Gameplay is vastly improved by having the game speed default to &#8220;slow&#8221;, compared to &#8220;normal&#8221; in previous versions.  The slower speed makes it easier to hit the hole, juke, etc.  It also means your WR&#8217;s take a little longer to develop their pass pattern, leaving you feel like your QB is about to get flattened.  (I&#8217;ve had three QB injuries in the 10 or so games I&#8217;ve played vs actual people.)  Another improvement I&#8217;ve noticed is in the ambience.  After you throw a pick, or miss a 3<sup>rd</sup> down conversion, you&#8217;ll see you QB or coach yelling at another player, etc.  Crowd chatter is much improved, too.</p>
<p>Chatter that hasn&#8217;t improved however comes from the booth.  Collinsworth an his forgettable partner are just as nonsensical as ever, telling you how awesome you&#8217;re running game has been all game after only one carry.  I also noticed some graphical &#8216;screen tearing&#8217; issues in certain stadiums that make it look like it&#8217;s raining at quick glance.  Some other minor nit-picks are no more &#8220;tournament&#8217;&#8221; style leagues where you only play against friends.  If there is a way to do that with the current online franchises, I haven&#8217;t found it.  And my biggest problem, once again, is NO SPECTATOR MODE.  How easy would it be?  Sure the replays and video sharing/website integration are nice, but sometimes I want to watch Tilt get demolished first hand. Get it in the game already, cause it ain&#8217;t.</p>
<p>Overall &#8211; the game is an improvement, but could have been much more. <strong> Score -</strong> <strong>7.8 / 10</strong></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Bob(FullTilt) &#8211; </strong>This year is no different, I picked it up on Day 1 and started playing some games.  The thing I noticed first was how rusty I was.  I couldn&#8217;t throw down field without an incompletion or a pick.  After a bit I realized they completely changed the throwing mechanic.  If you listen to the experts of the game you&#8217;ll find out how much the game has really changed.  The throwing mechanic is different, the running backs are controlled off the right stick, a slew of things are different but it&#8217;s not as noticeable as you might think.  Madden is Madden and you can hop right back in and start playing with some friends.  That&#8217;s where Madden really shines, it is great competition between you and your friends.  It&#8217;s bragging rights and arguments.  It&#8217;s fun!</p>
<p>The graphics are better than 2009, the players have more detail to them and the animations are nicer on a whole.  They&#8217;ve improved the tackling mechanic and it looks more real than previous years.  Every year they seem to implement just enough to make a noticeable difference and once again I&#8217;m happy with the changes.</p>
<p>The one part of the game that is broken are the online leagues.  I had great hopes for this but EA let me down.  The biggest disappointment is that they make you play the NFL schedule.  You can&#8217;t have a league with just you and your 10 friends without playing mostly computer matchups.  That is not fun.  Last year they had leagues where only a few teams had to play.  This was a huge oversight and gives them something simple to add for next year.</p>
<p>I think the lack of competition has hurt Madden since they secured the NFL License.  The NFL 2K series pushed the boundaries every year and Madden was forced to stay on top of their game.  Now that they are the only game in town it&#8217;s easy for them to add a few things each year and pump out a less than perfect offering.  This was a great effort with lots of changes but the oversights make me think they hold back things (tournaments in addition to leagues is one glaring example) so they can list it as a new feature the following year.</p>
<p>Overall this is another great year with Madden.</p>
<p><strong>Score:</strong><strong> 9/10</strong></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<div><strong>Alfred(Maverick)</strong> -</div>
<div>
<div>Converting from the NFL 2k series to the Madden series has been a tough transition. Before greedy monopolistic ambitions overtook EA and the NFL, game store shelves were lined with pigskin titles vying for the yearly title. How does a football game improve, when the only competition is&#8230;.itself? EA Tiburon takes on this challenge valiantly.</p>
<p>Imitating the feel of the NFL is the goal of the Madden, and Madden does this in a few ways. The Pre-Game Show, The Post Game Show, and half time shows. These are more of the crust around the pie. They add to the overall experience without being the most integral point. The Pre-game show, being the least interesting, does little to generate excitement about the matchup. It&#8217;s bland and seems contrived. It does have an announcer speaking in an ambiguously about the upcoming game. It&#8217;s a video games, so I don&#8217;t expect an in depth discussion, but previous football games have succeeded with lesser tool sets. The Halftime Report and The Postgame Show features highlights from the game, and are also stats heavy. ESPN watchers will be pleased with the setup, due to it&#8217;s familiarity. Animations also feel ripped directly from circa 1995. Watching a QB call the offensive coordinator after a mistake is laugh worthy. They look more like Buzz Lighyear in pads than their real life counterparts. Ray Lewis doing his gameday dance looked more like Johhny 5 from Short Circuit doing the funky chicken. Also, watching the referees pull the chains out is a redundant experience. Do the refs have to have a mini conference every time someone scores a touchdown? There is only one animation per situation. After a few games, these unskippable scenes lose their luster.</p>
<p>After attempting to send my wide receiver long, and failing, I realized one of best tweaks to the game. No more sending the QB 20 yards back and throwing it 40 more yards to an open receiver  with consistency. If the receive isn&#8217;t the team&#8217;s weapons. As a Titans fan, my receiving core is void of any superstar, but I have two great tight ends, Algee Crumpler and Bo Scaife. Gang tackles inches the game closer to reality. Elusive running backs feel more like the aggressor instead of the pig running from the butcher. I feel challenged when a linebacker is trying to catch Chris Johnson, of the Titans.&#8221;Trying,&#8221; being the operative word.</p>
<p>The best part of the game is playing the defense. Most games make defense feel like a chore, but now the linemen&#8217;s moves are mapped to the right analog stick. Genius! Controlling Jevon Kearse is a battle in the trenches. If the Offensive linemen pushes me left, do a spin move to the right, blow past the running back and hit-stick the quarterback harder than a Mack Truck. Using the right analog stick feels natural and intuitive. Why didn&#8217;t they do this years ago? Football video games tend to bore on defense, but now I look forward to crunching quarterback, or dropping my linebackers in to coverage. Defense is like a mathematical calculation, but it&#8217;s exciting and fresh.</p>
<p>Although it seems like I have some glaring complaints about the game, the positives outweigh the negatives.  The excellent gameply is wrapped in a package of horrid animations, bland commentating, and overall lack of effort outside of the gridiron. I&#8217;m tempted to throw in a copy of NFL 2k5 to compare presentations, but I don&#8217;t want to sound like a crazed 2k fan. Programming personality is a feat that has yet to be reached, but has been attempted. Competition breeds innovation, and being the only team on the field causes Madden 10 to be more of a field goal, than a touchdown.</p></div>
<p><strong><br />
</strong></div>
<div><strong>Score &#8211; 8.5/10</strong></div>
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		<title>King of Fighters XII</title>
		<link>http://www.gamerhusbands.com/king-of-fighters-xii/</link>
		<comments>http://www.gamerhusbands.com/king-of-fighters-xii/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 06:19:58 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1105</guid>
		<description><![CDATA[It&#8217;s prom time. At the last minute, you get the gumption up to ask the prettiest girl in school&#8211;and she said yes. This chick is smokin&#8217; hot, and you figure its time to step it up a level, and go for the trophy. On prom night however, you realize that the grass isn&#8217;t always greener. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamerhusbands.com/wp-content/uploads/2009/08/kofbox2.jpg" alt="KOF12_COVER_PS3_vJ2_HiRes" width="191" height="220" class="aligncenter size-full wp-image-1095" /></p>
<p>It&#8217;s prom time. At the last minute, you get the gumption up to ask the prettiest girl in school&#8211;and she said yes. This chick is smokin&#8217; hot, and you figure its time to step it up a level, and go for the trophy.</p>
<p>On prom night however, you realize that the grass isn&#8217;t always greener. This hot babe is as dumb as a lugnut, has bad breath, and is only going to the prom with YOU to make her &#8216;roid raging football star linebacker boyfriend jealous&#8211;and he&#8217;s seconds from clasping his hands around your throat. All of a sudden, all that cash you spent for the limo, tickets, and corsage doesn&#8217;t show much of a return on your investment&#8211;and you didn&#8217;t even get lucky. This little story is kind of a parable with my time with SNK Playmore/Ignition&#8217;s King of Fighters XII.</p>
<p><span id="more-1105"></span> </p>
<p>For those who are unfamiliar, the King of Fighters is a series that has a long legacy, and is well respected among 2D fight fans. Since 1994, SNK has been bringing out a new game roughly every year. The concept is that two teams of three members square off in 1 on 1 fights, until all the members of the opposing team are KO&#8217;ed. Basically, its been the same gameplay since 1994 with character roster and moveset updates for each year. The character rosters have consisted of folks from other successful SNK properties. Fatal Fury, Psycho Soldier, Art of Fighting, and even Ikari Warriors have joined the KOF specific characters since the introduction of the series. Believe it or not, there are &#8220;stories&#8221; involved with most of the games. Run a <a href="http://en.wikipedia.org/wiki/The_King_of_Fighters" target="_blank">Wiki</a> search for more info.</p>
<p>The latest in the series is KOF XII marks a complete reboot of the series. On the positive side of the ledger, the first thing you&#8217;ll notice are the gorgeous graphics. So called professional reviewers from big money sites and mags have refered to these graphics as being runny, or blurry (particularly when compared to BlazBlue). That is rediculous. It&#8217;s the art style. What SNK has done with this game is render the sprites using a soft edged pastel pallette. Seeing the game in motion in contrast to the busy backgrounds, and bright impact animations make the game look like a moving pastel painting. These moving paintings&#8211;so to speak&#8211;are the result of a 4 year long process SNK Playmore did on every character on the roster. As I understand it, each character was designed as a 3D model, and converted back to 2D. Then, every clothing ripple, muscle flex, and impact grimmace for every motion for all 21 characters was re-drawn and animated by hand. Combine this with lushly animated backgrounds (one even has shading) and you&#8217;ve got one good looking game.</p>
<p>The actual gameplay hasn&#8217;t changed much at all. KoFXII introduces the &#8220;Critical Counter&#8221;, which is kind of SNK&#8217;s version of the X-Ism specials from Street Fighter Alpha 3. Critical Counter takes place when you counter attack with strong punch or strong kick at close range. This allows you to string any punches, kicks, and special moves together in a combo. Being in this mode also allows you to execute your character&#8217;s Super Special attack for flashy pyrotechnics and heavy damage.</p>
<p>Now that I&#8217;ve covered the good, its time to go negative on this &#8220;hot babe&#8221; of a game. Lets begin with the single player modes. You have a choice of the 3-on-3 team, or 1-on-1 fights. Since there is no story, there is no history between the characters in the game like in previous KoFs. Part of KoF&#8217;s charm was seeing those opening match interactions between certain characters. Even in versions such as KoF 98 and KoF 2001 where there was no actual &#8220;story&#8221;, the characters still had interaction from being enemies or allies based on elements from the series&#8217; storylines. Not so with KoF XII, and that takes away considerably from the series&#8217; charm. Also, the single player is nothing but a time trial that only lasts 5 fights. Not fun.</p>
<p>There are only three backgrounds, and the character roster is limited to 22. While that sounds like a lot of characters by other fighting game standards, you have to keep in mind that more recent KoF entries usually have upwards of 30 characters. KoF 2002 Unlimited Match has 52 characters on the roster. Speaking of the roster, some of the re-imagining of the characters in KoF XII are a little weird. Ralf and Clark are so beefed up with muscles, they look like they could go toe to toe with the Hulk and maybe win. J-Pop fighter Athena looks kind of goofy now&#8211;looking like she borrowed Chun-Li&#8217;s Theigh Master to get her oversized legs.</p>
<p>The unforgivable however is the online. Its absolutely horrible. Matches are so laggy, they are for the most part unplayable&#8211;even after the patch that was supposed to &#8220;fix&#8221; the problem. Fights animate like they&#8217;re being viewed through a View Master flip book. Though I&#8217;m playing on the Playstation3, the problems with lag don&#8217;t fall on PSN&#8217;s shoulders. Its the same story on LIVE from what I&#8217;ve read on other sites. Online options are pretty varied. Arcade mode gives you ranked matches, and custom matches allow you to set voice and  time options (among others). You and two other online buds can set up your own clan, and duke it out with others. I haven&#8217;t tried the clan and ranked online options because&#8211;frankly, with the lag being as bad as it is, playing this game online is pointless.</p>
<p>So, the bottom line is that KoFXII&#8217;s flaws outweigh it&#8217;s positives. This game was one of my most anticipated of games this year, and I thought it would continue the re-birth of fighters as the releases of Street Fighter IV and BlazBlue did earlier this year. Unfortunately, this game turns out to be barely worth renting, and not at all worth buying. Yet, I am excited for what this title represents. This game&#8217;s engine represents a boatload of effort, and is going to be used by SNK Playmore for a long time. The prossiblilty of another Mark of the Wolves, Art of Fighting, Samurai Showdown, Fatal Fury or a new IP entry using this game&#8217;s engine assets is very exciting. Its also fair to say that the inevitable KoFXIII should be superior. Hopefully it will have a larger roster, a story, and a more varied moveset&#8211;in line with previous KoF entries, since all the hard foundation work was done in KoF XII. They MUST get the net code right in future projects.</p>
