Archive for the ‘Xbox 360’ Category

The Walking Dead isn’t a game, but a test of our humanity

November 20th, 2012
By: Alfred "GHR Maverick"

 

A horde of Walkers(Zombies) are closing in. Her last seconds of humanity flee with each piercing scream. She backs up, prolonging the inevitable. Lee Everett is presumably standing a few hundred yards away, but is armed with a high powered rifle. A choice has to be made; shoot the screaming lady, and grant her a quick death instead of a slow excruciating one in the mouths of walkers, or let her screams divert the Horde so you and Kenny can raid the drug store, to provide the group with much needed medicine.

Neither choice is desirable, but one is mandatory. The Walking Dead has changed the formula on games that allow players to choose their own path. In many ways this change is welcome and necessary. As the story progresses over four chapters, many of the choices will make you cringe before making a decision, and forces you to abide by that decision. Sometimes multiple people need help and the wrong choice can be fatal. Death is so common that it should be included in the credits. Choosing a person’s fate isn’t always apparent, and becoming emotionally attached should be forewarned against on the cover.

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NCAA Football 13 GamerHusbands Review

August 22nd, 2012
By: Alfred "GHR Maverick"

 

The air outside is becoming breathable again, the inhabitants of earth are emerging from their living quarters without fear of melting.  College Jerseys are becoming part of the weekly wardrobe rotation, and the intangible aura of happiness has dawned over the American populace.  Sunday morning patronage begins at 1p.m. Eastern, but the eagerly devoted have already partaken of the morning ritual.  We’re not talking about religion, we’re talking about a  religious experience, this is football season.

Picking up the latest college football game is part of the yearly pilgrimage, and NCAA 13 has to separate itself from the pack.  Well, it’s the only dog in the race again this year, but that doesn’t hinder the upgrades that Tiburon has made, or does it?

Click on the Jump for the Review

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E3 2012: Persona 4 Arena

June 7th, 2012
By: ShoNuff71

Destructoid gave some impressions on Atlus’ upcoming 2D fighting game Persona 4 Arena. If you’ve played Blazblue, you already know that Atlus hand drawn 2D sprites are probably the best in the business.

Combat will be conducted from a 4 button arrangement. 2 buttons manage attacks from your character, while the other 2 buttons will handle attacks from your character’s Persona. I’m glad to hear that it seems that the controls seem less complex than Blazblue (I never could get the hand of it). Check out their write up for more details. I for one will be looking forward to this game later this summer.

Image from Destructoid.com

E3 2012: Tranformers: Fall of Cybertron Gameplay

June 7th, 2012
By: ShoNuff71

GameTrailers.com has some E3 gameplay footage posted of some of the single player campaign where Decepticon Vortex is trying to destroy the Autobot’s transport bridge. To say this game looks gorgeous is an understatement.

It’s been a long while since I played a decent Transformers game. It’s been almost as long since I’ve seen a decent Transformers movie, but that’s a story for another day. This looks like it’ll be a great late summer game to satiate the palate before the Fall blockbusters come in.

E3 2012: Fall of Cybertron

June 6th, 2012
By: ShoNuff71

Digitaltrends.com got a hands on with the upcoming Transformers: Fall of Cybertron. According to their write up, FoC will have gamers playing out a focused linear story regarding roles on both the Decepticon and Autobot fronts during the events that lead to the Autobots leaving Cybertron. According to the write up, players will assume roles of several Transformers, including Grimlock (one of my personal faves), Optimus Prime, and others. Check out the impressions for this upcoming game.

E3 2012: DmC

June 5th, 2012
By: ShoNuff71

Alex Jones, producer on DmC gave an interview PC World’s Game ON regarding Ninja Theory’s impressive looking effort of the Devil May Cry reboot, and what gamers can expect from the game.

