Archive for the ‘Playstation 3’ Category

Ninpo and You: More Announced Changes In Ninja Gaiden 3

October 24th, 2011
By: ShoNuff71

SiliconEra has reported on some Tweets from Team Ninja regarding info on Ninja Gaiden 3 – specifically, the new role Ninpo will play, and how Ultimate Techniques are activated in the upcoming title.

In the past, Ninpo had more than one use. The fireball was a good way to lay heavy damage on a single enemy (I used it mostly during boss fights), while the electric Ninpo was good at zapping multiple enemies at close range. Also, Ninpo had another useful benefit–Ryu was invincible during the startup animations and execution of the magic; providing nifty method of bypassing a heavy damage boss attack.

Now, per Team Ninja’s tweets, Ninpo serves as the only means in which Ryu can regain health. No more elixir bottles or blue karma orbs. Instead, the Dragon Ninpo will devour enemies which will in turn give Ryu health. The more enemies consumed, the more health Ryu gets, so there is a “high risk, high return” element to Ryu’s health management. What isn’t mentioned is whether or not the Dragon Ninpo will be the only magic Ryu will have access to.

There’s a substantial change to the Ultimate Techniques as well. Before, you absorbed karma orbs into your weapon by pressing down hard attack, or held down hard attack long enough for your weapon to build enough energy. Now, Ryu’s arm glows red after a few enemies are slain, and when the strong attack button is held down, the Ultimate Technique is unleashed. Per the tweet, you can cancel out of a combo and go into a UT.

To be honest, this is really the first promising news that I’ve heard that the Ninja Gaiden I remember may not be totally lost to the dark abyss of mainstream mediocrity. I like the risk/reward with the Ninpo, and I like the change in how UTs can be used. I can see how combo canceling could be quite punishing in boss encounters. I just hope that these changes will rely on player skill to be used effectively instead of being a mainstream crutch to lure the casual on board.

Dragon’s Dogma Party System Revealed

August 20th, 2011
By: ShoNuff71

Capcom revealed some details regarding the party system for the upcoming Dragon’s Dogma. While there is no true co-op in the game, there is a “Pawn” system implemented that sounds pretty cool. The short story is, the main character (no word on whether this person is customizable or not) will have 3 “Pawns” with him. The player will get to customize 1 Pawn who will be at your side at all times. This Pawn will be fully customizable, can be shared online, and will affect the story of the game.

Instead of re-writing the details, I’ll point you to Destructoid’s in depth article on the Pawn system as it is now. Personally, I’m hyped about this game. Here’s hoping implementation is as good as it sounds.

GHR Review: Catherine

August 15th, 2011
By: ShoNuff71


What happens when you mix relationship pressures, infidelity, and supernatural nightmares? If you’re Vincent Brooks, you’re finding out the hard way, and it ain’t pretty. Your days are spent trying to keep your girlfriend Katherine from finding out about your mistress Catherine, while your figure out exactly what you want from a relationship. Your nights are spent simply trying to live to see another sunrise, as you and your fellow stray sheep struggle to not become another statistic of men being found dead in their sleep; their bodies reduced to shriveled hunks of flesh and bone beneath their sheets.

This is the world of Catherine, Atlus’ latest RPG adventure. Its a bizarre mix of anthropomorphic sheep, block towers, life sim, and ghastly supernatural foes. Is this a formula for success, or failure? If you’re so inclined, click the jump for the answer.

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PS3 Going on Another Diet?

June 20th, 2011
By: ShoNuff71

According to an article from Andriasang.com (I read the article via GameStooge.com) a slimmer “greener” Playstation3 might be on the way.

According to the article, the model sku is labeled CHECH-3000B, weigh 5.7lbs, and consume 200W of power. In comparison, the current PS3 Slim weighs 6.6lbs, consumes 230W of power. No information as to changes in chipset were mentioned, although it would stand to reason that too would also be the case.

Curiously enough, the article denies that there will be a drop in price with the introduction of this new SKU. To me, it would stand to reason that a price drop could be implemented as the cost of tech tends to drop as it matures; case in point–the cost of BluRay drives, hard drives, etc.

When viewed in light of a recent interview Jack Trenton did with Forbes Magazine (an article I also read via GameStooge) this new SKU rumor holds more weight in my mind. Tretton specifically referenced Nintendo’s announcement of the Wii U, basically saying that Sony wasn’t feeling any pressure to get a PS4 to market.