<p>Just like the hot prom date in this review&#8217;s parable, this game has a lot of show, but not so much go. Rent if you must, but skip this one. Like a raincloud with a silver lining, the crop of fighters that will hopefully use this game&#8217;s assets makes me hopeful for SNK Playmore&#8217;s future titles.</p>
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		<title>Guitar Hero:Smash Hits</title>
		<link>http://www.gamerhusbands.com/guitar-hero-smash-hits/</link>
		<comments>http://www.gamerhusbands.com/guitar-hero-smash-hits/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 20:27:00 +0000</pubDate>
		<dc:creator>VeRKK</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[When Guitar hero came out in 2005 for the play-station 2, it was a revolutionary move by combining the experiences of; Guitar Freaks, DrumMania, and Dance Dance Revolution. By bringing these popular eastern gaming experiences to the West, Harmonix gave western gamers something unseen; a rhythm game with popular music and a new peripheral that [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633836317131451000.jpg"  /></p>
<p>When Guitar hero came out in 2005 for the play-station 2, it was a revolutionary move by combining the experiences of; Guitar Freaks, DrumMania, and Dance Dance Revolution. By bringing these popular eastern gaming experiences to the West, Harmonix gave western gamers something unseen; a rhythm game with popular music and a new peripheral that was very stylized.</p>
<p> <span id="more-1032"></span><br />
Overall:   	6.5<br />
Presentation: 	8.5<br />
Graphics:   	5<br />
Sound: 		7<br />
Gameplay: 	6<br />
Replay Value: 	6</p>
<p>The heritage of Guitar hero could be one of the most impressive in sales and brand recognition even while being compared with popular series&#8217; such as Halo and Mario.</p>
<p>Now, Activision and Red Octane has released some of the most popular songs that made Guitar Hero a household name. Many believe that the Rhythm Game Genre is an over-saturated market, but Nostalgia should not be underestimated.</p>
<p>Most of the songs in the original games were covers, and now Activision released them as master tracks. Also, there is the band play functionality, so older Guitar Hero Songs are compatible with the drums and microphone. Songs like &#8220;Smoke on the Water&#8221; and &#8220;Bark at the Moon,&#8221; delivers a nostalgic admiration for players who desire to imitate their favorite band.</p>
<p>The song list, like most Guitar Hero games,  could be very obtrusive. Most players will enjoy certain songs, and not others. This is my main gripe, since some songs will appease some families, but not another. The mixture of Metal, Classic Rock, and Pop can seem cluttered.</p>
<p>Smash Hits is a great addition for those who haven&#8217;t played a previous iteration of GH, and the addition of the instruments will lure veterans of the series. Unfortunately, these additions we&#8217;re enough to keep my interest.</p>
<p>Presentation:</p>
<p>Great and charming venues and special outfits for each venue, with sharper visual style from World tour (models, guitars etc), and over-all the good known graphics from the Guitar hero series.  There is even a nice reference for Guitar hero 2 and 3.</p>
<p>Technicality:</p>
<p>Even though there is no problem on the technical part of the game, the noting charts aren&#8217;t impressive and the new developer for the series, Beenox Studios, has no relation to any guitar hero games before. Extremely obscure note charts uncover rookie mistakes and the volume is quieter overall.
<p>Sound:</p>
<p>Over-all a solid soundtrack with 48 tracks from 4 different games. One notable bad song choice. &#8220;The cowboy from hell&#8221; performed by Pantera. The sound quality is really bad.</p>
<p>Gameplay:</p>
<p>Weird note charts can be a real factor for this type of game and from its fun factor.</p>
<p>Replay value:</p>
<p>Good soundtrack over-all but no DLC support for Smash Hits, which is disappointing, and I don&#8217;t think the online component is a motivating factor. </p>
<p>Conclusion:</p>
<p>Guitar hero: Smash hits may seem like a song pack for the old games, that&#8217;s not an entirely false statement, but a great soundtrack, good visuals, and the ability to play as a band aren&#8217;t enough for most people. But the song list is good enough to bring fans of different genres to the game, although they might not enjoy every song.</p>
<p>The game is rated T for teens, meaning its alright for most teenagers to listen and or to play the game, there are some heavy metal songs with more violent songs, but if your kid/nephew/family member ever played a guitar hero game before, it should be fine. If you are concerned with the lyrics, then I suggest checking the set list although there is a censorship for swear words.</p>
<ul>
<li>Pantera &#8211; &#8220;Cowboys From Hell (Live)&#8221;</li>
<li>Franz Ferdinand &#8211; &#8220;Take Me Out&#8221;</li>
<li>Queens Of The Stone Age &#8211; &#8220;No One Knows&#8221;</li>
<li>Joan Jett &#038; The Blackhearts &#8211; &#8220;I Love Rock N&#8217; Roll&#8221;</li>
<li>Boston &#8211; &#8220;More Than A Feeling&#8221;</li>
<li>White Zombie &#8211; &#8220;Thunder Kiss &#8217;65&#8243;</li>
<li>Blue Oyster Cult &#8211; &#8220;Godzilla&#8221;</li>
<li>Helmet &#8211; &#8220;Unsung (Live)&#8221;</li>
<li>Queen &#8211; &#8220;Killer Queen&#8221;</li>
<li>Incubus &#8211; &#8220;Stellar&#8221;</li>
<li>Ozzy Osbourne &#8211; &#8220;Bark At The Moon&#8221;</li>
<li>Deep Purple &#8211; &#8220;Smoke On The Water&#8221;</li>
<li>The Donnas &#8211; &#8220;Take It Off&#8221;</li>
<li>The Exies &#8211; &#8220;Hey You&#8221;</li>
<li>Avenged Sevenfold &#8211; &#8220;Beast And The Harlot&#8221;</li>
<li>Rage Against The Machine &#8211; &#8220;Killing In The Name&#8221;</li>
<li>Rush &#8211; &#8220;YYZ&#8221;</li>
<li>Lynyrd Skynyrd &#8211; &#8220;Free Bird&#8221;</li>
<li>Foo Fighters &#8211; &#8220;Monkey Wrench&#8221;</li>
<li>Iron Maiden &#8211; &#8220;The Trooper&#8221;</li>
<li>Nirvana &#8211; &#8220;Heart-Shaped Box&#8221;</li>
<li>Lamb of God &#8211; &#8220;Laid To Rest&#8221;</li>
<li>The Police &#8211; &#8220;Message In A Bottle&#8221;</li>
<li>Wolfmother &#8211; &#8220;Woman&#8221;</li>
<li>Kansas &#8211; &#8220;Carry On Wayward Son&#8221;</li>
<li>Stone Temple Pilots &#8211; &#8220;Trippin&#8217; On A Hole In A   Paper Heart&#8221;</li>
<li>Warrant &#8211; &#8220;Cherry Pie&#8221;</li>
<li>Alice in Chains &#8211; &#8220;Them Bones&#8221;</li>
<li>Danzig &#8211; &#8220;Mother&#8221;</li>
<li>Jane&#8217;s Addiction &#8211; &#8220;Stop!&#8221;</li>
<li>Reverend Horton Heat &#8211; &#8220;Psychobilly Freakout&#8221;</li>
<li>The Sword &#8211; &#8220;Freya&#8221;</li>
<li>Mötley Crüe- &#8220;Shout At The Devil&#8221;</li>
<li>Pat Benatar &#8211; &#8220;Hit Me With Your Best Shot&#8221;</li>
<li>Living Colour &#8211; &#8220;Cult Of Personality&#8221;</li>
<li>Heart &#8211; &#8220;Barracuda&#8221;</li>
<li>Kiss &#8211; &#8220;Rock And Roll All Nite&#8221;</li>
<li>AFI &#8211; &#8220;Miss Murder&#8221;</li>
<li>DragonForce &#8211; &#8220;Through The Fire And Flames&#8221;</li>
<li>Slayer &#8211; &#8220;Raining Blood&#8221;</li>
<li>Anthrax &#8211; &#8220;Caught In A Mosh&#8221;</li>
<li>Extreme &#8211; &#8220;Play With Me&#8221;</li>
<li>Judas Priest &#8211; &#8220;Electric Eye&#8221;</li>
<li>Poison &#8211; &#8220;Nothin&#8217; But A Good Time&#8221;</li>
<li>Ratt &#8211; &#8220;Round and Round&#8221;</li>
<li>Twisted Sister &#8211; &#8220;I Wanna Rock&#8221;</li>
<li>Aerosmith &#8211; &#8220;Back In The Saddle&#8221;</li>
</ul>
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		<title>BlazBlue: Calamity Trigger</title>
		<link>http://www.gamerhusbands.com/blazblue-calamity-trigger/</link>
		<comments>http://www.gamerhusbands.com/blazblue-calamity-trigger/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 12:26:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[The fighting genre re-birth continues with BlazBlue: Calamity Trigger by Ark System Works. Its gorgeous, plays like a dream, and has online features that rival those of a first person shooter. Click the jump to learn more about the game that kicks Street Fighter IV&#8217;s butt. Overall: 9.8 Presentation: 9.7 Graphics: 9.8 Sound: 9.8 Gameplay: [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633835155381342592.jpg"  /></p>
<p> The fighting genre re-birth continues with BlazBlue: Calamity Trigger by Ark System Works. Its gorgeous, plays like a dream, and has online features that rival those of a first person shooter. Click the jump to learn more about the game that kicks Street Fighter IV&#8217;s butt. <span id="more-1031"></span><br />
Overall:   	9.8<br />
Presentation: 	9.7<br />
Graphics:   	9.8<br />
Sound: 		9.8<br />
Gameplay: 	9.9<br />
Replay Value: 	9.9</p>
<p>Before I go any further with this review, let me state this right off the bat: BlazBlue deserves to be purchased by everyone who has a Playstation 3 or an Xbox360. I know it won&#8217;t be, but it deserves to be. I hope Arc System Works makes tons of money on this game. Oh, and the game industry as a whole should take some notes on how to produce a decent &#8220;Limited Edition&#8221; package.</p>
<p>I&#8217;m not going to spend too much time talking about the story&#8211;after all, this is a fighting game. The story to it&#8217;s own merit is somewhat interesting, but don&#8217;t expect a Final Fantasy quality story. In a nutshell, &#8220;The Beast&#8221;&#8211;a creature that nearly destroyed the world generations ago, has re-incarnated as a warrior named Ragna &#8220;The Blood Edge.&#8221; His goal is to destroy the oppressive governing body called the Novus Orbis Librarium. The other 11 characters in the game seek Ragna for their own reasons&#8211;which range from the bounty on Ragna&#8217;s head, to mere curiosity.</p>
<p>The first thing you&#8217;ll notice when you boot up BlazBlue are the jaw-dropping graphics. All of the 12 characters in the fight roster have that distinctive &#8220;anime&#8221; look to them with sharp, crisp colors. The 3D backgrounds have a &#8220;steam-punk&#8221; motif to them, with just enough activity in them to make them intrigueing without distracting you during the fight. Whether you&#8217;re fighting in Rachel&#8217;s intricately detailed castle rose garden, or duking it out on Taokaka&#8217;s village street as the young ones chase after chickens for the village stew, you can&#8217;t help but be impressed by the visuals. This is Final Fantasy level stuff here&#8211;no joke.</p>
<p>Control is typical, but on point as a 2D fighter should be. Basically, there are only 4 buttons to concern yourself with: Weak attack, mid-attack, strong attack, and Drive. Drive activates, or powers each character&#8217;s special abilities. For example, for Noel, Drive allows her to chain her phisical attacks into hard hitting combos. Drive powers Ragna&#8217;s &#8220;Beast&#8221; abilities for high damage attacks and health regeneration, and Drive powers Jin&#8217;s ice-based offense. Special moves are done in typical &#8220;Street Fighter-ish&#8221; methods&#8211;meaning a lot of quarter-circle, half circle, and 360 degree movements. This means that very little well feel unfamiliar in regards to playing the different characters. You also have access to a barrier for advanced blocking techniques that allows for quicker recovery from attacks.</p>
<p>One of the many ways this game separates itself from the competition (aside from the stunning visuals) are the control options it offers the player. While using a high end arcade fight stick (like a Hori Real Arcade Pro, or a MadCatz TE) is the ideal solution, the game allows you to map some special attacks to the right stick of your DualShock 3. Flicking up, down, left, right, and pushing down on the right stick will execute your character&#8217;s special moves, so you don&#8217;t have to worry about splitting your thumb open on your digital pad trying to execute a fireball motion. Again, its not the ideal, but the option is appreciated for those who want a simplified fighting experience without having to invest in expensive genre specific controllers that fighting games typically require to be playable.</p>
<p>Gameplay is fast, with an emphasis on aggressive style play, and combos. The game encourages, you to be creative in your attack style&#8211;and you&#8217;ll need to be, especially if you expect to build up your win column online. At the upper center of the screen is a bar called the Guard Libra, which monitors the two fighters&#8217; guard condition. Let the Guard Libra max out on your side, and your guard will be crushed&#8211;opening you up to more punishing attacks. &#8220;Turtlers&#8221; (fight slang for overly defensive players) need not apply. The fight system in this game is deep, without being overly complex. Often, adding a joystick motion to a button press will produce a different attack all together. Experimenting with these subtle differences will aid greatly in moving from noob to master.</p>
<p>The online features of BlazBlue are the new benchmark for fighting games. The game allows you to create a lobby for up to 6 players. You can set the number of spectators, reserve slots for friends, and set rotation options (winner plays / loser plays / random rotation). If players agree on it, the last round of ranked matches can be saved and uploaded through the games theatre feature. This is a great tool for reviewing how you played, and figuring on new strategies for that opponent should you face that opponent again. Using these online features not only makes this game shine all the more, but also shows how woefully inept the online features in Street Fighter IV actually are.</p>
<p>Finally, the overall package Arc System Works did on this game is amazing. For the same price as a typical retail game, you get 2 CDs of the haunting melodies of music from the game, and a BluRay disc containing tutorials from top BlazBlue players from Shoryuken.com and Dustloop.com (well worth viewing if you want to take your skill to a higher level).</p>
<p>While Street Fighter IV may carry the name  recognition and the history, BlazBlue surpasses SFIV in every way&#8211;feature for feature. As of this writing King of Fighters XII hasn&#8217;t released yet, but as of right now, BlazBlue is the definitive fighter on any system right now, and is well worth your money.</p>
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		<title>Prototype</title>
		<link>http://www.gamerhusbands.com/prototype/</link>
		<comments>http://www.gamerhusbands.com/prototype/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 06:57:00 +0000</pubDate>
		<dc:creator>VeRKK</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[What do you get when you have a virus catching up on New York City? And you&#8217;re the one that has stop it all, even though you are one of the first advanced subjects, well you kill, crush, blow up, tear up and fight against yourself, your family and the government, well, at least for [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633805576267515134.jpg" /></p>
<p>What do you get when you have a virus catching up on New York City? And you&#8217;re the one that has stop it all, even though you are one of the first advanced subjects, well you kill, crush, blow up, tear up and fight against yourself, your family and the government, well, at least for the most part.</p>
<p>Prototype is an open world third person action game that features super-powers, gore, violence and over-the-top action segments, along with those lines, some really good mechanics but also some disappointing unpolished visuals.
