E3 2011: Rochard

June 9th, 2011
By: ShoNuff71

Recoil Games introduced Rochard, their upcoming PSN exclusive due out this summer. Rochard is a 2D platform puzzler, with an emphasis on physics based problem solving.

The premise of the game is pretty straight forward. You play as Rochard, a space miner for a company called Sky Rig. When your company discovers an alien artifact, they find themselves under attack by pirates. Its up to you to save yourself and your comrades from the pirates, and find out what the big deal is about the artifact.

The tools that Rochard has at his disposal are a grapple gun which he uses to grab crates and other inanimate objects in the world. Once an object has been grabbed, it can be fired from the gun and used a means of taking out a pirate, or to place the object in the appropriate spot to solve a puzzle. Another tool at his disposal is that Rochard can dial down the gravity a bit allowing him to jump further, or when used in conjunction with the grapple gun, allow him to traverse wide gaps with the proper placement of objects.

The art style reminds a bit of the character designs from Team Fortress. The game looks like a lot of fun to play. Check out the PlaystationBlog for a full write up and trailer for this fun looking title.

Image from Official Playstation Blog

E3 2011: Dragon’s Crown

June 9th, 2011
By: ShoNuff71

1Up interviewed Vanillaware’s George Kamitani about their upcoming PS3 PSVita title Dragon’s Crown.

The game is shaping up to be a spiritual successor of sorts to Capcom’s Dungeons & Dragons: Tower of Doom arcade game–a game George worked on during his days at Capcom.

Gameplay is in a similar vein to Golden Axe, and those classic D&D arcade games. Players will battle their way through large monster and treasure laden mazes in the lush 2D watercolor like art style Vanillaware is know for (i.e. Odin Sphere, and Muramasa: The Demon Blade). The game won’t be a standard hack ‘n slasher as George hinted at RPG elements such as weapon durability, and players needing to decide if their party is leveled up enough to take on a boss. He described a scenario in which a red dragon boss is asleep atop a massive mound of treasure. Players can attempt to steal the treasure, causing the dragon to awaken and battle it there, or the team to try to escape to a bridge that can’t support the dragon’s weight causing it to fall. His idea is to have different ways to handle boss characters; even if the team as a whole isn’t strong enough to deal with the boss in a heads-up fight.

George didn’t go into detail about everything about the game, as details are still being worked out. The game is going to be for Playstation3 and PSVita (with cross play) with a launch set only as Spring 2012. Check out the E3 trailer on YouTube.

It is games like this that pay homage to the classic 2D gameplay that I remember so fondly that I crave. I can’t wait to play this game.

Image from 1Up.com.

E3 2011: Renegade Ops

June 8th, 2011
By: ShoNuff71

Anyone remember an old Konami arcade game called Jackal? One or two players took control of armed jeeps to rescue prisoners of war. Well the folks at Avalanche Studios must, because they showed a 4 player HD-fied version of that core gameplay at E3. The game is called Renegade Ops, and is being published by Sega. The game will be a downloadable title hitting PC, PSN, and XBLA sometime this year. GameTrailers has gameplay footage of the sharp looking game.

Image from Gamertell.com

E3 2011: Asura’s Wrath

June 7th, 2011
By: ShoNuff71

The more I see of this game, the more hyped I am for it. Capcom is handling the publishing rights, while the wizards at CyberConnect2 (creators of the fantastic Naruto Ultimate Ninja Storm series) bring this new IP to life. Awesome looking combat, planet sized bosses, and protagonist who makes Kratos look mild mannered–sign me up. Check out these video trailers from Siliconera.com’s site.

Image from Aeropause.com

E3 2011: Ninja Gaiden 3

June 7th, 2011
By: ShoNuff71

Gameplay of Ninja Gaiden 3 was shown today. I’ve watched the footage on GameTrailers, as well as the hands on demo on G4’s coverage. While I’m happy to see latest episode in what I think is the greatest action series ever I have to temper my excitement with some skepticism.

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E3 2011: Ace Combat: Assault Horizon

June 7th, 2011
By: ShoNuff71

Namco Bandai Games dropped a new trailer for their Project Aces developed game Ace Combat: Assault Horizon. Seems Tom Clancey-ish, but looks great all the same. You’ll be able to take to the skies on your PS3 and XB360 on October 11th, 2011. Click the GameTrailers jump.

E3 2011: Warhammer 40K: Space Marine

June 7th, 2011
By: ShoNuff71

Publisher THQ unveiled a trailer for Relic developed Warhammer 40,000: Space Marine. Its a visceral 3rd person shooter/action game that looks pretty good. Release date is September 6th, 2011 for PC, PS3 and XB360. Click the GameTrailers link for all the troll giblet goodness.

E3 Presser Impressions: Nintendo

June 7th, 2011
By: ShoNuff71

Nintendo’s press event was a very familiar one in the beginning. A lot of must have Nintendo franchises will be making appearances on Nintendo’s portable systems, and Wii. Most notably, Zelda’s 25 Anniversary is being celebrated with 4 Swords for DSi, Ocarina of Time 3D for 3DS, and Skyward Sword for Wii.

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E3 Presser Impressions: Microsoft

June 7th, 2011
By: ShoNuff71

With Microsoft’s conference, Kinect took center stage. Kinect voice and motion technology was showcased in some impressive games. Ghost Recon: Future Soldier, Mass Effect 3, and Forza 4 showed some interesting aspects as to how dialogue choices, squad commands, and driver viewpoints could increase immersion experiences in hardcore games with Kinect.

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E3 Presser Impressions: Sony

June 6th, 2011
By: ShoNuff71

Sony’s press conference was an interesting one. To begin with, they didn’t hide from, as Jack put it, “the elephant in the room.” Both Jack and Kaz addressed the PSN outage well. They thanked those that make these multi-billion corporations successful–us. I’m sure there are many who will say that they should have spent more time talking about it, but I think the subject got the appropriate amount of attention. Doing anymore would have taken the focus off of the point of the E3 press event–the products.

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