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	<title>GamerHusbands Radio &#187; Third Person Shooter</title>
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		<title>LA Noire &#8211; A Different Perspective on a Decent Game</title>
		<link>http://www.gamerhusbands.com/la-noire-a-different-perspective-on-a-decent-game/</link>
		<comments>http://www.gamerhusbands.com/la-noire-a-different-perspective-on-a-decent-game/#comments</comments>
		<pubDate>Thu, 26 May 2011 10:04:25 +0000</pubDate>
		<dc:creator>warmanator</dc:creator>
				<category><![CDATA[Game Releases]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=4416</guid>
		<description><![CDATA[Well, its been a month and a bit since Portal 2 came out, so I was ready to be wowed again by the second game to drop on my most anticipated list for 2011. Firstly I forgive Rockstar for releasing the game in Australia two days after the US even though it was developed in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-4427" src="http://www.gamerhusbands.com/wp-content/uploads/2011/05/LATITLE-375x210.jpg" alt="" width="425" height="232" /></p>
<p>Well, its been a month and a bit since <em>Portal 2</em> came out, so I was ready to be wowed again by the second game to drop on my <a href="http://www.gamerhusbands.com/warmanators-top-picks-of-2011/#content">most anticipated list</a> for 2011. Firstly I forgive Rockstar for releasing the game in Australia two days after the US even though it was developed in Sydney, cos I&#8217;m just a nice guy, but as I sit here listening to the <a href="http://www.thinkwithportals.com/music.php">free Portal 2 soundtrack</a>, it&#8217;s kinda apparent that <em>LA Noire</em> didn&#8217;t have much of an impact on me. It might be because I&#8217;m too dumb, I thought the game was well made, but nothing special. In this article I will go through the negatives I experienced in the game, if people think I&#8217;m hating on it then don&#8217;t, I&#8217;m just going through what I found was wrong. Correct me on it if you want, write your own fanboy article if you want, be my guest.</p>
<p><span id="more-4416"></span>Before I properly start, this article will judge the game for game&#8217;s sake and not on the fact that Rockstar published it or Team Bondi developed it or SCEA originally funded it before Rockstar bought it. That&#8217;s just arbitrary, the game is what is actually important about <em>LA Noire</em>.</p>
<p>I played <em>LA Noire</em> on PS3. It took me 24 hrs of game time to get through  the main story, play all the Street Crime side missions and achieve 45%  trophies (unfortunately including trophies from DLC missions which I can&#8217;t get on PSN  yet due to the Store still being down).</p>
<p>First up, if you haven&#8217;t bought the game and are worried that the game wont look like the screenshots and the trailers, then fear not because it looks just as pretty&#8230; Alright that should be enough being nice, time to go nasty.</p>
<p>This game will be great as a present if you know anyone who wants to spend most of the game failing. Even by the end of the game I&#8217;d be dished out with 2 stars out of 6 because I failed most interrogation questions. I even knew what I wanted to do in the questions, but picking &#8216;Lie&#8217; instead of &#8216;Doubt&#8217; because I misunderstood evidence. I think that happened wayyy too much for me to take it as an error on my part.</p>
<p>It was unclear whether some evidence would be relevant because they don&#8217;t note all the details of the pieces of evidence in Phelps&#8217; journal. For example you will find a list of names and Phelps will note it in his journal in a very basic form so when the time comes to interrogate the suspects, it&#8217;s difficult which person the list would be relevant to or if it would be relevant to the case at all.</p>
<p>And speaking of names, Team Bondi assumed that my memory was immaculate. I have trouble remembering names in real life, so it doesn&#8217;t help that each case in <em>LA Noire</em> requires you to have an encyclopedic knowledge of the suspects names, then after the case is over you have to forget them and remember a whole other set of names in the next case. Then they go and make references to previous cases (like during specific Street Crime side-missions) expecting you to remember who people they are out of a collection of at least 50 names and faces from past cases. I just ended up letting it skim over my head as there was no way in the world that seeing a former suspect for 5 seconds was adequate time to remember what he was accused for and which case(s) he was in.</p>