<p><span id="more-1030"></span></p>
<p>Overall:   	7.4<br />
Presentation: 	8<br />
Graphics:   	7<br />
Sound: 		6.5<br />
Gameplay: 	9<br />
Replay Value: 	6.5</p>
<p>The story involves Alex mercer, Codename: Zeus. Throughout the game you will find out what happened to your lovely city, family, and yourself.  Although the mechanics to get the information are intriguing and technically great, the content, sadly, isn&#8217;t as interesting.  The story is well paced and it features some interesting theories,  but you wont be playing this game for the story.<br />
The cut-scenes are not persistent enough.  On one hand, there are some really impressive action followed by great dialogue, but other sequences look really uninspired and un-impressive.Subsequently, the inconsistencies with the sound and visuals follow. Some of the landmarks look fantastic, but rough edges are easily noticeable. The voice-overs could be a lot better.  Granted, some of the sound mishaps are due to the less-than-stellar story, but its not an excuse for conveying Alex&#8217;s story so poorly. I believe the story is mediocre, but has it&#8217;s moments. The main props to the game are the gameplay and high level of violence. Some of the presentation offers shining moments,  but it&#8217;s substance is the prevailing factor. So, delving into the gameplay itself;  Prototype&#8217;s gore adds to the immersion aspect. It has multiple enemies with different weaknesses and powers. The quantity of power is over-whelming for a while, and the action becomes more constant as you progress.</p>
<p>Powers/abilities/upgrading system:</p>
<p>The main powers in the game (after the prologue) are basic yet impressive.  While getting into the game early you will feel compelled to learn and adjust to the new mechanics that you will earn throughout the game and the ones that you will purchase on your own.  By doing more missions, side-missions and killing everything in your way, you will get EP(experience points) that will provide you, for the most part, quite a handful of upgrades even after an hour or so.</p>
<p>The main mechanics that you are using in the game are so:</p>
<p>Running fast is the main part of the transition between getting to mission areas and to running away from the military.  On top of that there is a mechanic in the game where you steal/consume an enemy, a soldier, a civilian  and even a monster that will give you information about the story, what happened to you or to the state of the condition to the city.  You also get a disguise that is essential sometimes to be inside military bases, clean areas that have genetic creatures in it and more.  The main part for the disguise ability is to look like a soldier or a commander and basically to be that person.  At least on the visual side, with that, you can and will have to fool and manipulate the military to get access to areas, vehicles and a lot more. its essential to learn how to be careful and not be recognized in order to finish missions, or just having fun blasting enemies and/or choppers etc. Since I don&#8217;t want to spoil or ruin the fantastic gameplay, I&#8217;ll leave the rest of the powers for your judgment since it has a lot of cool stuff and a great amount of variety to it.<br />
The other main mechanic is the consuming people for information. This is the best part of the game on the presentation side of it, because you grab enemies with the B button and consume them with the Y button. It’s a fantastic approach to tell and show narrative and give something excellent to the gameplay, and I would love to see that mechanic come to fruition in other games.</p>
<p>Getting back to the upgrades system, there are several branches to evolve and these are the types:</p>
<p>Powers:</p>
<p>Improving your unlocked powers are a great way to upgrade and really nail some of the more impressive animations and moves that are, in certain areas, essential to keep up with the game. Whether its the claws that you use or a special shield, every power has its own upgrades and solutions for better damage, longevity etc.</p>
<p>Movement:</p>
<p>Improving your jumping skills, sprinting skills and even wall jump upgrades really help you, when needed, running away or relaxing.</p>
<p>Survivability:</p>
<p>This is for my view, an important section, getting regenerated health increased is super important when you have a massive army if you will that will be against you, and not just health evolution there are also extra powers that may arise when the time is appropriate to unlock and purchase.</p>
<p>Combat:</p>
<p>A solid amount of combat upgrades, whether its for your basic kicks, or putting a earthquake with spikes in it, slashing it to the ground, one of the best depth for its genre.</p>
<p>Disguise:</p>
<p>When you unlock the disguise ability, you will be able to sneak past enemies, and a lot more than that, having the ability to even get more health, and just being more effective, could be a critical ability over the enemies.</p>
<p>Vehicle:</p>
<p>Jacking vehicles are fun and satisfying to use, especially against the bigger enemies out there. Getting some extra ways to do it is always good.</p>
<p>Weaponry:</p>
<p>Purchasing and using weapons could be a good and a fast way to eliminate some more tough and persistent enemies lurking you.</p>
<p>The core gamplay is hack&#8217;n'slashing enemies, shooting them if you want to, and just pounce everything in sight. With that being said, there is a good variety of powers that you can use after a while, which will give you the strategic advantage over you enemies. Though it may seem easy at first, the game is challenging even on the medium (since the hard difficulty is locked at first), but after realizing and adjusting to what are your enemies weaknesses, you&#8217;ll do fine for the most part. There are missions where its more intense which could lead to some frustration, especially since there are a number of the &#8220;loved&#8221; escort missions, but at least they are varied enough and open for you to decide what to do with it and how to approach it.</p>
<p>Side-missions:</p>
<p>There are a handful of side-missions scattered through the game whether it’s the most standard racing through checkpoints (with the powers that you have it does feel fun), gliding to a specific point in the map with precision is fun and challenging, or consuming soldiers and doctors to find out about the story. While time is a factor, fighting against or with the genetic creatures or military for medals is fun. Having to kill X amount of people, areas for time is challenging but fun as well, most of the side-missions are fun but its more a personal taste than anything.</p>
<p>Pros and cons:</p>
<p>Pros:</p>
<p>Fantastic gameplay, great powers and excellent gore and violence. Superb consuming and disguising mechanics.</p>
<p>Cons:</p>
<p>Somewhat a boring story and characters, rough visuals and overall bad voice-acting.</p>
<p>Conclusion:</p>
<p>Prototype is a really satisfying to play. Gore, blood and splatters of limbs are just going everywhere, violence with weapons and cool powers give you the feel of a super hero, even though Alex is not by any means a super hero. Some rough edges, and un-inspired story could turn you off for this game, but the gameplay is superb. Fun missions, great side-missions and fun evolution to your powers is a great way to give you tough decision on what should I buy and use next. Overall, Prototype is a great game with decent story and really good atmosphere to who are you, what are you doing, and why.</p>
<p>Presentation:</p>
<p>The main problem is that the main characters are not that interesting. The story isn’t the best and the graphical aspect at some points isn&#8217;t that good either. But the idea of consuming random soldiers, genetic creatures and civilians to get information is brilliant, and I think if the content itself was more compelling, the presentation could have been a lot better.</p>
<p>Technicality:</p>
<p>The game works very good on the technical side, there are no frame drops and for such a busy and packed world, its impressive, there are no bugs, glitches or loading problems.</p>
<p>Sound and Visuals:</p>
<p>Some decent voice-acting segments, and some good graphic representation of what the world should have looked like, but for the most part, it seems a little un-polished and perhaps even un-inspired by the majority of the world.</p>
<p>Gameplay:</p>
<p>Having such a good amount of variety, really good feel and true powers are awesome. Impressive line of different enemies with different weaknesses and abilities is something quite unique to its genre. A really fun and satisfying game.</p>
<p>Replay value:</p>
<p>The game is about 10-9.5 hours of gameplay, it seems pretty straight forward with its content, but doing side-missions are fun is definitely gives the game some legs. Not too much, but better than nothing right?</p>
<p>Ratings: M (this is not even a teen game to give to nephews, its super gory and very violent and its defiantly not for kids in any form.)</p>
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		<title>X-Men Origins: Wolverine&#8211;Uncaged Edition</title>
		<link>http://www.gamerhusbands.com/x-men-origins-wolverine-uncaged-edition/</link>
		<comments>http://www.gamerhusbands.com/x-men-origins-wolverine-uncaged-edition/#comments</comments>
		<pubDate>Sat, 09 May 2009 17:28:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[We all know the history record of licensed movie games&#8230;.In short, they suck. There have been very few exceptions to that rule. Then, along comes X-Men Origins: Wolverine published by Activision, and coded by the folks at Raven. Is this just another typical lazy movie license rush job, or maybe something a little bit more [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633774860587797041.jpg" /></p>
<p>We all know the history record of licensed movie games&#8230;.In short, they suck. There have been very few exceptions to that rule. Then, along comes X-Men Origins: Wolverine published by Activision, and coded by the folks at Raven. Is this just another typical lazy movie license rush job, or maybe something a little bit more substantial? Click here to read the official GHR review and find out if this game is razor sharp, or butterknife dull.</p>
<p><span id="more-1029"></span></p>
<p>Overall:   	 8.2<br />
Presentation: 	 8<br />
Graphics: 	 8.5<br />
Sound: 		 9<br />
Gameplay: 	 7.5<br />
Replay Value: 7.75</p>
<p>First, I have to say, that I&#8217;ve never been interested in the X-Men flicks. To me, it would have been far better if those were high end animated features. Unfortunately, animated features don&#8217;t do all that well in America unless its got Disney, or Pixar attached, so I know why they did those movies that way. But really&#8211; who are you going to get to play the roles of the X-Men? As fine as Halle Berry is, she ain&#8217;t built like Storm. Hugh Jackman doesn&#8217;t look like Wolverine either-no matter how much they flush out that reverse mullet. The only actor that could do Wolverine any justice as far as I&#8217;m concerned is Clint Eastwood-and I don&#8217;t mean Grand Torino Clint, either. I&#8217;m thinking more along the lines of Pale Rider Clint.</p>
<p>But, this is a game review, not a movie critique. To that end, having the likeness of Jackman as Wolverine is the worst thing about this game. It&#8217;s a solid title, that pretty much rips off God of War at every turn-but that&#8217;s okay&#8230;X-Men Origins: Wolverine has a decent bite.</p>
<p>A good chunk of the game is done through flashback. Sure, its been done before, but these flashback levels do a good enough job of introducing you to Wolverine&#8217;s move sets, and abilities. The game follows the movie, so I&#8217;ll leave names and places out of the game review at the risk of spoilers. One of Wolverine&#8217;s abilities that you&#8217;re introduced to early on via flashback-and one that I think is just as useful and unique as Spidey&#8217;s Web Line attack from Web of Shadows-is the lunge. With it, you can target enemies from great distances away, making this attack ideal for dealing with enemies sniping from a distance. The targeting is done by pressing L1, and the lunge is done by pressing R1. Not only does this move work great with dealing with enemies that use ranged weapons like assault rifles and rocket launchers, the lunge is a great way to deal with off-screen enemies. You can combo off the lunge too.</p>
<p>The lunge also sets the opponent up for quick disposal. You can repeatedly impale them from a mount position, set them up for a flashy impalement finisher, or a lunge throw, in which Wolverine flings the hapless grunt victim to any number of gruesome deaths. Impalement on tree branches, ground spikes, fork lifts, or simply tossing them from a high ledge and listening to their death scream is quite satisfying. Oh, and another thing-this game has an M-rating for a reason. This one ain&#8217;t for the kids, regardless of the PG-13 rating of the movie its based on.</p>
