Author Archive

GHR Editorial: What I Want From Next Gen

February 1st, 2012
By: ShoNuff71

There is a lot of rumor running around on the interwebs about the next round of consoles. While Nintendo is definitely going to showcase the WiiU this E3, unconfirmed sources to big gaming media, and flat out denials from Sony and Microsoft leave us with more questions than answers –Personally, I think we’ll be hearing something about the next Playstation and Xbox by E3, but thats just my gut talking.

This got me thinking–what do I want from the next round of systems? Do I feel that my gaming experiences on Playstation 3 and Xbox360 are lacking something that the next round of systems could provide? My wants may not be what you’ve heard elsewhere. Click the jump to check out my uninformed ramblings on the subject.

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Ninpo and You: More Announced Changes In Ninja Gaiden 3

October 24th, 2011
By: ShoNuff71

SiliconEra has reported on some Tweets from Team Ninja regarding info on Ninja Gaiden 3 – specifically, the new role Ninpo will play, and how Ultimate Techniques are activated in the upcoming title.

In the past, Ninpo had more than one use. The fireball was a good way to lay heavy damage on a single enemy (I used it mostly during boss fights), while the electric Ninpo was good at zapping multiple enemies at close range. Also, Ninpo had another useful benefit–Ryu was invincible during the startup animations and execution of the magic; providing nifty method of bypassing a heavy damage boss attack.

Now, per Team Ninja’s tweets, Ninpo serves as the only means in which Ryu can regain health. No more elixir bottles or blue karma orbs. Instead, the Dragon Ninpo will devour enemies which will in turn give Ryu health. The more enemies consumed, the more health Ryu gets, so there is a “high risk, high return” element to Ryu’s health management. What isn’t mentioned is whether or not the Dragon Ninpo will be the only magic Ryu will have access to.

There’s a substantial change to the Ultimate Techniques as well. Before, you absorbed karma orbs into your weapon by pressing down hard attack, or held down hard attack long enough for your weapon to build enough energy. Now, Ryu’s arm glows red after a few enemies are slain, and when the strong attack button is held down, the Ultimate Technique is unleashed. Per the tweet, you can cancel out of a combo and go into a UT.

To be honest, this is really the first promising news that I’ve heard that the Ninja Gaiden I remember may not be totally lost to the dark abyss of mainstream mediocrity. I like the risk/reward with the Ninpo, and I like the change in how UTs can be used. I can see how combo canceling could be quite punishing in boss encounters. I just hope that these changes will rely on player skill to be used effectively instead of being a mainstream crutch to lure the casual on board.

Tokyo Game Show 2011

September 20th, 2011
By: ShoNuff71

For those who were unaware, the Tokyo Game Show (Japan’s E3) kicked off the 15th of September and wrapped up over the weekend. No bombshells were dropped, but there were some announcements gameplay videos, and trailers shown that put a pip in this niche gamer’s step. So, instead of doing a drawn out article, I’ll touch on just a couple of highlights with links to complete write ups and video. Click the jump to see what’s groovy.

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Dragon’s Dogma Party System Revealed

August 20th, 2011
By: ShoNuff71

Capcom revealed some details regarding the party system for the upcoming Dragon’s Dogma. While there is no true co-op in the game, there is a “Pawn” system implemented that sounds pretty cool. The short story is, the main character (no word on whether this person is customizable or not) will have 3 “Pawns” with him. The player will get to customize 1 Pawn who will be at your side at all times. This Pawn will be fully customizable, can be shared online, and will affect the story of the game.

Instead of re-writing the details, I’ll point you to Destructoid’s in depth article on the Pawn system as it is now. Personally, I’m hyped about this game. Here’s hoping implementation is as good as it sounds.

GHR Review: Catherine

August 15th, 2011
By: ShoNuff71


What happens when you mix relationship pressures, infidelity, and supernatural nightmares? If you’re Vincent Brooks, you’re finding out the hard way, and it ain’t pretty. Your days are spent trying to keep your girlfriend Katherine from finding out about your mistress Catherine, while your figure out exactly what you want from a relationship. Your nights are spent simply trying to live to see another sunrise, as you and your fellow stray sheep struggle to not become another statistic of men being found dead in their sleep; their bodies reduced to shriveled hunks of flesh and bone beneath their sheets.

This is the world of Catherine, Atlus’ latest RPG adventure. Its a bizarre mix of anthropomorphic sheep, block towers, life sim, and ghastly supernatural foes. Is this a formula for success, or failure? If you’re so inclined, click the jump for the answer.

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Retrospect Review: KoolAid Man

July 15th, 2011
By: ShoNuff71

Marketing. Its amazing how industries are willing to spend oodles of money to figure out how to get into our wallets by way of our heads.