<p>They used &#8216;revolutionary&#8217; facial capture technology (which everyone would know by now) and assumed that you&#8217;d be able to remember faces better that way. I don&#8217;t want to sit here and say that it was game that sold entirely on a gimmick alone but, aside from the excellent use of shadows/shadowplay, the facial capture technology was the most impressive part of the game. Plus, I personally don&#8217;t think it was a technology properly utilized in the game. To be honest I remember different faces in <em>Final Fantasy 7</em> for the PS1 better than I can remember and distinguish faces in <em>LA Noire</em>. This probably could have been solved easily by just adding in more close ups of character&#8217;s faces which not only familiarize yourself with the character but also enable you to better emotionally relate to them. I suppose they could be excused by saying that their facial models weren&#8217;t detailed enough for shots that went any closer than shoulder-to-head, but I&#8217;m pretty sure they could have done it.</p>
<p>The hidden vehicles all look awesome and are fast but they aren&#8217;t practical because they don&#8217;t have a siren or a dispatch radio which, in a game that doesn&#8217;t encourage free-roam except for an impossible list of useless collectible film reels, means you wont spend more than a minute enjoying a fancy fast car before ditching it for the stock standard police vehicle. On the topic of sirens, in <em>LA Noire</em> they are pretty much useless if you&#8217;re trying to get anywhere fast because 1) traffic stopped at traffic lights will not pull over for you to pass them 2) Moving traffic wont move to the side until the last minute, especially if you are driving fast 3) If you are on the outside lane the moving traffic will still pull over to the side of the road, resulting in them crashing into you 4) cars coming across intersections wont stop or move out of the way also resulting in them crashing into you. In a game that judges you for vehicle damage among other things, that&#8217;s a long list of unrealistic elements within the game&#8217;s traffic mechanic which shouldn&#8217;t have been too hard to get right.</p>
<p><em>LA Noire</em> claims to be made up of 90% historically accurate buildings. It&#8217;s great to see that they are also 90% historically accurately racist toward African Americans and sexist toward women, props to you LA Noire.</p>
<p>Flashbacks seemed like spoilers that dull the main storyline in an attempt to make the game shorter to fit on discs for consoles. They don&#8217;t really reveal anything important about the story and just serve as breaks between cases.</p>
<p>&nbsp;</p>
<p>Every element in this game that they used just seemed to immerse me less and less emotionally in the story. The game went downhill in the Vice cases after a plot point which stumped me and many other players as to why it happened and what actually happened. For a game that explained everything to the dot, it definitely marked the rest of my experience of the game. I suggest playing the game on repeat during the Homicide missions, which I think is where the game really shined and should have climaxed. Some criticized <em>Portal 2</em> for being too short, but in my opinion it is the opposite for <em>LA Noire</em>. It will be interesting to see if Rockstar will disown the game as a publisher after the DLC cycle like Bethesda will most probably do with Brink.</p>
<p>&nbsp;</p>
<p>Let me know in the comments if you found the same issues as I did, if you think I&#8217;m wrong, if I saved you 60 bucks or if this article made you like the game even more because you wanted to decide what you thought about it yourself. Like I said, <em>LA Noire</em> was a decent game, I finished it and the side missions, but I&#8217;m just listing the holes I found in the otherwise smooth road. I didn&#8217;t mention anything about the graphics or the shooting mechanics <em>because</em> they were good&#8230; well the cover system was a little sticky&#8230; but the half of the game before you hit Vice was really darn good.</p>
<p>&nbsp;</p>
<p>More of my reviews/ideas/thoughts/bizarre at twitter.com/warmanator</p>
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		<title>PAX East &#8211; Red Dead Redemption</title>
		<link>http://www.gamerhusbands.com/pax-east-red-dead-redemption/</link>
		<comments>http://www.gamerhusbands.com/pax-east-red-dead-redemption/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 12:57:37 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Industry QnA]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2742</guid>