<p>Combat is a simple affair. This is a button masher after all, and just about every press of the square and triangle buttons will yield a combo of some sort. Some enemies will weaken, and you&#8217;ll finish them off Ninja Gaiden 2 style, leaving assorted soldiers limbless and headless. You start the game with the only combo you&#8217;ll ever actually need-square, square, triangle. If that sounds familiar to you, it should-it&#8217;s the only combo you needed in the God of War series. Wolverine fights like Kratos, climbs vines and scalable surfaces like Kratos, he parries melee attacks, and deflects projectiles like Kratos . He even solves lame puzzles like Kratos by grabbing large stone blocks or vehicles, and moving them into position-just like the &#8216;Ol Ghost of Sparda himself. Pretty much the only thing Wolverine does that Kratos doesn&#8217;t is the lunge. I guess if you&#8217;re going to rip a game, rip one of the most entertaining series out there, right?</p>
<p>Where they don&#8217;t jock GoW is the area of the quick time event. Aside from having to press the circle button repeatedly to do something, there are no QTEs, and I&#8217;m thankful for it. You actually have to fight large enemies to take them down-not finish them off with a cheap kill.</p>
<p>Graphically, the game is impressive. As Wolverine takes battle damage, his body turns into Ragu sauce, showing off his adamantium laced bone structure. Sometimes, he looks more akin to a Terminator-especially with half the skin blasted off his skull. A brief respite from the carnage will allow his healing factor to kick in, and the affect is in real time. You can also boost Wolvie&#8217;s active and passive abilities by picking up mutagens strewn across the levels. You can keep up to three activated simultaneously, and affect his ability to earn combat points, and how quickly his healing factor kicks in. As you eviscerate enemies, you&#8217;ll earn combat points which you can use to unlock a number of combos, increase damage and length of special attacks, etc.</p>
<p>Boss battles are fun in this game too. One in particular-fighting the Sentinel-is especially fun. The game does a good job in showcasing why Wolverine is &#8220;the best there is at what he does.&#8221; It&#8217;s a blast to use Wolverine to break down a 30 story tall Sentinel robot on the ground, and continue the battle to an impressive conclusion in the air.</p>
<p>All things are not good with this game however. Most glaringly, there are some game breaking glitches. On several occasions I&#8217;ve been caught in walls (environmental traps) and not been able to get out of them. I was forced to re-load from a previous save point. That wasn&#8217;t a big deal, as the save points are fairly spaced, but something like that should have been caught and addressed during testing. That is just being lazy. Another thing I didn&#8217;t like were the puzzles. A lot of them seemed thrown in just &#8220;because&#8221; and really have no place in a game like this. I thought a lot of the puzzle elements in GoW were unnecessary, but at least they were placed well. Wolverine&#8217;s puzzles show a great lack of planning, and don&#8217;t make a whole lot of sense given the flow of the game.</p>
<p>So, in the end I think Wolverine is a solid game. Yes, it copies GoW heavily, and NG2 to a lesser extent, has very little originality going for it, and has glitches-oh, and Hugh Jackman&#8217;s likeness (though you can unlock Wolverines yellow and black, and tan and black classic costumes). At the end of the day though, it&#8217;s a decent title, and should at least be rented. If you&#8217;ve got the scratch, stimulate the economy and pick it up used. However with AAA action titles like Prototype and InFamous coming out in weeks, don&#8217;t even think about paying full price. Save your &#8220;Day-One-Confirmed&#8221; action game budget for those, but X-Men Origins: Wolverine will entertain.</p>
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		<title>Shin Goketsuji Ichizoku: Bonno Kaiho (Liberation of Lusts)</title>
		<link>http://www.gamerhusbands.com/shin-goketsuji-ichizoku-bonno-kaiho-liberation-of-lusts/</link>
		<comments>http://www.gamerhusbands.com/shin-goketsuji-ichizoku-bonno-kaiho-liberation-of-lusts/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 01:01:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[How many games let you fight the elderly? How many fighters use passing gas as a fighting style? Oh, and how many fighting games embraces the long lost art of racial stereo types? Well, Power Instinct lets you do all of that, and more! In anticipation for those great fighters looming on the horizon, I [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633754401260342182.jpg" /></p>
<p>How many games let you fight the elderly? How many fighters use passing gas as a fighting style? Oh, and how many fighting games embraces the long lost art of racial stereo types? Well, Power Instinct lets you do all of that, and more! In anticipation for those great fighters looming on the horizon, I thought I&#8217;d share this gem from my collection&#8230;.
<p><span id="more-1028"></span></p>
<p>Overall:   	8.2<br />
Presentation: 	9<br />
Graphics:   	8<br />
Sound: 		8<br />
Gameplay: 	8<br />
Replay Value: 	8</p>
<p>The Power Instinct series have been some of the most unique 2-D fighters around. In my opinion, the series has never been one of the more technically sound fighters&#8211;I&#8217;ve found them to be woefully unbalanced, with fighters that have almost zero recovery time between special moves. Otane, Thin-Nen, and Keith Wayne come to mind as characters who were so overpowered that they almost broke the series early on.</p>
<p>So why do I continue to find myself drawn to these games? The answer lies in the zany cast of fighters. Some of the moves they do are guiltily hilarious. Want to play as an 80 year old woman who can throw her dentures, and transform into a young version of herself by kissing her opponent? This is your series. How about playing as a native-American warrior who can shoot out chi-buffalos from his feet by doing the stereo-typical rain dance? Yeah&#8211;a few of the characters are eye-deep in ethnic stereotypes.</p>
<p>With this in mind, let me introduce the latest chapter in the Power Instinct series to be released on home consoles. Shin Goketsuji Ichizoku: Bonno Kaiho (Liberation of Lusts)-for purposes of brevity I&#8217;ll refer to this game LoL&#8211;released on the Playstation2 in 2006 in Japan. It was developed by Noise Factory, and jointly published by Noise Factory and Excite.</p>
<p>The game consists of 20 fighters who vary from an 8 year old boy named Taro who can transform into man dressed in a dog suit, to an old man whose special combo includes turning into a Japanese half crippled version of Randy Savage, and farting in his opponents, to a &#8216;roided up female wrestler / dominatrix who sets her opponents aflame with a crack of her whip, and dang near everything else in between.</p>
<p>The &#8220;story&#8221;&#8211;for lack of a better word&#8211;behind this tournament, is that a young girl named Princess has a magic box that will grant the wish of the winner. The funny thing about Princess is that her clothing bears an odd resemblance to the Pope, so I just call her Pope-girl. I tell ya, I couldn&#8217;t make up a cast like this for a game on my best day.</p>
<p>Gameplay is standard Street Fighter-ish 2D fare, with a lot of quarter-circle, half circle, and &#8220;Shoryuken&#8221; joystick movements to execute special moves. As your character attacks, and is attacked, you build up stress in your tension meter, which powers your super special attacks, and specials for your transformations (for some characters). Unlike the earlier games in the Power Instinct series, this one feels a lot more balanced. Granted, that&#8217;s not saying much when compared to the first two games. However, regardless of what character I use, whether fighting the computer or a human opponent, I never felt overpowered&#8211;except with the boss characters, but that is standard recipe with every fighting game.</p>
<p>Whether you use a fighting stick like the Hori Real Arcade Pro2, or one of those fantastic Saturn PS2 controllers, you&#8217;ll find that you&#8217;ll be able to pull off every move you attempt to execute, with the exception of Taro&#8217;s transformation super, which is moving the stick or pad left and right 8 times. The move is a pain to execute, and I really don&#8217;t see how it can be utilized against a human opponent. There is depth in the combat overall, but only the most dedicated will ever pull that from the game&#8211;it isn&#8217;t bad, but there are a lot of other 2D fighters that do it better.</p>
<p>Oh, and remember how I mentioned that this game isn&#8217;t afraid of using racial stereotypes? Well, you don&#8217;t get too much worse than the end boss in this game. In the end, you face Bobby Strong.</p>
<p>Who is Bobby you ask? Well, he&#8217;s the likeness of Nigerian born mixed martial artist turned comedy buffoon Bobby Ologun. Apparently, he&#8217;s become quite the celeb in Japan, by playing up old stereotypes about Black men for some TV show. He rolls and bugs out his eyes, juts out his lips, and feigns stupidity like some modern day blackface minstrel. If you think those Shakka Zulu rejects from RE5 are racist, you ain&#8217;t seen nothing &#8217;till Bobby Strong hits you with his booty power attack. Words simply cannot describe&#8230;.</p>
<p>So, if you would like a nice slice of Japanese gaming culture, with some of the weirdest cast of characters around, and you have the ability to play import PS2 games, give LoL a shot. Its something else&#8230;.</p>
<p>I&#8217;ve tried to include a link to a combo video I pulled from youtube. The last fight featuring Bobby Strong. Enjoy.</p>
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		<title>Oregon Trail</title>
		<link>http://www.gamerhusbands.com/oregon-trail/</link>
		<comments>http://www.gamerhusbands.com/oregon-trail/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 09:08:00 +0000</pubDate>
		<dc:creator>Chuckdogg80</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Gameloft has released a new updated version of everyone&#8217;s favorite elementary school classic, The Oregon Trail. I remember getting to play this game on the Apple IIe as a reward for doing good in class. Overall: 9.3 Presentation: 9.5 The presentation is superb and very true to the original game. It is hard to beat [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633735682246040110.jpg" /></p>
<p>Gameloft has released a new updated version of everyone&#8217;s favorite elementary school classic, The Oregon Trail. I remember getting to play this game on the Apple IIe as a reward for doing good in class.
<p><span id="more-1027"></span></p>
<p>Overall:	9.3</p>
<p>Presentation: 	9.5</p>
<p>The presentation is superb and very true to the original game. It is hard to beat an updated classic, and this one was done right.</p>
<p>Graphics: 	9.4</p>
<p>The graphics are a big update from the days of playing on a monochrome green monitor. The game has a nice &#8220;cartooney&#8221; look to it that is sure to appeal to anyone.</p>
<p>Sound: 		9</p>
<p>Sound is sound. I didn&#8217;t hear any audio glitches while playing, and the music and speech are clear and at a good volume.</p>
<p>Gameplay: 	9.7</p>
<p>This game is just plain fun, especially if you remember the old game. Your goal, of course, is to travel the Oregon Trail to Oregon, avoiding obstacles and sickness on the way. You have to remember to watch your food and wagon strength, and rest along the way from time to time. As you travel the path, there are minigames that you will encounter. The minigames are there just like old times, though with updated looks. In the fishing minigame, you drag your finger down to drop your line, and then tap the man to make him reel the fish in. In the hunting minigame, you tap the animals to shoot, which seems simple but can become tricky if you get swarmed by a herd of animals. The minigame that I enjoyed the most was the &#8220;float across the river&#8221; game. This game utilized the device&#8217;s accelerometer to have you &#8220;steer&#8221; your wagon around odstacles in the river while picking up coins and boxes.</p>
<p>Replay Value: 	9</p>
<p>This game has a lot of different paths that you could take, so it definitely has replay value. There are several side quests athat are available, which I only did a few of my first time through. I plan to be playing this game for quite a while, and also teaching my kids how to play it.</p>
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		<title>Mad Catz Street Fighter IV Tournament Arcade Stick</title>
		<link>http://www.gamerhusbands.com/mad-catz-street-fighter-iv-tournament-arcade-stick/</link>
		<comments>http://www.gamerhusbands.com/mad-catz-street-fighter-iv-tournament-arcade-stick/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 16:05:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[Would you spend $150 for a controller? Better yet&#8211;would you spend $150 on a controller designed with your favorite genre in mind? Well, I did&#8211;with the help of some in store credit. So, was this money well spent, or am I just an idiot&#8211;perhaps a little of both? Click the jump to find out. Overall: [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633726428960844599.jpg" /></p>
<p>Would you spend $150 for a controller? Better yet&#8211;would you spend $150 on a controller designed with your favorite genre in mind?</p>
<p>Well, I did&#8211;with the help of some in store credit. So, was this money well spent, or am I just an idiot&#8211;perhaps a little of both? Click the jump to find out.
