A horde of Walkers(Zombies) are closing in. Her last seconds of humanity flee with each piercing scream. She backs up, prolonging the inevitable. Lee Everett is presumably standing a few hundred yards away, but is armed with a high powered rifle. A choice has to be made; shoot the screaming lady, and grant her a quick death instead of a slow excruciating one in the mouths of walkers, or let her screams divert the Horde so you and Kenny can raid the drug store, to provide the group with much needed medicine.
Neither choice is desirable, but one is mandatory. The Walking Dead has changed the formula on games that allow players to choose their own path. In many ways this change is welcome and necessary. As the story progresses over four chapters, many of the choices will make you cringe before making a decision, and forces you to abide by that decision. Sometimes multiple people need help and the wrong choice can be fatal. Death is so common that it should be included in the credits. Choosing a person’s fate isn’t always apparent, and becoming emotionally attached should be forewarned against on the cover.