		<description><![CDATA[One of the titles I was most looking forward to seeing at PAX was Rockstar&#8217;s upcoming Red Dead sequel, Red Dead Redemption.  Thankfully, the GHR crew was able to get some face time and hands on with the game.  The Red Dead booth was a popular one all weekend, despite not having any real PAX [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2744" class="wp-caption aligncenter" style="width: 385px"><a rel="attachment wp-att-2744" href="http://www.gamerhusbands.com/pax-east-red-dead-redemption/rdr_multiplayerweek_announce/"><img class="size-medium wp-image-2744" src="http://www.gamerhusbands.com/wp-content/uploads/2010/03/rdr_multiplayerweek_announce-375x210.jpg" alt="" width="375" height="210" /></a><p class="wp-caption-text">I&#39;m your Huckleberry...</p></div>
<p>One of the titles I was most looking forward to seeing at PAX was  Rockstar&#8217;s upcoming Red Dead sequel, Red Dead Redemption.  Thankfully,  the GHR crew was able to get some face time and hands on with the game.   The Red Dead booth was a popular one all weekend, despite not having  any real PAX swag to give away.  Every time I walked by, there was a  line. When our 7PM Friday appointment rolled around, we were all eager  see what the GTA folks had done.</p>
<p>Problem was, the show floor  closed at 7PM.  We were able to get back in and get to the booth for a  brief presentation before the PAX enforcers booted us.  Full_Tilt and I  went back first thing Saturday during the media hour to get some play  time in.  Boy was it worth it.<br />
<span id="more-2742"></span><br />
The game looks really good.  Still  using the Rockstar proprietary RAGE engine &#8211; graphically it looks  better than GTA4, which impressed me.  Obviously with Redemption we&#8217;re  talking desert cactus, horses and ghost towns compared to Liberty City &#8211;  but it all looked great.  Playing on a 360, I saw no problems with draw  distance or pop-ins.</p>
<p>As far as scale, we&#8217;re told that Redemption  is bigger than GTA San Andreas.  Yes, let me say that again &#8211; bigger  than San Andreas.  For those of you that haven&#8217;t played it, GTA:SA is  one of the biggest games Rockstar has ever made.  You could hop in a  plane and it would still take you a while to fly across the map.   Redemption consists of three main areas, each one progressively  unlocking as you progress through the main story line.  We also asked  about multiplayer, and while Rockstar couldn&#8217;t give details, they did  confirm that there was multiplayer, and they&#8217;re excited about it.  Look  for more news <a href="http://www.rockstargames.com/newswire/article/4161/red_dead_redemption_multiplayer_details_are_coming_the_week_of_april_5th.article">next week</a>.</p>
<p>When  I finally got my hands on the controller the first thing I asked was  how do I get my horse.  Up on the D-pad, and my trusty steed came  galloping along.  The horse controls well, no complaints.  Tapping A,  just as in GTA4, causes the horse to run.  Mashing A too much will get  the horse upset with you and you will be thrown off, so beware.  Just as  in GTA, the radar in the lower left showed a letter which represented a  contact/mission start point.  I started to follow the path set by the  map waypoint marker when I came across a bandit who had stolen someone&#8217;s  horse and buggy.  Me being the nice guy I am, decided to kill said  bandit.  I sped up next to the driver, and clicked in on the right stick  to enter dead-eye mode.  Dead-eye is from Red Dead Revolver, the first  game in this series, and carries over to Red Dead Redemption.  It is  basically &#8220;bullet time&#8221; &#8211; where everything goes into slow motion, and  you can carefully pick your targets.  Either shoot a bunch of guys in a  row, or one guy a bunch of times in a row, whatever floats your boat.   So I proceed to paint a red x on the bandit (and one accidentally on the  horse), and pull the trigger.  Bam bam, back to real time, bandit down,  horse slightly perturbed at me (but walking).  I hop on the buggy and  return to lady in distress who it was stolen from.  These non scripted  events are designed to happen anywhere and everywhere throughout the  game.  I got the impression that there is a lot to do.  There could be a  train passing by begging to be robbed, or you could stop and shoot at  birds, opening a hunting sequence.  Your character can hunt the various  wildlife of Red Dead, skin the animals and sell for money.</p>
<p>The  Rockstar dev we talked to wanted to convey that Redemption is not simply  &#8220;GTA4 with cowboy hats&#8221;.  One of the things that seem to set it aside  from GTA is the character development.  The promos we saw emphasized how  you can control your character&#8217;s decisions.  Be a bad guy, and make  more money, but people are afraid of you.  Choose the nicer path and get  accolades from townsfolk.  Reminded me of Fable.  Rockstar is known for  it&#8217;s interesting and well developed characters, so I&#8217;m anxious to see  how this aspect of the game plays out.</p>