<p><span id="more-1026"></span></p>
<p>Overall:   	10<br />
Presentation: 	10<br />
Graphics: 	10<br />
Sound:	 	10<br />
Gameplay: 	10<br />
Replay Value: 	10</p>
<p>This year has been a great year to be a gamer&#8211;and we&#8217;re only in March as of this writing. I&#8217;m especially joyful as a fighting game fanatic. Capcom&#8217;s Street Fighter 4 has re-defined the genre that they have created. With the announcements of King of Fighters XII, and BlazBlue being brought out here in America (YESSS!!), I can see what I honestly hope will be the re-birth of the fighting genre.</p>
<p>Fighting fans are a unique breed of gamer. Many of us are more than willing to fork out the cash for quality, high end fighting sticks in order to get the most out of our games. I was fortunate enough to acquire the Mad Catz SFIV Tournament Stick at retail, and after paying almost double the price for this stick as I paid for my Hori Real Arcade Pro (with the help of some in store credit), I can honestly say that if you are willing to pay the high cost of entry, you&#8217;ll have the best fight stick around.</p>
<p>The first thing you&#8217;ll notice about the controller, once you&#8217;ve pried it from the gorgeous box it ships in, will be the shape of the controller. It has a sleeker, lower profile than the Hori Real Arcade Pro, even though I noticed no significant difference in weight. The Mad Catz stick feels more comfortable in my lap. Button placement is superb. Just like the HRAP, there are 8 buttons on the layout, but MadCatz put the start and select buttons on the front of the controller. This keeps accidental pressing of those buttons a non-issue. The LIVE button and turbo controlls are tucked away in the upper left hand corner of the faceplate, and there is even a lock-out feature for the guide button, so you won&#8217;t throw your mojo off in the heat of battle by interrupting your game. There is a headset jack, and even a storage compartment for the extra long USB chord.</p>
<p>The truly beautiful thing about this controller is that it is the first arcade stick available in America with all Sanwa parts. What that mean is, that the same buttons and stick assembly inside the MadCatz are the exact same buttons and stick assembly used in the arcade cabinets in Japan. Control is on point. While playing Street Fighter IV, I was able to pull off every attempted special move and begin to grasp the new focus, and dash-cancel mechanics of the game. Even characters with 360 degree stick motion moves like Zangief were a breeze to use.</p>
<p>While the controller works great with SFIV, I needed to know how well it worked with other fighters. I cranked up Samurai Showdown II, and the stick worked flawlessly. With 4 buttons on both rows, this controller was also built to play SNK games. After running through the game with Galford and Genjuro, I booted up Street Fighter HD Remix. I found the same level of control in this game too, with the exception of Zangief. While I was able to pull off his pile-driver a little more often than I could using the Hori RAP, I couldn&#8217;t pull off the move nearly as often as I could in SF IV. No doubt this is due to the more approachable gameplay Capcom put into IV. I had no issues at all with my other favorite characters either. This stick is butter smooth.</p>
<p>So, in the end, is the MadCatz Tournament Stick worth $150? Well, that depends on your level of devotion to the fight. If you are a casual fighting game fan, the answer is no. The cost of entry is just too high&#8211;especially when re-sellers are selling the PS3 and XB360 versions of this stick for upwards of $350&#8211;and getting their asking prices. The Hori RAP EX would be an excellent choice, but they are sold out at retailers too, and re-sellers are pushing for $220 and up. My advice would be to opt for the SFIV MadCatz Pad. Its readily available, and is a solid fight pad that will allow you to perform all of the moves. Advanced tactics like the focus-dash cancel are a little harder to do without the use of a good stick.</p>
<p>However, if you are devoted to the fight like me, and you want a stick with arcade exact parts and the versatility to play the the great upcoming fighting games on the horizon&#8211;then look no further. Keep a close eye on Amazon or your local game retailer of choice, as the 2nd shipments of these awesome controllers are starting to hit the market. Get them quick, because it is unlikely that there will be enough quantity to meet demand. This stick is well worth the investment.</p>
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		<title>Afro Samurai</title>
		<link>http://www.gamerhusbands.com/afro-samurai/</link>
		<comments>http://www.gamerhusbands.com/afro-samurai/#comments</comments>
		<pubDate>Sun, 01 Feb 2009 01:04:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[As some of you may already know, I am a huge Afro Samurai fanboy. In my opinion, its the best anime ever. Season one even de-throned my anime dynamic duo of Fist of the North Star, and Ninja Scroll&#8211;which were the animes that got me IN to anime. Afro Samurai is a mixture of visceral [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633690467734094238.jpg" /></p>
<p>As some of you may already know, I am a huge Afro Samurai fanboy. In my opinion, its the best anime ever. Season one even de-throned my anime dynamic duo of Fist of the North Star, and Ninja Scroll&#8211;which were the animes that got me IN to anime. Afro Samurai is a mixture of visceral gratuitous violence, and old school 70s era coolness. The characters are framed in cyber-punk spliced feudal Japan world where folks fight with swords and single shot muskets, yet carry around Blackberrys and laptops, and the villians are whizes at advanced cybernetic robotics. Mix well with REAL hip-hop (not that comercial crap that passes for hip-hop today) beats fueled by the RZA, voice talents of Ron Perlman and Samuel L. &#8220;I hope they burn in hell!&#8221; Jackson, and you&#8217;ve got a recipe for fanboy fanatacism.</p>
<p>Needless to say, I was very interested when I heard about Namco and their Surge studio bringing Afro to the gamespace. So, is a ravenous fanboy of all things Afro able to set aside bias and judge the game on its merits alone? Click the jump to find out&#8230;
<p><span id="more-1025"></span></p>
<p>Overall:   	7.8<br />
Presentation: 	9.5<br />
Graphics: 	9.5<br />
Sound: 		9<br />
Gameplay: 	6<br />
Replay Value: 	5</p>
<p>First, it must be said that I haven&#8217;t seen production values like this since Namco Bandai&#8217;s Naruto Ultimate Ninja Storm. The look, and the vibe of the Afro Samurai universe is brought to life within every cell shaded polygon, and every menu selection screen. The game looks like a work of art in motion. Fans of the series will see environments from the show like the Sword Master&#8217;s school, and Otsuru&#8217;s cabin. One of the cool things about the game, is that they use these familiar set pieces not only to re-tell the story of Afro Samurai, but also to fill in un-told lore, such as how Afro retrieved his father&#8217;s sword from Sword Master&#8217;s brother while still a student. Voice talent from the show is once again used to bring these intrigueing characters to life&#8211;with Samuel himself delivering the one-liners that make Ninja-Ninja one of the funniest side kicks in gamedom. Namco/Surge could have simply sampled those same lines from the show. Instead, they had him wise-cracking with new material&#8211;and a lot of it is drop the controller hilarious.</p>
<p>However, sharp visuals and top-tier voice talent together don&#8217;t necessarily make a good game. At the end of the day, a game must be judged by it&#8217;s control and gameplay. Control is on point. Afro moves with the same liquidity as he did in the anime. Unfortunately, the same can&#8217;t be said for all the characters that populate the world with him. Graphically, they look fantastic, but some of them animate like marionettes with severed strings. An example of this was during a flashback mission. I entered a room where I was greeted by a quartet of stripper assassins (yes, you read that correctly&#8211;stripper assassins; complete with stripper pole). What should have been a fairly impressive looking and playing battle broke down into a whailing of feet and swords. My scantily clad opponents moved like those 60s era Captain America and Iron Man shows; my opponents moved like static comic book art being slid across the TV screen, with janky movements.</p>
<p>Afro&#8217;s only weapon is his father&#8217;s giant katana sword. To make up for the lack of weaponry, Namco provided Afro with an impressive skill set. Where the proverbial ball is dropped is&#8211;unlike Ninja Gaiden where you are forced to master your weapons to overcome the odds, Afro Samurai allows you to wail away with no real skill involved, and overcome most of your opponents. The combat is deep, however. With well over 100 offensive and defensive moves, Afro has a lot of meat on his bony frame. Unfortunately, most will never see the need to use many of his advanced moves, since you can get the same result by flailing away in most circumstances. Aside from his combos, Afro has focus ability. By pressing and holding R1, all the color drains from the entire scene. By pressing and holding any of the sword attack buttons until his sword shines, Afro will unleash a strike that will reduce most oponents to headless, limbless bloody heaps, and inflict heavy damage on more difficult foes like bosses.</p>
<p>And since we&#8217;re on the subject of bosses&#8211;it should be noted that they require a little more planning. They tend to dodge your focus attacks, and counter your basic combos. You have to parry their attacks to provide a decent opening. However, since the animation is janky, reading your enemie&#8217;s attacks can be a little difficult making boss confrontations more frustrating.</p>
<p>So, in the end what have we got? Well, Afro Samurai is a decent game that should have been great. I&#8217;m talking Ninja Gaiden Black/NG II great. This game should have cooked for a few more months in the polish oven to even out those animation defects, and refine the enemy attacks so the player is pushed into becoming more familiar with Afro&#8217;s advanced attacks. In retrospect, I wish Namco / Surge would have gone the same route Namco and CyberConnect 2 took with Naruto: UNS&#8211;simple, flashy attacks with top notch animation. With Afro Samurai, we have a good project that pushes the door of greatness open, yet doesn&#8217;t quite have the chops to cross the threshold, and that is unfortunate.</p>
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		<title>Hori Real Arcade Pro 3</title>
		<link>http://www.gamerhusbands.com/hori-real-arcade-pro-3/</link>
		<comments>http://www.gamerhusbands.com/hori-real-arcade-pro-3/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 23:10:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I&#8217;m a fighting game fanatic&#8211;always have been, always will be. The fighting genre of games is the ONLY genre that I will buy peripherals for; i.e. controllers that were engineered with the fighting game in mind. With Street Fighter HD Remix on my PS3, and highly anticipated fighters on the horizon like BlazBlue, and Tekken [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633674848192517279.jpg" /></p>
<p>I&#8217;m a fighting game fanatic&#8211;always have been, always will be. The fighting genre of games is the ONLY genre that I will buy peripherals for; i.e. controllers that were engineered with the fighting game in mind.</p>
<p>With Street Fighter HD Remix on my PS3, and highly anticipated fighters on the horizon like BlazBlue, and Tekken 6, I found myself in need of a high end stick solution.. I had been using my Hori Real Arcade Pro 2 stick in conjunction with a PS2 to PS3 controller converter, but the inherent lag with this system (particularly with games like Street Fighter 3 and HD Remix) was becomming frustrating. I knew the Hori Real Aarcade Pro 3 had been out in Japan for a while, but the idea of paying that international shipping cost on top of the $100 plus price tag didn&#8217;t set well with the &#8216;ol wallet. Amazon.com to the rescue!</p>
<p>Amazon&#8217;s US site has received an alotment of Real Arcade Pro 3 sticks for the American market, and, since I&#8217;m a Prime member, I decided to jump on the opportunity, and boy, am I glad I did.