A couple of points from the interview: According to Alex, the game takes place early in Dante’s life as he tries to master his burgeoning powers and abilities. Familiar weapons like Ebony, Ivory, and Rebellion return, but combat is based on this Dante’s angelic and demonic powers (no mention as to whether this relates to a change of origin for Dante).

The combat will revolve around a system designed to allow the player to take on multiple enemies at once by switching between angelic and demonic abilities Alex suggests that skilled players will be able to keep enemies in a constant state of helplessness by performing combos between Dante’s angelic and demonic abilities. Alex describes Ninja Theory’s combat system as a refined mix of Gunslinger, Royal Guard, and Trickster styles from Devil May Cry 3.

The video that I’ve seen of the game has me hyped. I’m a fan of the series, and I’m also a fan of Ninja Theory’s work in melee combat games; namely Heavenly Sword–a launch period title for PS3 that still holds up graphically and gameplay wise even at this point in this gen’s life cycle. I’m anxious to get my hands on this game.

Image from PC World: Game ON

E3 2012: Lost Planet 3 Gameplay Trailer

June 5th, 2012
By: ShoNuff71

It looks like the Spark developed Capcom published game will take a step backwards in the LP timeline. This time, the game takes place at the dawn of E.D.N. III’s colonization by mankind. GamingUnion.net The gameplay trailer showed no hint of the co-op showcased in the last game (I never played it, but a lot of people were critical of it). It seems that more emphasis is going to fall on single player, story driven action–which suits me just fine. I’m looking forward to finding out more about this game as the week of E3 continues.

Image from GamingUnion.net

Ninpo and You: More Announced Changes In Ninja Gaiden 3

October 24th, 2011
By: ShoNuff71

SiliconEra has reported on some Tweets from Team Ninja regarding info on Ninja Gaiden 3 – specifically, the new role Ninpo will play, and how Ultimate Techniques are activated in the upcoming title.

In the past, Ninpo had more than one use. The fireball was a good way to lay heavy damage on a single enemy (I used it mostly during boss fights), while the electric Ninpo was good at zapping multiple enemies at close range. Also, Ninpo had another useful benefit–Ryu was invincible during the startup animations and execution of the magic; providing nifty method of bypassing a heavy damage boss attack.

Now, per Team Ninja’s tweets, Ninpo serves as the only means in which Ryu can regain health. No more elixir bottles or blue karma orbs. Instead, the Dragon Ninpo will devour enemies which will in turn give Ryu health. The more enemies consumed, the more health Ryu gets, so there is a “high risk, high return” element to Ryu’s health management. What isn’t mentioned is whether or not the Dragon Ninpo will be the only magic Ryu will have access to.

There’s a substantial change to the Ultimate Techniques as well. Before, you absorbed karma orbs into your weapon by pressing down hard attack, or held down hard attack long enough for your weapon to build enough energy. Now, Ryu’s arm glows red after a few enemies are slain, and when the strong attack button is held down, the Ultimate Technique is unleashed. Per the tweet, you can cancel out of a combo and go into a UT.

To be honest, this is really the first promising news that I’ve heard that the Ninja Gaiden I remember may not be totally lost to the dark abyss of mainstream mediocrity. I like the risk/reward with the Ninpo, and I like the change in how UTs can be used. I can see how combo canceling could be quite punishing in boss encounters. I just hope that these changes will rely on player skill to be used effectively instead of being a mainstream crutch to lure the casual on board.

KINECT owners beware!!