<p>I handed the  controller over to Tilt, and after some awkward fumbling around trying  to get on the horse (Tilt has a history with horses in media, ask me  some other time) &#8211; he was off to the mission marker.  At this point the  game really did remind me of GTA4.  Get to the waypoint, talk to guy,  watch cutscene, start killing.  The mission was to help a grave robber  get his treasure back.  The radar showed red dots for the bad guys, and  you methodically worked your way from cover point to cover point,  shooting baddies.  The weapons we saw were your standard, pistol, rifle,  and shotgun, but it appeared there are more options.  The demo we were  playing had unlimited dead-eye mode, which made the mission rather  easy.  Tilt and I took turns killing bandits and making it to the  treasure to help out our skeevy grave robber friend.</p>
<p>I may be a  bit biased, GTA4 is the reason I bought my 360 in the first place, but I  am really looking forward to Red Dead Redemption.  May 18th,  Redemption is coming for you&#8230;</p>
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		<title>The Next New Hotness &#8211; Saboteur</title>
		<link>http://www.gamerhusbands.com/the-next-new-hotness-saboteur/</link>
		<comments>http://www.gamerhusbands.com/the-next-new-hotness-saboteur/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:32:46 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[PC Gaming]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=1834</guid>
		<description><![CDATA[Like Borderlands, The Saboteur is a game I&#8217;ve had on my radar for a long time.  Not the typical WWII shooter, The Saboteur has you play Sean Devlin, who has somehow been wronged by a Nazi general.  As Devlin, you set out sabotaging Nazi occupied Europe by joining the French Resistance in order to get [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1833" src="http://www.gamerhusbands.com/wp-content/uploads/2009/11/sabo-375x210.jpg" alt="sabo" width="375" height="210" /></p>
<p><span style="font-family: Arial;font-size: x-medium">Like Borderlands, <a href="http://www.ea.com/games/the-saboteur">The Saboteur</a> is a game I&#8217;ve had on my radar for a long time.  Not the typical WWII shooter, The Saboteur has you play Sean Devlin, who has somehow been wronged by a Nazi general.  As Devlin, you set out sabotaging Nazi occupied Europe by joining the French Resistance in order to get back at those pesky Nazis.  The thing that interests me most about this game is the art style.  When you are in a Nazi occupied area, the art style is a black and white film noir (think Sin City) with the occasional yellow (and red <img src='http://www.gamerhusbands.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ) accents.</span></p>
<p><span style="font-family: Arial;font-size: x-medium">From the videos I&#8217;ve seen, the gameplay seems to be a cross between Splinter Cell, Assasins Creed, and Call of Duty (or pick any WWII shooter).  There is some stealth to the game, but all of your standard era guns are in there as well, so you&#8217;ll have more than piano wire to help you out.  Also of note is Devlin&#8217;s ability to climb structures, although I doubt he does the Triple Lindy from the top of buildings like Altair to get down.  Due out December 8th.</span></p>
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		<title>Gears of War 2 Matchmaking Like Molasses in Winter (Still)</title>
		<link>http://www.gamerhusbands.com/gears-of-war-2-matchmaking-like-molasses-in-winter-still/</link>
		<comments>http://www.gamerhusbands.com/gears-of-war-2-matchmaking-like-molasses-in-winter-still/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 18:08:00 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I pretty much only play Gears multiplayer in private matches (because I&#8217;m bad &#8211; not &#8216;Michael Jackson&#8217; bad, either), so I don&#8217;t use the public matchmaking service. I&#8217;m reading it&#8217;s SLOW. For some people, REALLY slow. Like take your dog for a walk and come back to your 360 and still not have a match [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633643565064609221.jpg" /></p>
<p>I pretty much only play Gears multiplayer in private matches (because I&#8217;m bad &#8211; not &#8216;Michael Jackson&#8217; bad, either), so I don&#8217;t use the public matchmaking service.  <a href="http://xbox360.thegamereviews.com/story-2520-Gears-2-Matchmaking-Problems-still-exist.html" >I&#8217;m reading</a> it&#8217;s SLOW.  For some people, REALLY slow.  Like take your dog for a walk and come back to your 360 and still not have a match slow.