<p><span id="more-1024"></span></p>
<p>Overall:	10<br />
Presentation: 	10<br />
Graphics: 	10<br />
Sound: 		10<br />
Gameplay: 	10<br />
Replay Value: 	10</p>
<p>Hori&#8217;s high end Real Arcade Pros use Sanwa parts. These parts are the same ones in the controller bays of Japanese arcade cabinets. Control is silky smooth, the buttons have just the right amount of resistance that provides the kind of feedback you need when executing an attack. The button layout is the same as the Hori HRAP 2 (for Playstation 2) which includes 8 buttons (one for every button and trigger on the PS3 controller), plus turbo functionality for each button. The case is metal, so it has a nice heavy weight, yet it&#8217;s comfortable enough to sit in your lap if a table isn&#8217;t available. There&#8217;s even an analog/digital switch for the stick, for games that require on or the other.</p>
<p>I played Street Fighter HD Remix, and Tekken 5: Dark Ressurection, just to mix things up. The lag that I experienced using an adapter was gone, and I found myself busting out Shoryukens, and Sonic-Booms with the same ease that I remembered from the arcades, and PS2. Switching over to Tekken 5: DR, I found the combos that I was familiar with popping out with ease&#8211;again with no lag. Some characters (like Craig Murdock and Raven) that have more than one fighting style or ready stance were easier to play. I found myself (with a little practice) able to switch stances mid-combo the way it was intended, and without cramping my thumbs.</p>
<p>One of the other selling points of the Hori RAP 3 is it&#8217;s ease of customization. Popping open the metal case only requires a Phillips-head screwdriver, and swapping out the stock buttons are literally a snap. Though I&#8217;ve never tried, there are a wealth of blogs that show you how to customize the stick by swapping out the Sanwa buttons for those of a different color (some with LEDs), and various stick types. You can even add custom graphics plates on the play surface to give your stick some extra pop. I&#8217;m perfectly fine with the stock set up, so I&#8217;ll leave the custom stuff to the more adventureous.</p>
<p>If you are a PS3 owning fighting fan, and want a higher quality stick than what is normally available at your local GameStop, I would recommend picking this up; especially while online venders like Amazon still have them available for the American market. While it is said by reliable sources that the uber-high end Mad Catz Street Fighter IV stick is even better than Hori&#8217;s RAP 3, it will come at the high cost of $150. I&#8217;ve been a fan of Hori since the Playstation 1 days, and the quality in their products speaks for themselves. You can&#8217;t go wrong with the Hori RAP 3.</p>
<p>Xbox owners shouldn&#8217;t feel left out either. Hori has introduced the Real Arcade Pro EX for the Xbox360, which is the same stick as the RAP 3. Amazon is taking pre-orders for their allotment of EXes for the US market, too, so you might want to check that out.</p>
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		<title>Prince of Persia</title>
		<link>http://www.gamerhusbands.com/prince-of-persia/</link>
		<comments>http://www.gamerhusbands.com/prince-of-persia/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 01:07:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[This game is gorgeous, controls well, has a decent story, and &#8220;ooh-aah&#8221; combat. Yet, in spite of all it has going for it, I fear that it may be the latest title to continue a dirty trend that may ruin videogames as we know them. What am I talking about? Click below to read more. [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633661958287684938.jpg" /></p>
<p>This game is gorgeous, controls well, has a decent story, and &#8220;ooh-aah&#8221; combat. Yet, in spite of all it has going for it, I fear that it may be the latest title to continue a dirty trend that may ruin videogames as we know them. What am I talking about? Click below to read more.
<p><span id="more-1023"></span></p>
<p>Overall:   	5.3<br />
Presentation: 	8<br />
Graphics: 	9<br />
Sound: 		8.5<br />
Gameplay: 	1<br />
Replay Value: 	0</p>
<p>This Prince of Persia is UbiSoft Montreal&#8217;s re-imagining of the franchise. Gone is the solo &#8220;emo&#8221; prince of the Sands of Time trilogy (very good games); replacing him is a brightly clad, sharp tongued rogue of a gentleman. If Nathan Drake, Han Solo, and Indiana Jones (throw in Lando Calrisian too&#8211;for color) produced a child through some unholy union, this guy would probably be the result. He falls into accompanying a magical princess who assists him through aiding his jumping ability, his combat agility, and allows him to access magical gates and marks strewn throughout the world to allow him access to areas he othererwise wouldn&#8217;t be able to get to.</p>
<p>The story in a nutshell is as follows: Through events that I won&#8217;t spoil, Arumahn (I think thats the correct spelling), god of darkness, evil, and other things not so good is released to wreck havok on the world. It falls to the prince and the magical babe to set things right. Pretty straight forward, wouldn&#8217;t you say?</p>
<p>Another way this game differentiates itself from it&#8217;s predecessors is the open environment. The player has the option to start anywhere. Also, instead of facing multiple enemies in a level, the prince faces that level&#8217;s boss at certain points throughout each level. These one on one (or two on one, when you start encorporating the princess&#8217; combat skills) fights allow you to free a section of the land once that level&#8217;s boss is defeated. Land freed from Arumahn&#8217;s henchmen allow you the opportunity to pick up &#8220;light seeds&#8221; which the princess needs to power up, and access more areas.</p>
<p>As I mentioned earlier, the components of this game are rather good, but this game plays host to a trend that will destroy games as we&#8217;ve known them. That trend, is not dying. Yes, the main character cannot die&#8230;At all. Doesn&#8217;t matter what happens to you, the princess saves your hide. There is even a section where the princess is restrained and you must confront the boss on your own. Slip and fall to what should be your death, and the princess will break her bonds to save your bacon. Usually games that utilize this gameplay without risk formula use it to hide poor level design or balancing issues. Prince of Persia has none of these. You never get lost, due to the good level design, and compass feature (a ball of light that shows you where to go). Combat is simple, yet fairly intense. This game didn&#8217;t need to rely on this &#8220;play without risk&#8221; crutch.</p>
<p>I heard hosts of a podcast I listen to review this game, and they had nothing but glowing comments about it. However, they said something that chilled me to the bone as gamer. To paraphrase, they said that the &#8220;concept of lives and checkpoints was an old school idea, and that this game proved that a good game could be made by thinking outside of that box.&#8221; This comment came from people who claimed to be hardcore gamers. That statement made me want to puke&#8230;</p>
<p>By that logic, Pac Man should be able to eat the ghosts no matter what color they are. Mario should run through every world juiced up on star power, Ryu Hyabusa should be able to cut down all enemies without fear, because he&#8217;ll have unlimited elixers, and Marcus Fenix should be able to recharge on health via magic pixie dust everytime he takes critical damage. This is not what videogames is about. I thought games were fun excursions that challanged you to become a better player. I always felt better when I made it to the next level, broke a high score, or completed a challenging game. What sense of accomplishment is there when the challange is stripped away? All we&#8217;re left with is twiddled thumbs.</p>
<p>This hobby is in danger of changing for the worse when we as gamers begin to look at challange as being an &#8220;old school&#8221; concept. If games like Prince of Persia sell well, developers will continue to put out challengeless games to meet demand, and our hobby as we know it will die. That, my friends, will be a sad, sad day.</p>
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		<title>Home Beta</title>
		<link>http://www.gamerhusbands.com/home-beta/</link>
		<comments>http://www.gamerhusbands.com/home-beta/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 02:19:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I have just spent about 3 hours (over two days) in Sony&#8217;s Home public beta. We all like the idea of the time we spend doing something counting for something, but this to me has been three hours of my life that I will never get back. The thought of wasting time is depressing, so [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633649041727413418.jpg" /></p>
<p>I have just spent about 3 hours (over two days) in Sony&#8217;s Home public beta. We all like the idea of the time we spend doing something counting for something, but this to me has been three hours of my life that I will never get back. The thought of wasting time is depressing, so I&#8217;ve been endulging in my 2nd drink, to help me forget the pain&#8230;</p>
<p>So, before my second Kahlua and milk on the rocks send my memories of Home to my mental Recycle Bin forever, I thought I&#8217;d share some of the pain I experienced with the GHR community. You know what they say&#8211;misery loves company. So, please&#8211;click the link and join me on my beta journey of woe.
<p><span id="more-1022"></span></p>
<p>Overall:   	2.9<br />
Presentation: 	3.5<br />
Graphics: 	7<br />
Sound: 		2<br />
Gameplay: 	2<br />
Replay Value: 	0</p>
<p>To begin with, my experience with Home almost didn&#8217;t take place. After downloading the app (which took very little time), I spent about 5 minutes just trying to connect to Sony&#8217;s servers. Once I did finally connect, I was informed that I was not old enough to take part in the public beta. This makes no sense, as I have two accounts on my PS3, and the sub-account has no restrictions whatsoever. So, after confirming my profile settings were what they should have been, I was greeted by the same message&#8211;&#8221;&#8230;not old enough to access the Home beta.&#8221; For whatever reason Home was not registering my sub-account profile, so I just switched to the primary account, and was able to log in.</p>
<p>Once the application starts, I&#8217;m presented with the option to customize my avatar. The custom elements are pretty extensive&#8211;moreso than the options available on the NXE avatars. Since digital dress-up and learning dance emoticons really isn&#8217;t my bag, I quickly created my avatar, bypassed the rest of the tutorial, and got on with it. You&#8217;re then introduced to your spacious, yet sparcely furnished digital crib. Moving outside, the view is spectacular. From the balcony, you get a panoramic view of a marina, with rather realistic looking water effects and docked boats. From that point on, my Home experience takes a dive straight into the toilet.</p>
<p>The biggest problem with Home is, that even though you are logged in with a bunch of random folks, all you&#8217;re really seeing is avatars dance around, and some random texts pop up on the lower left hand corner of the screen. If you&#8217;re lucky, you&#8217;ll hear a random voice from someone with a blue-tooth headset blurt out something over the interwebs, re-assuring you that you&#8217;re not just walking around with digital AI. There is no sense of connectivity, or community whatsoever.</p>
<p>The hub for all Home activity&#8211;what little there is&#8211;is the public square. From there you have access to the arcade, the mall, your digital crib, and any future additions Sony may make. You can also eyeball the square fountain that spits up tiny UFOs and stars that look like leftovers from a serving of Lucky Charms cereal. There was plenty of Sony propoganda looping on the large digital flat screen. For the times I was logged in, I saw the trailer for the Sony chat pad. Woopie!!&#8230;</p>
<p>The arcade and mall suffer from the same symptoms. If you want to bowl in the lanes and they&#8217;re full, you can&#8217;t bowl. Same with the arcade and pool hall. The only activity I was able to do was a couple rounds of pool. The mall offers up store fronts where you can buy everything from a new digital house, to clothes for your avatar. I thought the prices were a little on the steep side. Also in the mall, you have another propoganda monitor pimping Qore. Yaaaawn&#8230;.</p>
<p>If there was more to see in Home, I missed it. I couldn&#8217;t stand anymore, so I logged off and deleted the downloads from my HD. Yes, I know this is a beta, but if this is how Home is going to function, its going to be a disaster. Sony has been hyping this app for a couple years now, and the product they&#8217;ve brought to the world in beta is nowhere near ready for prime time.</p>
<p>Instead of ending this review on a negative note, I&#8217;ll just say a couple of things that I think Sony needs to do to make Home a success (as if they give a care about what I think&#8230;What do I know, I&#8217;m just the end user, right?). First, Home and the XMB need to be integrated, seamless experiences. We should have instant access&#8211;through Home&#8211;to everything on my PS3 when I turn it on. Kind of like Xbox LIVE. Friends, Home, media, and games should not feel like disjointed seperate activities. They should all be one cohesive unit. Access to everything could come through your Home home space, if you catch my meaning. Sure, I don&#8217;t mind having the choice to dance around on the internet with strange men&#8211;hey, if that&#8217;s your bag, so be it. As long as I can jump into a game with friends, I&#8217;m cool.</p>
<p>The other thing they need to consider is to offer a premium network service. Many of us remember the chaos of trying to get into Metal Gear Solid Online, and many other games on the PS3 suffer from lackluster multiplayer experiences. With a unified network backbone, Home could be what it needs to be. I can kind of see the potential of this application, but in my opinion there is a ton of work Sony needs to do with the app, and the PSN to make it viable.</p>
<p>Okay, the Kahlua is really kicking in, so I&#8217;d better let this Home experience fade into nothingness before this drunken review goes any further&#8230;</p>
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		<title>Astro Gaming A40 Audio System</title>
		<link>http://www.gamerhusbands.com/astro-gaming-a40-audio-system/</link>
		<comments>http://www.gamerhusbands.com/astro-gaming-a40-audio-system/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 09:51:00 +0000</pubDate>
		<dc:creator>wyoming</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I&#8217;ve been using the Astro A40 Audio system for about 6 months now, and let me tell you, it is flat out amazing. For those of you unfamiliar with what this system is all about, let me give you the low down. Astro Gaming wanted to develop a headphone system that catered to gamers that [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633631250827463233.jpg" /></p>
<p>I&#8217;ve been using the Astro A40 Audio system for about 6 months now, and let me tell you, it is flat out amazing.  For those of you unfamiliar with what this system is all about, let me give you the low down.  Astro Gaming wanted to develop a headphone system that catered to gamers that were tired of buying retrofitted office products.  To that end, they worked with teams from Major League Gaming (MLG) in order to develop what they feel is the best surround sound headphone system on the market today.  Buying the full system will net you the A40 Headset, MixAmp (which utilizes Dolby Headphone technology to produce 5.1 digital surround sound through two speakers), detachable microphone, swappable &#8220;speaker tags,&#8221; and enough cabling to hook up your system to virtually any system on the market today.  At $250 for the complete setup, the price tag is kind of steep, but you DO get your moneys worth.  For an idea of the massive amounts of stuff that this package includes, check out the <a href="http://flickr.com/photos/32686710@N06/sets/72157610014336611" target="blank">photos from my unboxing</a>.  More detailed information about this product and the company can be found at <a href="http://www.astrogaming.com">Astro Gaming&#8217;s website</a>.  I tested the A40 Audio system extensively on Xbox 360 in <i>Halo 3</i>, <i>Call of Duty 4</i>, and <i>Gears of War</i>, and on PC during Skype conversations.