August 24th, 2011
By: Chuckdogg80

Do you own a Kinect? Did you know that the Kinect sensor and the power supply cable that comes with the the sensor have two DIFFERENT warranties? That’s right. Unfortunately I found this out today while on the phone with XBOX Kinect support. About six months ago, I purchased a Kinect to give to me two sons as a birthday present. They absolutely loved it, and spent a lot of time playing the bundled Kinect Adventures.
About a week ago the boys fired up their XBOX to play, and got a message that the Kinect sensor was getting insufficient power. I checked it out and did some troubleshooting, but could not get it to work properly. I checked the XBOX support page for help, and also googled the issue. It seems like it is a moderately common issue for the AC power cable to go bad. I opened an online case with an agent (mistake), and after asking me a few troubleshooting questions was told that I should probably call the support line for additional help. I waited until today to call so I would have plenty of time to get this issue corrected. The first agent talked me through all of the usual troubleshooting, and we determined what I already knew. The power cable was bad and would need to be replaced. Then came the bad news…..”the cable is actually out-of-warranty, so it will cost you $39.95 for a replacement.”. I was a little surpirsed by this and asked him to repeat it to me. Evidently the sensor is covered by their hardware warranty which is one year. The power cable is considered an accessory, and as such only carries a 90 day warranty. He then asked if I would like him to charge the card that is on file, and I responded “absolutely not”. I ended the call rather frustrated to say the least. After stewing over it for a few minutes, I decided to call back and move up the chain. When I explained to the second agent the situation and what I was just told by the prior agent, he apologized and said that it was probably a misunderstanding. So we revisited the issue and he was getting an order set up to send me a replacement cable. Then came the kicker…..”Sir, can I put you on hold for a few minutes?”. When he returned to the line, he said that they would ship a replacement cable out right away. They just needed authorization to charge my credit card in the event that the warranty should turn out to be expired. I reminded him of what the other agent had told me about the warranty difference between the sensor and the power cable, and told him that I was not authorizing any charges whatsoever. He then said that they would not be able to send the cable out because I did not agree to pay the charge. So basically he was using a very underhanded tactic to try and charge me for a replacement cable. I asked to speak to his supervisor. The supervisor pretty much held the same line, that I would not be getting a replacement cable unless I paid $39.95 for it. And he even went as far as to tell me that if he had this issue, then he would have to pay the same $39.95 to replace his cable as well. Seriously?? Look dude, you can crap in a box and slap a Microsoft label on it and I will buy it. But don’t throw a load of BS my way and expect me to accept the situation because you say that you would be in the same boat if you were in my shoes. That kind of stuff is condescending to a customer.
The bottom line in this story is that it is completely asinine to have a peripheral that REQUIRES an external power supply for the XBOX360 Elite that I play on, and that the entire package would have pieces with different warranties. Granted, I can completely understand that an accessory like a controller may not deserve the same one year warranty as a new console. And I can completely understand that if you purchase the XBOX360 Slim bundled with Kinect, the power supply is not included (or necessary) and as such it would be an accessory if purchased separately. However you would think that a company as large as Microsoft, with their very well documented XBOX hardware issues, would want to make sure that hardware issues are handled correctly. A power supply that came included with a standalone Kinect package should be covered by the same warranty that the sensor has. An “accessory” power adapter that can be identified by serial number can be covered by their 90 day accessory warranty. What is really backwards is that support was quoting me $39.95 to replace the cable. The official Microsoft Store is listing the power supply for $34.99. Unfortunately Microsoft is more concerned about my money than taking care of a loyal customer that has an “8″ next to his gamer card on XBOX Live. If you have an older XBOX with a Kinect, be sure to baby your power cable. Evidently it is very fragile. If you don’t have a Kinect yet, don’t buy one unless you have the newer model console.

Dragon’s Dogma Party System Revealed

August 20th, 2011
By: ShoNuff71

Capcom revealed some details regarding the party system for the upcoming Dragon’s Dogma. While there is no true co-op in the game, there is a “Pawn” system implemented that sounds pretty cool. The short story is, the main character (no word on whether this person is customizable or not) will have 3 “Pawns” with him. The player will get to customize 1 Pawn who will be at your side at all times. This Pawn will be fully customizable, can be shared online, and will affect the story of the game.

Instead of re-writing the details, I’ll point you to Destructoid’s in depth article on the Pawn system as it is now. Personally, I’m hyped about this game. Here’s hoping implementation is as good as it sounds.