<p>I don&#8217;t get it.  They released a patch last week, yet problems still persist.  How many 360 games have been released with working multiplayer code?  Lots I would think.  All this from a First Party published game.  For shame, Microsoft!</p>
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		<title>Gears of War 2 :: Details Revealed.</title>
		<link>http://www.gamerhusbands.com/gears-of-war-2-details-revealed/</link>
		<comments>http://www.gamerhusbands.com/gears-of-war-2-details-revealed/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 12:04:00 +0000</pubDate>
		<dc:creator>TeeTocks</dc:creator>
				<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Great news, the cover story Game Informer is Gears of War 2 and we have some new details from the game thanks to a member of the NeoGaF Forums. New characters: Tai Kaliso : While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the [...]]]></description>
			<content:encoded><![CDATA[<p class="centerimg"><img src="/images/user/medium/633433394192766236.jpg" /></p>
<p>
<p>Great news, the cover story Game Informer is Gears of War 2 and we have some new details from the game thanks to a member of the NeoGaF Forums.</p>
<p> <span id="more-25"></span>
<div align=justify><bk><b>New characters:</b></p>
<p><bk><b>Tai Kaliso :</b> While Cole and Baird are still a big part of the story, they won’t be attached to Delta Squad as the new game opens. The reunion with those popular characters will have some lead up first, and until then, you’ll be meeting some new personalities. The most memorable of these new additions may be Tai, a spiritual and meditative warrior from a tradition of honor-bound fighters. This familiar archetype should add a fun and perhaps mystical dynamic to the squad.</p>
<p>Chairman Prescott : Lots of gamers found themselves wondering if Marcus’ domineering superior officer was the head of the human government. It turns out that Hoffman is only second in command. Above him stands the Chairman, an almost dictatorial military leader who nonetheless has made the hard choices necessary to keep humanity alive through decades of warfare. As Gears 2 opens, this leader of the COG forces will deliver a speech to the troops before sending them reeling into the suicidal mission ahead.</p>
<p>Dizzy : In the seemingly unending struggle with the Locust Horde, the military forces of the COG have taken massive casualties. Somewhere along the way, Operation Lifeboat was enacted to bring in some fresh blood. Under this new act, the Coalition government will rescue a Stranded family and bring them into the relative story of a COG-protected zone. In return, the able-bodied men of that family join up and contribute their skills to the war effort. Such is the case with hardened soldier Dizzy, a new character who drives the massive Derrick on which Delta Squad ascends into the mountains. With a trademark drawl and an insistence on calling his truck &#8220;Betty&#8221;, he’s a colorful new addition to the cast.</p>
<p>Maria Santiago : When Emergence Day struck, Dom’s wife Maria became a victim as surely as if she had died in that first attack. On that day, her children were killed. Unable to deal with the shock and loss, Maria lost herself in the ruins of civilization. For Dominic, who joined the COG to protect his family, no priority is higher than to retrieve his lost love &#8211; his very personal quest to find her is a major part of the story that unfolds in Gears 2.</p>
<p>Gears of War 2 begins six months after the deployment of the Lightmass bomb at the end of part one.</p>
<p>Lots of talk about the new Unreal tech. GI says the story and gameplay are a pretty major leap forward from the original game, but an equally large step is being made in the behind-the-scenes tech. Gears 2 is set to impress just like Gears 1 did. New character lighting, it’s a step away from realistic lighting and towards cinematic lighting. New version of Unreal 3 constantly shifts the lighting technique in order to make a character stand out in the environment. Ambient occlusion is another tech being used. Unreal’s new ability to render huge numbers of individual creatures at the same time… hundereds of Locust troops, each moving independently and as unique individuals. Awesome water effects, soft body physics.</p>
<p>Most multiplayer details are under wraps. There is a remake of Gridlock. Step up in technology is obvious. &#8220;We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal’s new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date.&#8221;</p>
<p>&#8220;Gameplay of Gears 2 will appear mostly familiar to fans, with a few small variations. The core cover/shoot mechanics remain largely intact, but the use of cover has been carefully retouched so it will be harder to get hit while protected, as the character will rest a little further back from the corners. Active reloads won’t be dramatically altered, particularly with the returning weapons. However, some of the new arsenal may vary the way in whihc active reloads are used. New chainsaw duels expand that gruesome combat mechanic to deliver even more excitement. Boss battles return, but a big push is geared towards refining them, making them more fun and epic in scale.</p>
<p>1. &#8220;We have creatures that make the Brumak look like a baby panda bear.&#8221; -Cliff Bleszinski<br />