<p><span id="more-1021"></span></p>
<p>Overall:   	9.7</p>
<p>Presentation: 	9.8</p>
<p>From point A to point B, I was impressed with Astro&#8217;s attention to detail in every possible way that you could imagine. When doing research on a possible headphone purchase, one of their employees went above and beyond to give me comparisons between their product, and their competitors. They detailed why they chose to do certain things, and why they felt their execution was superior to their competitors. Upon receiving the system in the mail, I was almost taken aback by the high quality of the packaging; I felt as if I was opening another console for the first time! Everything was organized neatly into two boxes, one containing the headset and it&#8217;s case, and the other containing the MixAmp and all the cabling. Following the easy to ready instructions, I was up and running in no time. I was suprised to find that I&#8217;m able to wear the headphones night after night withought feeling discomfort or getting &#8220;listener fatigue;&#8221; from the research that I&#8217;ve done, this is most definately an exception in the headphone industry.</p>
<p>Graphics: 	9.5</p>
<p>All of the packaging, including boxes, manuals, and online marketing materials were top notch. As a person with some background in graphical design, I enjoyed all the research I did on this product, eventually leading up to actually having it in my hands.</p>
<p>Sound: 		9.8</p>
<p>Utilizing Dolby Headphone technology to produce simulated 5.1 surround sound out of two speakers, the A40 MixAmp is essentially a home theater reciever that can fit in the palm of your hand. That&#8217;s right, no generic 5.1 here; it genuine Dolby product, containing Dolby Pro Logic II, Dolby Digital, and the afore mentioned Dolby Headphone. Some people may argue that simulated surround is not as realistic as having 5 speakers crammed into your headphones, or even utilizing a standard home theater setup, but the first time you hear someone sneak up behind you in Call of Duty 4, you&#8217;ll wonder what they&#8217;re talking about. The crispness and clarity will have you hearing things you&#8217;ve never heard before, in games you play every day! Another big feature of the A40 system is that it offloads voice communication while in a LAN environment, essentially eliminating system lag in order to provide crystal clear converstaion with your teammates. I was not able to try this feature, but most, if not all, of the MLG pro teams are currently using the system, which utilizes a daisy chainable connection in the back of the Mixamp to connect all the people on your team. The adjustable volume control on the unit also allows you to further enhance communication by determining the game audio to voice communication ratio.</p>
<p>Gameplay: 	9.5</p>
<p>Your situational awareness will increase greatly when wearing the A40 system. This is the exact same equipment the pros are currently using, and if they aren&#8217;t, it is been proven that they&#8217;re clearly at a disadvantage. You will be able to tell where enemies are coming from, allowing you to position yourself to dispatch of them quicker. You won&#8217;t automatically become a better player on the digital battlefield by using this setup, but it will certainly help you get there faster.</p>
<p>Replay Value: 	10</p>
<p>This setup is such a high quality piece of sound equipment (audiophile grade, even) that I&#8217;ll be using it for many years to come. It is constructed well, and the company backs their product to the hilt. If you purchase this product, you will not regret it. </p>
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		<title>Naruto: Ultimate Ninja Storm</title>
		<link>http://www.gamerhusbands.com/naruto-ultimate-ninja-storm/</link>
		<comments>http://www.gamerhusbands.com/naruto-ultimate-ninja-storm/#comments</comments>
		<pubDate>Sat, 15 Nov 2008 20:40:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Sometimes in life, you&#8217;re thrown some pleasant surprises. At times these surprises force you to re-evaluate your rock solid opinions. As we approach the Christmas season, the lords of the internet and print have told us to prepare ourselves for the greatest software titles of the year. Gears of War2, Fallout 3, and LittleBigPlanet are [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633623775779390022.jpg" /></p>
<p>Sometimes in life, you&#8217;re thrown some pleasant surprises. At times these surprises force you to re-evaluate your rock solid opinions. As we approach the Christmas season, the lords of the internet and print have told us to prepare ourselves for the greatest software titles of the year. Gears of War2, Fallout 3, and LittleBigPlanet are just some of the titles we as gamers have all but been force fed from the marketing/information/hype buffet table to believe as being &#8220;must own&#8221; games. We plan our end of the year gaming budgets around, in part&#8211;based on what we&#8217;ve been told. Don&#8217;t get me wrong&#8211;these are great games, but these advertisement mega hogs aren&#8217;t the only discs worthy of being spun in your systems.</p>
<p>Pushing its way through these high quality, high hype games, is one of those surprises I mentioned earlier. It has forced me to take a second look at what I considered to be gaming&#8217;s best of the best for this year, and turned everything on its freaking head. It&#8217;s a little title by CyberConnect2 and Namco/Bandai called Naruto: Ultimate Ninja Storm, and, in my opinion, may very well be my Game of the Year. Yeah, I hear you laughing. But hear me out.
<p><span id="more-1020"></span></p>
<p>Overall:   	9.6<br />
Presentation: 	10<br />
Graphics: 	10<br />
Sound:	 	10<br />
Gameplay: 	9<br />
Replay Value: 	9</p>
<p>I first caught a glimpse of this game&#8217;s greatness when the demo appeared on the PSN a while back. Even in the limited demo, I could see the high level of detail this game would have, and I knew it wasn&#8217;t a title to sleep on. Now that I&#8217;ve been playing the final retail version, my initial opinions about the game have been exceeded.</p>
<p>What sets this game apart, is it&#8217;s trueness to the source material. You aren&#8217;t playing as Naruto, you are Naruto in this game. It has a presentation and execution that will have the unwary thinking you are watching the show, instead of playing the game. The colors are bright and impactful, and you&#8217;ll be thinking you&#8217;re running the streets of the Hidden Leaf Villiage the first moment you push the left stick to set Naruto in motion.</p>
<p>Combat looks as if CyberConnect2 cut and pasted film clippings in every scene. Smack an opponent into a wall or cliff, and the fight will continue on that wall or cliff face. The effect is awesome, and surprisingly doesn&#8217;t send you into a state of confusion with the dynamic camera kicking in. The frames of animation in each character is sick. Every punch, kick, step, and shuriken throw looks straight from the show.</p>
<p>Those looking for a complex fighter along the lines of a Tekken won&#8217;t find it here. Combat is handled by pushing the circle button sending your fighter into a combo, and hitting L1 and L2 to send in your two support team mates to extend your combo and damage, so the combat&#8211;as good as it looks&#8211;is shallow. The mission structure is a little off putting as well, as you have to earn experience in D through S rank events to continue the story mission mode. These events range from rather fun mini-games like running up trees, sparring, and races, to lame ones like hide and seek, fetch/collect quests, and hide and seek. Another down side is the lack of online play, so you&#8217;ll have to get your multiplayer on the old-fashioned way: Invite somebody over.</p>
<p>I haven&#8217;t seen a licensed game that had this level detail ever, and you can see the appreciation the devs have for the source material. From the frames of animation, to the voice work, to the color pallette&#8211;its all off the chart. If you want to show your buds what your Playstation3 can do, show your friends this game. Even if you&#8217;re not a Narutard like me, you have to respect the level of detail the devs put into this project. Pip-boys, zombies, and Lancers are great, but I&#8217;ve found myself more often than not opting to bust out with a Shadow Clone jutsu on a fool.</p>
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		<title>SpiderMan: Web of Shadows</title>
		<link>http://www.gamerhusbands.com/spiderman-web-of-shadows/</link>
		<comments>http://www.gamerhusbands.com/spiderman-web-of-shadows/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 16:08:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[SpiderMan is one of those properties that hasn&#8217;t had the best success quality wise in the videogame scene. Primarily because the most recent efforts have been tied to big budget summer movie releases (Spiderman 3 in particular), and developers were no doubt under the gun to bring the game out to capitalize on the hype [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633617570377763594.jpg" /></p>
<p>SpiderMan is one of those properties that hasn&#8217;t had the best success quality wise in the videogame scene. Primarily because the most recent efforts have been tied to big budget summer movie releases (Spiderman 3 in particular), and developers were no doubt under the gun to bring the game out to capitalize on the hype generated by the movies. The result? Crap.</p>
<p>Enter developer ShabaGames, with their fresh approach at doing a SpiderMan project. SpiderMan: Web of Shadows isn&#8217;t connected to some hyped movie release, or some big television debut. Instead, the story is original, giving the developers more freedom in how to approach the project, and it shows. Web of Shadows is the best SpiderMan console game available, and one of the best comic book based games around.
<p><span id="more-1019"></span></p>
<p>Overall:   	8.5<br />
Presentation: 	8.5<br />
Graphics: 	8.5<br />
Sound:	 	9<br />
Gameplay: 	8<br />
Replay Value: 	8.5</p>
<p>The secret sauce is in the combat. Its no Ninja Gaiden by any means, and you can button mash your way through the majority of the game. However, go a little deeper into SpiderMan&#8217;s move set, and you&#8217;ll see that SpiderMan fights like we&#8217;ve imagined him fighting while flipping through those comic book panels (especially when Todd McFarlane was drawing SpiderMan back in the day). With a little practice with the &#8220;Web Strike&#8221;, you&#8217;ll be air juggling symbiotes and other miscelaneous goons as if you were the Web Head himself. I&#8217;ve dispatched large groups of enemies while never touching the ground. Using Spidey&#8217;s classic duds, or the symbiote &#8220;black suit&#8221; is a blast, and both can be switched to on the fly, creating some awesome looking combos. Classic Spidey is quick and nimble as you would imagine, while his symbiote version is nimble, but far more brutal and visceral; utilizing those Venom-ish tendrils to put the hurt on the bad guys.</p>
<p>It wouldn&#8217;t be SpiderMan without being able to web-swing all over New York, and Web of Shadows doesn&#8217;t dissappoint there, either. Spidey&#8217;s web swing animations are as smooth as silk, and you&#8217;ll even be able to dodge attacks in the air by twisting and turning as only SpiderMan can. In my opinion, he hasn&#8217;t moved any better than this.</p>
<p>There are some shortcomings, however. First, the bane of my gaming existance makes a return in the form of the &#8220;dial-a-finishing-move&#8221; quick time events for dealing with some bosses and large enemies. Graphics are crisp and sharp, but there is little variation amongst your enemies&#8211;even after the symbiote infection begins to spread. Frame rates bog down when enemy numbers increase. Also, the missions, and mission structure borrow heavily from the movie inspired SpiderMan games. Since you earn combat points to apply to your skill set tree by putting down bad guys, you&#8217;ll find yourself coming accross groups of street gangs and infected foes on your way to the story mission. If you&#8217;re a button masher, you&#8217;ll get tired of these &#8220;side events&#8221; rather quickly. If you find the more complex combat movesets entertaining, you&#8217;ll find these to be less of a grind for those combat points (watching Spidey use foes as asphalt surf boards never gets old).</p>
<p>Bottom line&#8211;this is a good game, and in my opinion worth your money. If you dig comic book inspired games, or SpiderMan (with cameos from Wolverine, Luke Cage, and Black Cat to name but a few) you&#8217;ll dig this. The gold standard for comic inspired games on consoles is Hulk: Ultimate Destruction, and I have to say that Hulk beats the Web Head by just a thread. Namely, the slowdown, lack of enemy variety, and the quick time events gives my nod to the champ, Hulk: UD. However, Web of Shadows is not a game to sleep on. If you can scrape up enough in your budget, and you&#8217;re a brawler / Spidey fan, give this game a look-see. I don&#8217;t think you&#8217;ll be dissappointed.</p>
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		<title>Dead Space</title>
		<link>http://www.gamerhusbands.com/dead-space/</link>
		<comments>http://www.gamerhusbands.com/dead-space/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 18:38:00 +0000</pubDate>
		<dc:creator>ShoNuff71</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[You&#8217;ve just opened a steel door leading toward the waiting tram. The hallway&#8217;s only source of light are a series of small fires caused by the chaos taking place. Shadows dance along the walls of the long hallway as if they were sentient beings, playing tricks with your eyes. Your mind is filled with strife [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633603837555224566.jpg" /></p>
<p>You&#8217;ve just opened a steel door leading toward the waiting tram. The hallway&#8217;s only source of light are a series of small fires caused by the chaos taking place. Shadows dance along the walls of the long hallway as if they were sentient beings, playing tricks with your eyes. Your mind is filled with strife and concern for how you&#8217;re going to get out of this situation alive. SLAM!! You&#8217;re grabbed by some sort of tentacle. The force of it&#8217;s grabbing blow knocks you to the floor, and it begins to savagely jerk you to some unknown grisly fate. You try to keep from slipping into a state of panic, but struggling seems to do little weaken the creature&#8217;s grasp. You&#8217;re barely able to hang on to your pulse rifle when&#8230;Well, I won&#8217;t spoil it.
