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	<title>GamerHusbands Radio &#187; Industry QnA</title>
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		<title>PAX East &#8211; Red Dead Redemption</title>
		<link>http://www.gamerhusbands.com/pax-east-red-dead-redemption/</link>
		<comments>http://www.gamerhusbands.com/pax-east-red-dead-redemption/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 12:57:37 +0000</pubDate>
		<dc:creator>JDsBlackBox</dc:creator>
				<category><![CDATA[Industry QnA]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Third Person Shooter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.gamerhusbands.com/?p=2742</guid>
		<description><![CDATA[One of the titles I was most looking forward to seeing at PAX was Rockstar&#8217;s upcoming Red Dead sequel, Red Dead Redemption.  Thankfully, the GHR crew was able to get some face time and hands on with the game.  The Red Dead booth was a popular one all weekend, despite not having any real PAX [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2744" class="wp-caption aligncenter" style="width: 385px"><a rel="attachment wp-att-2744" href="http://www.gamerhusbands.com/pax-east-red-dead-redemption/rdr_multiplayerweek_announce/"><img class="size-medium wp-image-2744" src="http://www.gamerhusbands.com/wp-content/uploads/2010/03/rdr_multiplayerweek_announce-375x210.jpg" alt="" width="375" height="210" /></a><p class="wp-caption-text">I&#39;m your Huckleberry...</p></div>
<p>One of the titles I was most looking forward to seeing at PAX was  Rockstar&#8217;s upcoming Red Dead sequel, Red Dead Redemption.  Thankfully,  the GHR crew was able to get some face time and hands on with the game.   The Red Dead booth was a popular one all weekend, despite not having  any real PAX swag to give away.  Every time I walked by, there was a  line. When our 7PM Friday appointment rolled around, we were all eager  see what the GTA folks had done.</p>
<p>Problem was, the show floor  closed at 7PM.  We were able to get back in and get to the booth for a  brief presentation before the PAX enforcers booted us.  Full_Tilt and I  went back first thing Saturday during the media hour to get some play  time in.  Boy was it worth it.<br />
<span id="more-2742"></span><br />
The game looks really good.  Still  using the Rockstar proprietary RAGE engine &#8211; graphically it looks  better than GTA4, which impressed me.  Obviously with Redemption we&#8217;re  talking desert cactus, horses and ghost towns compared to Liberty City &#8211;  but it all looked great.  Playing on a 360, I saw no problems with draw  distance or pop-ins.</p>
<p>As far as scale, we&#8217;re told that Redemption  is bigger than GTA San Andreas.  Yes, let me say that again &#8211; bigger  than San Andreas.  For those of you that haven&#8217;t played it, GTA:SA is  one of the biggest games Rockstar has ever made.  You could hop in a  plane and it would still take you a while to fly across the map.   Redemption consists of three main areas, each one progressively  unlocking as you progress through the main story line.  We also asked  about multiplayer, and while Rockstar couldn&#8217;t give details, they did  confirm that there was multiplayer, and they&#8217;re excited about it.  Look  for more news <a href="http://www.rockstargames.com/newswire/article/4161/red_dead_redemption_multiplayer_details_are_coming_the_week_of_april_5th.article">next week</a>.</p>
<p>When  I finally got my hands on the controller the first thing I asked was  how do I get my horse.  Up on the D-pad, and my trusty steed came  galloping along.  The horse controls well, no complaints.  Tapping A,  just as in GTA4, causes the horse to run.  Mashing A too much will get  the horse upset with you and you will be thrown off, so beware.  Just as  in GTA, the radar in the lower left showed a letter which represented a  contact/mission start point.  I started to follow the path set by the  map waypoint marker when I came across a bandit who had stolen someone&#8217;s  horse and buggy.  Me being the nice guy I am, decided to kill said  bandit.  I sped up next to the driver, and clicked in on the right stick  to enter dead-eye mode.  Dead-eye is from Red Dead Revolver, the first  game in this series, and carries over to Red Dead Redemption.  It is  basically &#8220;bullet time&#8221; &#8211; where everything goes into slow motion, and  you can carefully pick your targets.  Either shoot a bunch of guys in a  row, or one guy a bunch of times in a row, whatever floats your boat.   So I proceed to paint a red x on the bandit (and one accidentally on the  horse), and pull the trigger.  Bam bam, back to real time, bandit down,  horse slightly perturbed at me (but walking).  I hop on the buggy and  return to lady in distress who it was stolen from.  These non scripted  events are designed to happen anywhere and everywhere throughout the  game.  I got the impression that there is a lot to do.  There could be a  train passing by begging to be robbed, or you could stop and shoot at  birds, opening a hunting sequence.  Your character can hunt the various  wildlife of Red Dead, skin the animals and sell for money.</p>
<p>The  Rockstar dev we talked to wanted to convey that Redemption is not simply  &#8220;GTA4 with cowboy hats&#8221;.  One of the things that seem to set it aside  from GTA is the character development.  The promos we saw emphasized how  you can control your character&#8217;s decisions.  Be a bad guy, and make  more money, but people are afraid of you.  Choose the nicer path and get  accolades from townsfolk.  Reminded me of Fable.  Rockstar is known for  it&#8217;s interesting and well developed characters, so I&#8217;m anxious to see  how this aspect of the game plays out.</p>
<p>I handed the  controller over to Tilt, and after some awkward fumbling around trying  to get on the horse (Tilt has a history with horses in media, ask me  some other time) &#8211; he was off to the mission marker.  At this point the  game really did remind me of GTA4.  Get to the waypoint, talk to guy,  watch cutscene, start killing.  The mission was to help a grave robber  get his treasure back.  The radar showed red dots for the bad guys, and  you methodically worked your way from cover point to cover point,  shooting baddies.  The weapons we saw were your standard, pistol, rifle,  and shotgun, but it appeared there are more options.  The demo we were  playing had unlimited dead-eye mode, which made the mission rather  easy.  Tilt and I took turns killing bandits and making it to the  treasure to help out our skeevy grave robber friend.</p>
<p>I may be a  bit biased, GTA4 is the reason I bought my 360 in the first place, but I  am really looking forward to Red Dead Redemption.  May 18th,  Redemption is coming for you&#8230;</p>
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		<item>
		<title>GHR Industry QnA :: Demiurge Studios</title>
		<link>http://www.gamerhusbands.com/ghr-industry-qna-demiurge-studios/</link>
		<comments>http://www.gamerhusbands.com/ghr-industry-qna-demiurge-studios/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:59:00 +0000</pubDate>
		<dc:creator>GamerHusbands</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Industry QnA]]></category>

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		<description><![CDATA[Hey everyone it is GDC week and we thought we would release a special episode of GHR! In this special episode of the GamerHusbands Radio podcast, we interview Al Reed from Demiurge Studios. This is a great company with all kinds of talent. You can see some of their work in BioShock. And you can [...]]]></description>
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<p>Hey everyone it is GDC week and we thought we would release a special episode of GHR! In this special episode of the GamerHusbands Radio podcast, we interview Al Reed from <a href="http://www.demiurgestudios.com/"target=_blank>Demiurge Studios</a>. This is a great company with all kinds of talent. You can see some of their work in BioShock. And you can enjoy MassEffect on the PC because of them. They have worked with clients like EA, Epic, Bioware, and so many more. And just last month they jumped into the world of the iPhone by releasing the game <a href="http://wordfu.ngmoco.com/"target=_blank>Wordfu</a> for the iPhone and the iPod Touch. So don&#8217;t miss out on this episode of GHR!</p>
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