As we all know, marketing is no stranger to the gaming industry. The tactic of using a videogame to sell another product isn’t new either. We all remember those Xbox360 Burger King games right? How many of us remember Yo! Noid for NES? Well, there was one even before the Noid. It was a great big ‘ol glass pitcher of water, sugar, and powder granules of fruit flavor. The game was Kool Aid Man for the Intellivision, and it was the first time I fell for a marketing campaign hook, line and sinker. So, if you’re so inclined, allow me to set the Way-Back Machine to 1983, where a skinny, nerdy, young ShoNuff (I’m still nerdy. Skinny and young–not so much) learned an early lesson about marketing hype.

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Capcom Strikes at Used Game Market?

July 3rd, 2011
By: ShoNuff71

The battle between the used games market and game publishers heats up a few more degrees courtesy of Capcom.

In Resident Evil: The Mercenaries for 3DS, there will only be one save slot that–if I’m understanding the GameStooge article correctly–can’t be deleted or reset. This apparently means that if I bought the game new, unlocked everything and traded it in, whoever bought the game used would be stuck with my game save. They won’t be able to experience the game themselves. If RE: Mercenaries is anything like the Mercenaries mode from Resident Evil 5, a big chunk of the fun in that mode was unlocking additional characters, skins, and levels yourself. Capcom by pulling this stunt has effectively made the game less fun (in my opinion) if you buy it used.

Of course Capcom claims no nefarious intent with this save method. Capcom Community rep Shawn Baxter stated: “RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine.” (See his entire statement on the GameStooge article).

I’m sorry, but I’m calling shenanigans on this. I never played a fighting game at the arcade where every character in the game wasn’t available. Unless I’m mistaken in the arcade version of Tekken 6, and the arcade version of Super Streetfighter 4 certain characters were on timed unlock, meaning that after a certain amount of time passed, a new character becomes available. Its mostly a means to keep folks hyped about a game; primarily the console release, since traditional arcades are all but dead here in the States.

I’ve always said–If companies want to slow down the used market, they should make better games, and offer better deals. Places like Kmart, Amazon, and Best Buy offer deals on some games that make it almost a waste to wait for a title to come out used. They don’t have to resort to removing the fun out of a game if you buy it used. If Capcom and other publishers keep this silliness up, they might find their games collecting dust on the shelves–new and used.

PS3 Going on Another Diet?

June 20th, 2011
By: ShoNuff71

According to an article from Andriasang.com (I read the article via GameStooge.com) a slimmer “greener” Playstation3 might be on the way.

According to the article, the model sku is labeled CHECH-3000B, weigh 5.7lbs, and consume 200W of power. In comparison, the current PS3 Slim weighs 6.6lbs, consumes 230W of power. No information as to changes in chipset were mentioned, although it would stand to reason that too would also be the case.

Curiously enough, the article denies that there will be a drop in price with the introduction of this new SKU. To me, it would stand to reason that a price drop could be implemented as the cost of tech tends to drop as it matures; case in point–the cost of BluRay drives, hard drives, etc.

When viewed in light of a recent interview Jack Trenton did with Forbes Magazine (an article I also read via GameStooge) this new SKU rumor holds more weight in my mind. Tretton specifically referenced Nintendo’s announcement of the Wii U, basically saying that Sony wasn’t feeling any pressure to get a PS4 to market.

Of course Nintendo never has been Sony’s competition this console generation–its Microsoft. Any news of the next Playstation will be focused on when Microsoft announces theirs–or when Sony thinks they’ll announce–at least thats how I see it.

Wii U Controller Not To Be Sold Separately

June 13th, 2011
By: ShoNuff71

It seems the more I learn about the Wii U, the more questions I have regarding Nintendo’s bizarre handling of their new console’s announcement.

According to WatchPlayRead.com by way of CVG, Nintendo will not be releasing their iPad-ish controller separately. It will only be available bundled with the Wii U. According to an un-named Nintendo rep, the Wii U was developed around a “one tablet philosophy.”

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E3 2011: Rochard

June 9th, 2011
By: ShoNuff71

Recoil Games introduced Rochard, their upcoming PSN exclusive due out this summer. Rochard is a 2D platform puzzler, with an emphasis on physics based problem solving.

The premise of the game is pretty straight forward. You play as Rochard, a space miner for a company called Sky Rig. When your company discovers an alien artifact, they find themselves under attack by pirates. Its up to you to save yourself and your comrades from the pirates, and find out what the big deal is about the artifact.

The tools that Rochard has at his disposal are a grapple gun which he uses to grab crates and other inanimate objects in the world. Once an object has been grabbed, it can be fired from the gun and used a means of taking out a pirate, or to place the object in the appropriate spot to solve a puzzle. Another tool at his disposal is that Rochard can dial down the gravity a bit allowing him to jump further, or when used in conjunction with the grapple gun, allow him to traverse wide gaps with the proper placement of objects.

The art style reminds a bit of the character designs from Team Fortress. The game looks like a lot of fun to play. Check out the PlaystationBlog for a full write up and trailer for this fun looking title.

Image from Official Playstation Blog