<p><span id="more-1018"></span></p>
<p>Overall:   	9.4<br />
Presentation: 	9.5<br />
Graphics: 	9.5<br />
Sound: 		9.5<br />
Gameplay: 	9.5<br />
Replay Value: 	9</p>
<p>This is just an example of one of the many &#8220;OH, SNAP!&#8221; moments that await you should you dare to take on EA&#8217;s Dead Space. In my opinion&#8211;and I don&#8217;t state this lightly&#8211;Dead Space is the best horror genre game ever put on a console. Why? The answer is simple. This game has captured the adrenelin rush scenes that are in any good horror flick, and transcribed them into playable elements within the game. This is what Dead Space&#8217;s precursors have tried to do, but Dead Space perfected it.</p>
<p>What Dead Space doesn&#8217;t do, is re-invent the wheel of the horror genre, but it refines the hell out of that wheel, though. I think this is where the genius of this project lies. Control of the main character was heavily influenced by Resident Evil 4&#8211;meaning movement, item collection, and use of weapons. Isaac controls well, and can shoot and move at the same time. However, item usage, maps, and inventory can all be accessed without going to secondary menu. Everything you need to know about Isaac, and his goals are present via holographical representation, or can be observed on Isaac himself.</p>
<p>Graphics are off the chart. We&#8217;re talking Gears of War, and Killzone2 quality images. Run this through an HDMI connection, and you&#8217;ll be in gaming heaven&#8211;or hell, considering your situation.</p>
<p>Another example of how EA refines the horror genre wheel is how you deal with enemies. Resident Evil 101 tells us that the most efficient way to deal with an enemy is the headshot. Not so in Dead Space. Like Yoda told Luke, &#8220;You must unlearn what you have learned.&#8221; Head shots are all but useless. On some foes the head shot sends the headless monstrosity into a berserker rage, while other enemies may transmute into a more powerful state, and bring your ingame life to a violent end. Instead, you must blast away at the creatures&#8217; limbs in order to send them into the next world. I&#8217;m well into the game, and when combat becomes close and personal, I still find myself defaulting to that &#8220;headshot&#8221; mentality&#8230;Usually resulting in either my end, or having wasted more ammo than I would have.</p>
<p>There is a ton more praise that I could heap on this game, but I really don&#8217;t want to risk spoilers. If you are even REMOTELY interested in the horror genre, go out and buy this game. You will not be dissappointed. I played the Playstation 3 version, but all the comparison video I&#8217;ve seen show no difference. This game is a bloody gem on PS3 or XB360.</p>
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		<title>Lego Indiana Jones: The Original Adventures</title>
		<link>http://www.gamerhusbands.com/lego-indiana-jones-the-original-adventures/</link>
		<comments>http://www.gamerhusbands.com/lego-indiana-jones-the-original-adventures/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 08:11:00 +0000</pubDate>
		<dc:creator>wyoming</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Indiana Jones was a fun game that my wife and I were easily able to play and enjoy together. It has an slick drop-in/drop-out mechanic that lends itself to easily allow for you to play single player while seamlessly adding a second person mid-game. There was no online support for this title, save achievements. I [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633576676824563000.jpg" /></p>
<p>Indiana Jones was a fun game that my wife and I were easily able to play and enjoy together. It has an slick drop-in/drop-out mechanic that lends itself to easily allow for you to play single player while seamlessly adding a second person mid-game. There was no online support for this title, save achievements. I would highly recommend it as a fun family game or as a recreational title to spend a rainy afternoon with. This title was reviewed on Xbox 360, but is also available on Microsoft Windows, Nintendo DS, Nintendo Wii, PlayStation 2, PlayStation 3, and PlayStation Portable.
<p><span id="more-1017"></span></p>
<p>Overall:   	7.8</p>
<p>Presentation: 	7.5</p>
<p>Indiana Jones The original Saga allows you to play through each of the first three Indiana Jones movies (Raiders of the Lost Ark, Temple of Doom, and Last Crusade) individually. You can select any of the movies at any time while playing simply by going back to your home base of Barnett College. While this seemed appropriate for a game that includes three sections, it kind of caught us off guard the first time we had to work with this system. Upon exploration, we found that there is a bulletin board in the center of the school that allows you to select from the various available levels in the game. Each movie has six levels that have automatic save points throughout the individual levels. Once you complete each level in story mode, you can replay it in &#8220;Free Play&#8221; mode at any time. This is advantageous as some of the achievements in the game are unobtainable in story mode. Comedy undertones are apparent throughout, providing some enjoyment for adults that the kids may not catch.</p>
<p>Graphics: 	8</p>
<p>Graphical presentation is smooth throughout, whether you&#8217;re looking at a cut scene or the actual game. Transitions are fluid and animations are solid. You&#8217;re not getting Unreal 3 Engine (Gears of War/Rainbow Six: Vegas Series) graphical quality here, but for what this game is, I think the graphical style is appropriate and well done.</p>
<p>Sound: 		9</p>
<p>As with all Lego games from Traveler&#8217;s Tales, there is no voice acting, just the hilarious grunting, humming, and various noises that emanate from the different characters. Sound is immersive and melds the worlds of Lego and Indiana Jones together in grand fashion. One issue I had was the fact that stereo, instead of surround sound, was automatically selected in the game&#8217;s menu system, even though I have it set to Dolby 5.1 in my Xbox 360 Dashboard.</p>
<p>Gameplay: 	7</p>
<p>The camera really detracted from our enjoyment of this game. At times we were repeating things over and over due to the horrible camera angle that we were provided. When playing single player, however, I didn&#8217;t notice this camera issue as much, but as I played most of the time with my wife, we dealt with the camera problem on almost every level. Game mechanics were fairly solid. Weapon aiming was a guess if you were shooting something, and we constantly found ourselves smacking each other with melee objects, oftentimes killing one another. Collection of Lego pieces and artifacts was emphasized slightly, but only necessary if you wanted the achievements for doing so. Team puzzles were a big aspect of this game, making us feel at home playing co-op. If you&#8217;re playing by yourself, you&#8217;re able to switch between characters at the push of a button, as some special abilities necessary to solving a puzzle are only given to one character per level.</p>
<p>Replay Value: 	7.5</p>
<p>If you&#8217;re into achievements, you will find replay value here. Some achievements can&#8217;t be obtained on your first run through. You can go back and play each level in Free Play where you can select three characters to accompany you and your partner in the level. You can then switch between the various characters while in game to capitalize on their different abilities. If you enjoy the Indiana Jones saga, or your kids enjoy this game, there will also be replay enjoyment, as playing some of the levels a second and third time will allow you to catch some extra things, such as the Star Wars tie ins and extra characters, that you may have missed the first time. </p>
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		<title>Madden 09</title>
		<link>http://www.gamerhusbands.com/madden-09/</link>
		<comments>http://www.gamerhusbands.com/madden-09/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 12:16:00 +0000</pubDate>
		<dc:creator>TeeTocks</dc:creator>
				<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Blue 22, Blue 22&#8230;Hike. Normally I would not even attempt to review a Madden game because of EA&#8217;s track record of rehashing the same game with minor details. This year is different though, not only in the gameplay but also in the online experience. So join me in the huddle and find out if this [...]]]></description>
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<p>Blue 22, Blue 22&#8230;Hike. Normally I would not even attempt to review a Madden game because of EA&#8217;s track record of rehashing the same game with minor details. This year is different though, not only in the gameplay but also in the online experience. So join me in the huddle and find out if this game is a breakaway like Micheal Turner as a starter or is as messed up as Vince Young&#8217;s mental state.
<p><span id="more-1016"></span></p>
<p>Overall:   	9.3<br />
Presentation: 	9</p>
<p>For presentation I looked at the on screen menus for the local and online experience. The presentation looks slick but can get a little confusing at times in navigating the options. The online experience is pretty basic so less confusion but less is not a good thing. As far as online Leagues (a new feature in M&#8217;09) goes, more options should be there to make being in a League more enjoyable. For one I would love the ability to view the scores of games played through my 360 not so much from the net on www.easportsworld.com. Having clarity in setting up a League would as make life easier for the virtual GM.</p>
<p>Another new feature that we&#8217;ve heard countless times &#8220;The first game that adapts to you&#8221;, works rather well. Playing the game will help you determine what skill level to play at and what part of your skill set needs work, with the option to practice on your weaknesses. Games are closer this year and it adds realism to your football experience.</p>
<p>Graphics: 	9.6</p>
<p>Stunning. Madden 08 looked nice and 09 takes it up a notch. The weather environments add to the visual buffet with snowy covered yard markers and sloppy muddy smash-mouth goodness. Play enough in the rainy muddy matchups and eventually you won&#8217;t recognize teammate from foe.</p>
<p>Some graphic issues that I took struggled with were little things like slow field degradation and lighting. I was disappointed that the field you play on didn&#8217;t start to breakdown as the game went on. But fortunately a patch is on the way to speed up the degrading process. I personally do not like the white hazy lighting they use for the replay cutscenes. The cutscenes are great but lose aesthetic appeal with a whited out look.</p>
<p>Sound:	 	9.7</p>
<p>Sound quality tends to always be done well in the Madden series and 09 continues the trend. One noticeable difference and improvement is less John Madden in the game. I do not have issues with John Madden&#8217;s commentary in real NFL games because he doesn&#8217;t repeat himself as he did in the older versions, BOOM anyone? The commentary has improved in this game, and love him or hate him Cris Collinsworth&#8217;s commentary in the game adds a depth of football knowledge to game, especially with the new BackTrack feature.</p>
<p>Of course our favorite bone jarring sounds are still there along with the QB yelling over a screaming crowd.</p>
<p>Even the soundtrack is enjoyable. The only thing to make the sound perfect is make the commentary less repetitious, which really is not a bad problem in this game.</p>
<p>Gameplay: 	9</p>
<p>This is where I noticed the most change. The days of airing the ball out to Moss and Harrison on every play is gone. The passing game physic has been changed, you know have to work your way down the field instead of calling the Hail Mary play each down. The game eventually makes you start to read the defense and work the ball to the right receivers or know when to RUN AWAY!!!</p>
<p>Speaking of running, the run game takes more work now to be able have a successful running game. With more dependence on your juke moves, this can make for a more enjoyable or frustrating part of your game.</p>
<p>Gameplay needs work in the AI department. Too often the computer AI runs routes that carry them out of bounds even after the catch. I&#8217;ve also notice the AI making poor decisions on basic defensive coverage (ex. Cornerback sees receiver is the target of QB&#8217;s throw and decides to back off him 5 yards instead of attacking the ball).</p>
<p>Online gameplay is enjoyable, especially with a friend. But count your kicking game as frustrating as the same kicking meter in your local game vs. the computer is the same meter online but the timing is way off.</p>
<p>Replay Value: 	9.4</p>
<p>Local play on this game holds some replay value with the option of Franchise play and scenario game situations to check off a list but other than that the main chunk of replay comes from online play. From Leagues, Ranked, and Unranked matches the majority of replay value is thoroughly enjoyed amongst friends. The typical XBL d-bag mentally is in matches of anonymity online but the true fun factor comes from the trash talk and memorable plays shared with a friend.</p>
<p>Do I consider this game a full price purchase? Only if you plan to play this a lot online or are such a football fanatic you must have it. I&#8217;d say that the main value point for me would be a $40 pricing point. This game is definitely worth a rental to experience possibly the best football game to date. If you are new to the Madden universe, this game is a great basis for you. The game will teach the Madden newbies how to play even with the vast amount of depth to the play calling. </p>
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