Archive for July, 2011

GamerHusbands Episode One Seventy Eight :: Going Panda

July 22nd, 2011
By: Alfred "GHR Maverick"

We kind of let loose on this Episode and went a different direction. This is Episode 178 of the GamerHusbands lifecast. It’s summertime, and we wanted to share a bit about our summer and some of the fun things we’ve been doing.(that’s what she said!) Our journey goes a little bit off track and stays there for the duration of the show. A quick rundown of that madness; If you had a Celebrity “Hall Pass,” who would be in your Top 5?  Why does Alfred love Man-Face women? When you watch a movie with your wife, is it always a “Romantic Comedy?” Sam and Alfred talk about their summer dates to the movies. Sam also tests out his brand new State-of-the-Art Movie Summer review system, and let’s us know which movies are sleeper hits! The madness ensues on Episode 178 of GamerHusbands Radio. Enjoy.

P.S.  Going Panda = a podcasting colloquialism refferring to the hosts drinking alcoholic beverages and becoming inebriated as the show commences. This phrase was termed by IGN’s GameScoop Podcast.

 

LISTEN TO THE SHOW HERE!!!!

 

 

Let us know what you think about the show
1. lovesack@gamerhusbands.com
2. hatemail@gamerhusbands.com

Subscribe to our Show:
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3. Direct Download – HERE

Intro Music: Tugboat – Remix Medley

Retrospect Review: KoolAid Man

July 15th, 2011
By: ShoNuff71

Marketing. Its amazing how industries are willing to spend oodles of money to figure out how to get into our wallets by way of our heads.

As we all know, marketing is no stranger to the gaming industry. The tactic of using a videogame to sell another product isn’t new either. We all remember those Xbox360 Burger King games right? How many of us remember Yo! Noid for NES? Well, there was one even before the Noid. It was a great big ‘ol glass pitcher of water, sugar, and powder granules of fruit flavor. The game was Kool Aid Man for the Intellivision, and it was the first time I fell for a marketing campaign hook, line and sinker. So, if you’re so inclined, allow me to set the Way-Back Machine to 1983, where a skinny, nerdy, young ShoNuff (I’m still nerdy. Skinny and young–not so much) learned an early lesson about marketing hype.

…continued

Gamerhusbands One Seventy Five :: THE A TEAM

July 6th, 2011
By: Alfred "GHR Maverick"

 

One of our biggest shows ever. 3 Shows are being represented in this episode. The show is divided into two parts. Games and Relationships. We are getting back to our namesake…….you guessed it, Gamerhusbands. The community added in some questions for the relationship segment. We get real honest, so if you aren’t a fan of good honest relationship talk, then turn the show off after the games segment. I personally feel this is one of our best shows.

 

LISTEN TO THE SHOW HERE!!!!

 

Guest Hosts:

1. Big Dez – Fellowship of gamers – www.fognation.com
2. Leftybrown – The Married Gamers – themarriedgamers.net
3. Shonuff71 – gamerhusbands

Let us know what you think about the show
1. lovesack@gamerhusbands.com
2. hatemail@gamerhusbands.com

Subscribe to our Show:
1. Itunes - Click HERE
2. Zune -   Click HERE
3. Direct Download - HERE

 

Capcom Strikes at Used Game Market?

July 3rd, 2011
By: ShoNuff71

The battle between the used games market and game publishers heats up a few more degrees courtesy of Capcom.

In Resident Evil: The Mercenaries for 3DS, there will only be one save slot that–if I’m understanding the GameStooge article correctly–can’t be deleted or reset. This apparently means that if I bought the game new, unlocked everything and traded it in, whoever bought the game used would be stuck with my game save. They won’t be able to experience the game themselves. If RE: Mercenaries is anything like the Mercenaries mode from Resident Evil 5, a big chunk of the fun in that mode was unlocking additional characters, skins, and levels yourself. Capcom by pulling this stunt has effectively made the game less fun (in my opinion) if you buy it used.

Of course Capcom claims no nefarious intent with this save method. Capcom Community rep Shawn Baxter stated: “RE Mercs was treated like an arcade fighting game. You unlock characters, levels, etc and they just stay unlocked as they would in an arcade machine.” (See his entire statement on the GameStooge article).

I’m sorry, but I’m calling shenanigans on this. I never played a fighting game at the arcade where every character in the game wasn’t available. Unless I’m mistaken in the arcade version of Tekken 6, and the arcade version of Super Streetfighter 4 certain characters were on timed unlock, meaning that after a certain amount of time passed, a new character becomes available. Its mostly a means to keep folks hyped about a game; primarily the console release, since traditional arcades are all but dead here in the States.

I’ve always said–If companies want to slow down the used market, they should make better games, and offer better deals. Places like Kmart, Amazon, and Best Buy offer deals on some games that make it almost a waste to wait for a title to come out used. They don’t have to resort to removing the fun out of a game if you buy it used. If Capcom and other publishers keep this silliness up, they might find their games collecting dust on the shelves–new and used.