2. Drop in and drop out co-op.<br />
3. Multiple save files to maintain the integrity of each playthrough without abandoning your other attempts.<br />
4. Gears 2 will have different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual, for instance. When you are together, the game will understand what that means, and when you split up, you will have individual experiences. Details on how this works exactly are under wraps.<br />
5. A fourth difficulty is being added for the most casual gamers. Harder difficulty settings will remain &#8220;truly devastating.&#8221; They say Casual in the first game wasn’t casual enough. This way everyone who wants to pick up the controller will be embraced.<br />
6. COG Centaur tank. Takes the best parts of a monster truck and a military tank and combines them. There’s a dedicated level where you’ll pilot one.</p>
<p>&#8220;We were shown a vast underground cave level wherin Marcus and his companions will take the fight to the Locust. Unlike the sometimes cramped and and linear subterranean paths from the first game, the cavern complex is vast and breathtaking. Branching levels and open spaces give players true tactical choices as they decide which way to tackle an assault. Whatever path you choose, bio-luminescent plants light light the faces of the new Locust Kantus enemies. These monk-like devils hum low and droning chants that can be focused into sonic attacks against you. They wield weapons like the new Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right. However, the Kantus’ true danger lies in their ability to revive their fallen bretheren from afar. Where before you could rest easy after taking down an enemy soldier, now there is the constant danger of them rising back up to continue to fight. The only alternative is to brave the hail of gunfire to break through enemy ranks and kill the Kantus sulking in the rear. Along the way, you may not have access to stable cover anymore, so you’ll have to make do with the moving kind. Massive Locust rock worms will emerge from the cavern walls during battle, guided by the Kantus’ chanting. Luckily, the creatures are so large you can hide behind them as they sliter about, and you too will be able to guide them to an advantageous firing position.&#8221;</p>
<p>1. The team at Epic is well aware that many players out there hunger for a deeper and more involved storytelling experience. Lots of emotion this time. Joshua Ortega has been brought on, he is a novelist / comic writer. Really sounds like they are working a lot on the story. Sense of depth with the characters. A &#8220;darker and more heartfelt narrative.&#8221; &#8220;THE STAKES ARE RAISED. THIS IS HUMANITY’S LAST STAND. EVERYTHING IS AT RISK. NOTHING IS SAFE.&#8221; -Joshua Ortega<br />
2. Voice actors returning include John DiMaggio as Marcus Fenix, and Carlos Ferro as Dominic Santiago. They will be recording the dialogue side by side, more authentic this way.<br />
3. Forced walking scenes that masked loading time have been replaced with a dynamic conversation camera system &#8211; focused facial close ups, shifting dramatic angles, but the player is still in control. There is a &#8220;SHUT UP&#8221; button that will let you have Marcus end the conversation early and get back to the action.<br />
4. &#8220;There’s a certain percentage of the audience that wants to skip all that, and they just want to shoot some s—, and we’re more than willing to cater to that.&#8221; -Cliff Bleszinski<br />
5. There are collectibles that are relevant to the story. COG tags can be examined to learn about who owned them. War Journal from the pause screen shows your collectibles and what you’re missing, and the locations to search for them.<br />
6. Many Achievements will be able to be earned in Single or Multiplayer. You can check for instance, if you need 1,000 headshots, you can look at your progress in the journal.<br />
7. Your floating robot has a video screen now, so Anya can give you mission updates face to face.</p>
<p>A SLICE OF ACTION . As seen in the second level of Gears of War 2, Assault. The sun-dappled pine forests are in stark contrast to the roiling convoy of human machinery as it rolls up the pristine mountain pass. Fenix and his squad stand atop their massive wheeled transport. Dizzy, the driver of their derrick, is shouting curses over the roar of the engine. As a breathtaking valley vista opens up to the west, the first mortar slams into a nearby derrick, leaving behind a flaming husk. The flying nemacyst and their explosive assaults are only the spear point of the Locust defense. After some near misses, the derrick tunbles off the dirst road and stalls. An emergence hole opens up nearby and Locust infantry begin to pour out. Firing wildly, Marcus and his team push back the assault. Even as Dizzy gets the truck running, a Brumak appears and gives chase. Crashing headlong throught he cracking and snapping trees, Dizzy forces the derrick into high gear, even as the transport across the way is overrun. Leaping from their new attack platform, enemy troops attempt to board, and Marcus rushes out from cover to curb stomp the assailants. Ahead, in the distance, a narrow bridge stands, wide enough for only one vehicle. The Locust driver sneers and speeds up his derrick as the drop into the gorge up ahead looms large.</p>
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