Of course Nintendo never has been Sony’s competition this console generation–its Microsoft. Any news of the next Playstation will be focused on when Microsoft announces theirs–or when Sony thinks they’ll announce–at least thats how I see it.

E3 2011: Dragon’s Crown

June 9th, 2011
By: ShoNuff71

1Up interviewed Vanillaware’s George Kamitani about their upcoming PS3 PSVita title Dragon’s Crown.

The game is shaping up to be a spiritual successor of sorts to Capcom’s Dungeons & Dragons: Tower of Doom arcade game–a game George worked on during his days at Capcom.

Gameplay is in a similar vein to Golden Axe, and those classic D&D arcade games. Players will battle their way through large monster and treasure laden mazes in the lush 2D watercolor like art style Vanillaware is know for (i.e. Odin Sphere, and Muramasa: The Demon Blade). The game won’t be a standard hack ‘n slasher as George hinted at RPG elements such as weapon durability, and players needing to decide if their party is leveled up enough to take on a boss. He described a scenario in which a red dragon boss is asleep atop a massive mound of treasure. Players can attempt to steal the treasure, causing the dragon to awaken and battle it there, or the team to try to escape to a bridge that can’t support the dragon’s weight causing it to fall. His idea is to have different ways to handle boss characters; even if the team as a whole isn’t strong enough to deal with the boss in a heads-up fight.

George didn’t go into detail about everything about the game, as details are still being worked out. The game is going to be for Playstation3 and PSVita (with cross play) with a launch set only as Spring 2012. Check out the E3 trailer on YouTube.

It is games like this that pay homage to the classic 2D gameplay that I remember so fondly that I crave. I can’t wait to play this game.

Image from 1Up.com.

E3 2011: Asura’s Wrath

June 7th, 2011
By: ShoNuff71

The more I see of this game, the more hyped I am for it. Capcom is handling the publishing rights, while the wizards at CyberConnect2 (creators of the fantastic Naruto Ultimate Ninja Storm series) bring this new IP to life. Awesome looking combat, planet sized bosses, and protagonist who makes Kratos look mild mannered–sign me up. Check out these video trailers from Siliconera.com’s site.

Image from Aeropause.com

E3 2011: Ace Combat: Assault Horizon

June 7th, 2011
By: ShoNuff71

Namco Bandai Games dropped a new trailer for their Project Aces developed game Ace Combat: Assault Horizon. Seems Tom Clancey-ish, but looks great all the same. You’ll be able to take to the skies on your PS3 and XB360 on October 11th, 2011. Click the GameTrailers jump.

E3 2011: Warhammer 40K: Space Marine

June 7th, 2011
By: ShoNuff71

Publisher THQ unveiled a trailer for Relic developed Warhammer 40,000: Space Marine. Its a visceral 3rd person shooter/action game that looks pretty good. Release date is September 6th, 2011 for PC, PS3 and XB360. Click the GameTrailers link for all the troll giblet goodness.

E3 Presser Impressions: Sony

June 6th, 2011
By: ShoNuff71

Sony’s press conference was an interesting one. To begin with, they didn’t hide from, as Jack put it, “the elephant in the room.” Both Jack and Kaz addressed the PSN outage well. They thanked those that make these multi-billion corporations successful–us. I’m sure there are many who will say that they should have spent more time talking about it, but I think the subject got the appropriate amount of attention. Doing anymore would have taken the focus off of the point of the E3 press event–the products.

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LA Noire – A Different Perspective on a Decent Game

May 26th, 2011
By: warmanator

Well, its been a month and a bit since Portal 2 came out, so I was ready to be wowed again by the second game to drop on my most anticipated list for 2011. Firstly I forgive Rockstar for releasing the game in Australia two days after the US even though it was developed in Sydney, cos I’m just a nice guy, but as I sit here listening to the free Portal 2 soundtrack, it’s kinda apparent that LA Noire didn’t have much of an impact on me. It might be because I’m too dumb, I thought the game was well made, but nothing special. In this article I will go through the negatives I experienced in the game, if people think I’m hating on it then don’t, I’m just going through what I found was wrong. Correct me on it if you want, write your own fanboy article if you want, be my guest.

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